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2841. Vehicle Armour Module Balancing Discussion - in Feedback/Requests [original thread]
The True Inferno wrote: Why not just set back vehicles to before the tankpocalypse in 1.7, it would actuly fix quite alot of the problems were having now, such as triple rep madurgers, the incredibly limited fitting and customization and a vehi...
- by Breakin Stuff - at 2014.11.26 09:06:00
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2842. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Anyone who cries slayer logi for anything in the last three months has demonstrated extremely poor understanding of why the slayer logi came to be and why it died.
- by Breakin Stuff - at 2014.11.26 08:52:00
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2843. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Rattati said he's increasing penalties for sentinels because it'll make assaults exploiting the headbox more doable. I can actually get behind this reasoning as a sentinel. I want assaults to be the main killer line.
- by Breakin Stuff - at 2014.11.26 08:50:00
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2844. Concerning AV & Vehicles - in Feedback/Requests [original thread]
Getting ganged up on is supposed to be a losing prospect. Two forge gunners targeting you is just as, or more deadly. Justifying a nerf based on "they can focus fire" is idiotic. And the swarm speed was buffed because dropships could flat out o...
- by Breakin Stuff - at 2014.11.26 08:47:00
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2845. strafe penalties on HP mods - in Feedback/Requests [original thread]
@imp smash No sentinels weren't designed as the CQC kings. They got saddled with the "tank" label in the tank/dps/healer trinity. They got made as they are because people raged that the very concept of an HMG with a good effective range was inh...
- by Breakin Stuff - at 2014.11.26 08:43:00
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2846. strafe penalties on HP mods - in Feedback/Requests [original thread]
shotguns don't benefit from aim assist just like FG and HMG
- by Breakin Stuff - at 2014.11.25 23:44:00
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2847. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Breakin Stuff wrote: Jadd Hatchen wrote: Having the same penalty for two different modules only encourages that both modules be used since you are already taking the hit for one of them. It will encourage even more br...
- by Breakin Stuff - at 2014.11.25 21:07:00
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2848. strafe penalties on HP mods - in Feedback/Requests [original thread]
because he never tried putting four proto plates on before the speed penalty was reduced.
- by Breakin Stuff - at 2014.11.25 17:14:00
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2849. strafe penalties on HP mods - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Having the same penalty for two different modules only encourages that both modules be used since you are already taking the hit for one of them. It will encourage even more brick-tank style play and not diversify the modul...
- by Breakin Stuff - at 2014.11.25 17:03:00
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2850. [Request] In-game "**** it, we've already lost" calcul... - in Feedback/Requests [original thread]
This would negate cloning an enemy out as a victory denial tactic. Yes it really does happen.
- by Breakin Stuff - at 2014.11.25 16:28:00
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2851. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
This is a bad proposal. It works with lasers because they can be fucused for specific ranges. Not so much for other weapons. This would take a complete logic asspull and detract from the game more than it adds.
- by Breakin Stuff - at 2014.11.25 16:26:00
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2852. strafe penalties on HP mods - in Feedback/Requests [original thread]
Ripley Riley wrote: CCP Rattati wrote: Extenders were thrown into the mix because of the HP=Mass idea. I still don't understand the hubbub, obviously it would be less than plates, and similar as reactives as they give similar HP. When exten...
- by Breakin Stuff - at 2014.11.25 16:15:00
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2853. strafe penalties on HP mods - in Feedback/Requests [original thread]
This is actually why I prefer inertia fixes for dropsuits. Mention something that might nerf shields and armor on a similar vein and the stupid starts spewing. Rattati thanks for the response, I consider my question adequately answered.
- by Breakin Stuff - at 2014.11.25 16:09:00
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2854. Assault Suit feedback. - in Feedback/Requests [original thread]
Ehhhh hard RPS is crap. Assaults should have a better CHANCE against scouts than fatties. Just like AV should have a decent chance against tanks. I don't think making the RPS as absolute as a lot of people think it should be is healthy
- by Breakin Stuff - at 2014.11.25 12:55:00
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2855. strafe penalties on HP mods - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: .. the only problem was scouts. patently false statement. Scouts are the most OBVIOUS. You can strafe glitch an assault. Particularly the minmatar and caldari. Most people who haven't been doing it sInce beta ass...
- by Breakin Stuff - at 2014.11.25 12:51:00
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2856. strafe penalties on HP mods - in Feedback/Requests [original thread]
Gavr1lo Pr1nc1p wrote: CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using a mass calculation (sub...
- by Breakin Stuff - at 2014.11.25 12:46:00
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2857. Assault Suit feedback. - in Feedback/Requests [original thread]
No. Assault. If it's named assault it should be optimized to attack and fight. There is no real focused infantry line killer role in DUST. Not by suit class. The assault should be that line killer. The logi is a utility suit. Build off that for...
- by Breakin Stuff - at 2014.11.25 10:59:00
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2858. strafe penalties on HP mods - in Feedback/Requests [original thread]
CCP Rattati wrote: Gameplay over lore really, I just want Sentinels to have a weakness so that an Assault can stand a chance by headshotting. Right now, the Sentinel wins 99% of the time. Using a mass calculation (substituting HP for mass), th...
- by Breakin Stuff - at 2014.11.25 10:54:00
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2859. [FEEDBACK] Rifles - in Feedback/Requests [original thread]
@Ace The point. You missed it.
- by Breakin Stuff - at 2014.11.25 05:22:00
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2860. strafe penalties on HP mods - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: @everybody but OP: I think what Breakin (the OP) is getting at is that it doesn't make sense for heavies to get a strafe penalty that's nearly as harsh as a scout's strafe penalty when it's already nearly impossible t...
- by Breakin Stuff - at 2014.11.25 05:18:00
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