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721. What is your K/D ? - in General Discussions [original thread]
Quote: it's just a silly number man no need to get all emo about ppl having a higher KDR than you, Honestly dont see where you're getting an "emo" thing from. There is zero negative emotion in my post, sorry if it came off that way. I'm hon...
- by Bones McGavins - at 2013.03.21 19:07:00
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722. What is your K/D ? - in General Discussions [original thread]
Quote: I go full LR and I can easily kill almost anyone stupid enough to come closer to the redline, the kind of match you depicted happens rarely so perhaps you just got a bad experience and you're being a little butthurt and jelly against som...
- by Bones McGavins - at 2013.03.21 14:35:00
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723. What is your K/D ? - in General Discussions [original thread]
Enkidu Camuel wrote: 4.87, I'm full Infantry mostly playing with AR's, LR's and Shotguns. Honest question. What do you do when the enemy team has completely dominated your team? They brought in a couple proto tanks and just rolled the map. Y...
- by Bones McGavins - at 2013.03.20 19:08:00
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724. Wild idea for a Tank tactic thats never used - in General Discussions [original thread]
Well the downside is, plenty of snipers and AR users will be keeping an eye on that tank, and it can only cover you from one angle. Advancing "with" a tank makes a lot of sense, but I'm not sure that it works so well if your plan is to use it as...
- by Bones McGavins - at 2013.03.20 19:04:00
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725. What is your K/D ? - in General Discussions [original thread]
There actually comes a point where a higher k/d makes me assume a player is actually crappy instead of good. Like, going 30-6 in a FPS, down in the trenches where theres 16 other players who could spawn around you, or snipe you, or throw a random...
- by Bones McGavins - at 2013.03.20 18:57:00
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726. Camping CRUs: Cheap or Smart? - in General Discussions [original thread]
What do you considered camping? When I take an objective I never ever try to cap it until I have substantial backup. I will kill the defenders, then camp the objective/cru or whatever killing any respawns until reinforcements arrive to watch my ba...
- by Bones McGavins - at 2013.03.18 16:54:00
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727. Open World or Battle Arena? - in General Discussions [original thread]
Hagintora wrote: Again, no one is disagreeing with how FW and Corp Matches, and such, should dealt with in the game. What we're asking for is a more Open World Experience in addition to the the standard PVP that we see today. As in, I don...
- by Bones McGavins - at 2013.03.01 20:31:00
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728. Open World or Battle Arena? - in General Discussions [original thread]
Buzzin Fr0g wrote: Bones McGavins wrote: ... Despite all the claims of persistance, your actions ultimately feel 100 times LESS important then a match of Halo, because you see no real results... But it will never, nor should it ever, be a pe...
- by Bones McGavins - at 2013.03.01 19:10:00
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729. Open World or Battle Arena? - in General Discussions [original thread]
John Xulu wrote: Bones McGavins wrote: OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay. Could there potentially be some "open" game modes...
- by Bones McGavins - at 2013.03.01 19:05:00
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730. Open World or Battle Arena? - in General Discussions [original thread]
OOOK. Keep dreaming. A game doesnt get this far into beta, for this long and go PUBLIC if what we are seeing is a small fraction of the core gameplay. Could there potentially be some "open" game modes, with a larger map, no teams and just the ab...
- by Bones McGavins - at 2013.03.01 19:01:00
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731. Open World or Battle Arena? - in General Discussions [original thread]
Again, I think you guys are seriously mis-judging what this game is if you think it could become an open world MMO. It is 100% an arena shooter built ontop of a persistant universe to give each match meaning and have your characters persist in an ...
- by Bones McGavins - at 2013.03.01 18:31:00
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732. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
Kain Spero wrote: CCP Cmdr Wang wrote: We are also planning to introduce Matchmaking improvemtns that will take controller input into account. https://forums.dust514.com/default.aspx?g=posts&m=587744#post587744 Balance the max mous...
- by Bones McGavins - at 2013.03.01 16:57:00
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733. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
I thought of multiple corps fighting over one district. Opens the door for some shannaigans which is nice. But the question there becomes, does CORP C get to choose if they want to attack CORP A or CORP B when attacking the district? I would assum...
- by Bones McGavins - at 2013.03.01 16:52:00
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734. Open World or Battle Arena? - in General Discussions [original thread]
It's not going to be open world. Look at the game we are currently playing, is that remotely open world? You dont release a beta to a game that is nothing like the final product. The "open world' meta game will involve contracts and PERHAPS movin...
- by Bones McGavins - at 2013.03.01 16:24:00
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735. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
A lot of these systems sound pretty decent, but they lose the initial concern from the OP: What is the incentive for corps to actually own these districts? A corp v corp match in DUST, 24v24 (or possibly higher in the future?) is going to cost a...
- by Bones McGavins - at 2013.03.01 16:05:00
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736. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
KEROSIINI-TERO wrote: I strongly disagree on the underlined part. That would be so disheartening for the weaker corps as it would hamper their abilities to try to rise and even the motivation to try to attack. A good solution would be to h...
- by Bones McGavins - at 2013.02.28 23:06:00
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737. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Vaerana Myshtana wrote: Regarding off-hours attacks: I talked a little about this here (https://forums.dust514.com/default.aspx?g=posts&m=583770#post583770), but it was pretty bland. There are two potential sources of defenders aside from...
- by Bones McGavins - at 2013.02.28 22:55:00
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738. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
Well keep in mind you dont have to be there to defend your district, you can contract it out, thats the only option for a lot of EVE corps who wont have a heavy footing in DUST. So you have an 8 hour delay, that gives the UK corp plenty of time t...
- by Bones McGavins - at 2013.02.27 22:59:00
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739. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
If you are in a situation where you have a nice team ready to play right then and there, you look through contracts which are set to go off soon and accept one of those and get some ISK. The only realistic way to get a full 24v24 (or higher?) mat...
- by Bones McGavins - at 2013.02.27 22:43:00
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740. FW Economic Model Concerns -CCP Nothin- - in General Discussions [original thread]
It seems like a lot of the concepts being tossed around for how this should work are imagining rules for a different game that has a more persistant world. In DUST, the actual gameplay isnt persistant, each battle is a stand alone instance. That ...
- by Bones McGavins - at 2013.02.27 19:42:00
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