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4681. [Armor Tanking] Failure to communicate - in Feedback/Requests [original thread]
the source was their new trailer. it shows the new plates.
- by Breakin Stuff - at 2013.06.12 02:46:00
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4682. [Armor Tanking] Failure to communicate - in Feedback/Requests [original thread]
at the time of this writing we have seen a leak, unintentional or not of the new ferroscale and reactive armor plates that CCP is introducing into the game soon The statistics pretty much prove that while CCP has repeatedly stated they intend to ...
- by Breakin Stuff - at 2013.06.12 01:44:00
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4683. PC Push-To-Talk - in Feedback/Requests [original thread]
meaning if you just talk, your squad hears you. Push to talk lets the team hear you, so you're not drowning out FC with random stupid chatter and the squad leaders can coordinate while having their squads keeping them aware of local threats.
- by Breakin Stuff - at 2013.06.11 20:35:00
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4684. PC Push-To-Talk - in Feedback/Requests [original thread]
I was given an idea by Sammus 420 and Paradoxical nature discussing an upcoming fight. For PC setting it up so team talk is free-chat and push-to-talk activates team chat to minimize the clusterfuck and minimize chatter to the people you're overs...
- by Breakin Stuff - at 2013.06.11 20:08:00
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4685. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
I found this topic on the side of the road looking for a home. It clearly needs more attention, since it's important.
- by Breakin Stuff - at 2013.06.10 10:59:00
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4686. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
This is a useful thread dedicated to new players, and helping new players. Calling the New-Player Experience unimportant is short-sighted and stupid. This game will be dependent upon new blood coming in constantly. If new players don't play, DUST...
- by Breakin Stuff - at 2013.06.08 19:34:00
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4687. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
if armor is fixed so it is as good as shields... I must stress I do not want them to be identical... ever... then there is no reason to not have a handheld infantry shield transporter to boost caldari/minmatar dropsuits in the field.
- by Breakin Stuff - at 2013.06.06 22:27:00
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4688. CPM Topic: How would you design New Player Experience? - in Feedback/Requests [original thread]
In case my post was TL;DR I want to make new players informed. Information is king in any CCP game. it's more precious than ISK, or tears. Giving new players INFORMATION, and showing them how to apply it is going to provide more enjoyment than ...
- by Breakin Stuff - at 2013.06.06 22:21:00
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4689. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Kitten Empress wrote: False. The range is lowered for everyone, and so far HMG still works nicely at its job - point defense. I doubt you will even get to have the HMG. 2500+ eHP AND a weapon that can deal 600+ DPS? Unless it had SMG range, th...
- by Breakin Stuff - at 2013.06.06 20:25:00
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4690. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
range was not brought back up. assault HMGs don't count. we still have about a 30 meter optimal, 50 ish meter max.
- by Breakin Stuff - at 2013.06.06 20:22:00
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4691. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Kitten Empress wrote: They are planning on bringing back the true Heavy, however I think they will put some limits on its Anti infantry power. they already have. Range. Plus the forge gun bites ass killing infantry.
- by Breakin Stuff - at 2013.06.06 19:54:00
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4692. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
I think keeping shields and armor distinct should be done. making one function like the other is undesirable
- by Breakin Stuff - at 2013.06.06 11:48:00
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4693. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
more to the point, shield tankers will benefit equally from EWAR as the armor tankers will, so net gain of 0.
- by Breakin Stuff - at 2013.06.06 10:48:00
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4694. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
resistances are part of the answer. removing mobility penalty on armor tanking is a bad idea if you add downsides to shields down the line. 30% damage resistance is quite a bit of resistance. it would add 150 HP (taking my base EHP to 1162 with...
- by Breakin Stuff - at 2013.06.06 10:09:00
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4695. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: Breakin Stuff wrote: [quote=D legendary hero]Stuff right now these shield tankers make my heavy look like a clown that performs barmitzfa's and birthday parties and doesn't get tips. You're doing it wrong. ...
- by Breakin Stuff - at 2013.06.06 09:56:00
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4696. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: ^^since the resistance mechanic is already in the game and all players are familiar with it, it won't be hard to implement. anyone who has used an smg against a fully shielded opponent or a scrambler rifle against armor...
- by Breakin Stuff - at 2013.06.06 09:48:00
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4697. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: Stuff playing with resists is a dangerous thing. Giving say a base 6% per level of heavy suit skill to resists would effectively give an unmodded heavy the rough equivalent of 1300 HP without adding any sort of pla...
- by Breakin Stuff - at 2013.06.06 09:43:00
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4698. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
nicely posted laurent. I agree with your point of armor vs. shield regen to a point. I think base regen on the rep modules needs to be higher, as there is nothing stopping shield users from dropping two regulators in the lows for faster rechargin...
- by Breakin Stuff - at 2013.06.06 09:40:00
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4699. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
D legendary hero wrote: Breakin Stuff wrote: Arkena Wyrnspire wrote: A sad example of how important mobility is. Ask any tactical coordinator in the USMC: Mobility kills. Off-topic stuff Keep it on-topic D. The HMG is a comple...
- by Breakin Stuff - at 2013.06.06 09:27:00
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4700. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
damage mods aren't AS good as you think. Most good players use shield extenders and skip damage mods entirely. Defense in DUST is worth more than a few more DPS unless you're talking about some very specific weapons.
- by Breakin Stuff - at 2013.06.06 08:54:00
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