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2261. Development prioritys? - in General Discussions [original thread]
Bright Cloud wrote: Updated OP. EOM FW screen has beeing fixed but i will continue to watch for possible CCP shenanigans. Keep watching. You might see rattati discover yet another obstructive not-feature/bug that no one warned him about, and...
- by Breakin Stuff - at 2015.06.11 22:51:00
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2262. Any New Heavy Weapons yet? - in General Discussions [original thread]
the terrifying thing is what rattati's describing actually matches one of the weapon proposals I submitted through the CPM. Described slightly different, of course, but charge-burst-fire I am horridly, morbidly curious to see if that's where this...
- by Breakin Stuff - at 2015.06.11 22:38:00
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2263. If you intend to run for the CPM: - in The Council's Chamber [original thread]
Added xTheSiLLyRaBBiTx since he now has a solid interview on the biomassed blog.
- by Breakin Stuff - at 2015.06.11 22:32:00
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2264. Anyone Still Here? - in Arcurio Square Speakers Corner [original thread]
Kevall Longstride wrote: It'll get busier soon with CPM 2 elections now scheduled for July. The snuggle is real
- by Breakin Stuff - at 2015.06.11 22:13:00
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2265. Swarm Problem - in Feedback/Requests [original thread]
Zan Azikuchi wrote: XxGhazbaranxX wrote: Eliminate splash from swarms; make them dumbfire like any projectile weapon ( 4 missiles at a time still so it looks cool) and have the swarms missiles jave the same mechanic as av grenades that magne...
- by Breakin Stuff - at 2015.06.11 22:10:00
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2266. The Bastion - in The Locker Room [original thread]
Omega Nox wrote: The day jumping was introduced, one in our squad was running forge, and up from behind a small mound jumped pyrex, he got nailed the game paused pyrex went flying and then exited the match. sorry pyrex, but it is and will al...
- by Breakin Stuff - at 2015.06.11 22:08:00
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2267. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
Kaeru Nayiri wrote: Break'n, do you feel that way even if it takes up a high slot? Even at proto, 5 Bandwidth isn't even enough to fuel a compact nanohive. At the very most I would see it as used to round off certain bandwidth numbers to be mo...
- by Breakin Stuff - at 2015.06.11 18:37:00
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2268. No Negative Feedback Thread - in General Discussions [original thread]
Otrera Goddess wrote: Go kitten yourselves. You are all useless excuses for human beings wasting your time playing a pointless piece of shite game! I love the game because you are upset by it. Feel free to bend over and kiss my arctic-circle...
- by Breakin Stuff - at 2015.06.11 10:35:00
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2269. Any New Heavy Weapons yet? - in General Discussions [original thread]
gabriel login wrote: what i would like to know is who is making it an whos the target an what effect it has on the targets stats. you cant just build a gun an give it random numbers as damage, you must be able to see the weapons, suits an gear ...
- by Breakin Stuff - at 2015.06.11 10:33:00
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2270. No Negative Feedback Thread - in General Discussions [original thread]
I love the fact that odd playstyles can succeed in the game because cookie cutter class balance is not applied. The fact that one can custom design their loadouts completely matters a lot.
- by Breakin Stuff - at 2015.06.11 10:26:00
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2271. Looks like a Dust 514 PS4/PC release is coming soon - in General Discussions [original thread]
CCP decided it's worth the effort to run a CPM2 election. Take that as you will.
- by Breakin Stuff - at 2015.06.11 10:20:00
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2272. Any New Heavy Weapons yet? - in General Discussions [original thread]
CCP Rattati wrote: DJIPS wrote: CCP Rattati wrote: I was actually testing an idea, a scrambler rifle (heavy) that shot approximately 5-7 shots in a very quick burst, but only had the same amount of shots in the clip, so needed a long relo...
- by Breakin Stuff - at 2015.06.11 10:16:00
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2273. Who is your mortal enemy? - in General Discussions [original thread]
VAHZZ wrote: Your nemesis, rival times a thousand, the person you absolutely must destroy because it is the fate of new eden! I am very interested to hear about this you guys, seriously, no seriously, stop questioning my reasoning! That gu...
- by Breakin Stuff - at 2015.06.11 10:15:00
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2274. what module do you consume the most of? - in General Discussions [original thread]
Terry Webber wrote: Definitely armor plates. Extenders, energizers, regulators.
- by Breakin Stuff - at 2015.06.11 10:12:00
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2275. New skins! Woot! - in General Discussions [original thread]
dy5t0pia wrote: I am a little disappointed that they are offering such skins as the 'Valor', 'Raven', & 'Sever' which will now make the BPO suits carrying the same name almost completely worthless. Worthless as in when they separate the S...
- by Breakin Stuff - at 2015.06.11 10:11:00
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2276. at login you should be able to pick different groups of 30 fittings.... - in Feedback/Requests [original thread]
Mobius Wyvern wrote: jane stalin wrote: Many people would use different suits in pubs, PC and FW and 30 fittings is not a enough So here is my partial solution In the character selection screen you still can go left and right to pick diff...
- by Breakin Stuff - at 2015.06.11 09:08:00
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2277. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Hoping this doesn't lose traction. Really looking forward to better interplay between roles. And drones :-) Edit: For whatever my two cents are worth, I don't think we should have high HP units outrunning low HP units. This...
- by Breakin Stuff - at 2015.06.11 09:05:00
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2278. Uplink backpack - in Feedback/Requests [original thread]
Active equipment. Cannot be activated at the same time as a cloak. Acts as an uplink "cyno field generator". User immobilized for the duration. User cannot fire while active. User profile set to 200 Db. Visible on all radars at any range.
- by Breakin Stuff - at 2015.06.11 07:57:00
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2279. [IDEA] Bandwidth Module (High Slot) - in Feedback/Requests [original thread]
Sardonk Eternia wrote: Kaeru Nayiri wrote: An idea that might have already been suggested before, but just in case.. How about a new high slot module to add to the mix and give people more options other than HP mods? I'm proposing a new hig...
- by Breakin Stuff - at 2015.06.11 07:54:00
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2280. Sticky:[Feedback] Limited Tiericide and Power Cores - in Feedback/Requests [original thread]
Lenz Hong wrote: This can be, by any chance, expanded to be used in Weapons, Equipment and Vehicles? Either the weapon modules using the power from the Weapons or the weapon modules forcing the Weapon to use more resources from the Dropsuit? ...
- by Breakin Stuff - at 2015.06.11 07:52:00
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