Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1081. Dropships. No instant explosion. - in Feedback/Requests [original thread]
Turrets can hit them from across the map because of their elevation. Also, unlike other vehicles, dropships stop functioning once their armor is on fire. They begin to fall to the ground! A lot of things are weighing against dropships currently, a...
- by Bojo The Mighty - at 2013.02.06 00:25:00
|
1082. AV Grenades. No team work. - in Feedback/Requests [original thread]
It takes more than one AV nade to take down my Methana, just ask Free Healing. Forges offer the benefit of range. You don't have to get suicide-close to a HAV to use a forge against it. Teamwork still prevails. A HAV using teamwork will defeat ...
- by Bojo The Mighty - at 2013.02.06 00:21:00
|
1083. [Request] Destruction and kill credit for burning vehicles - in Feedback/Requests [original thread]
I've shot an AR at a HAV with burning armor and got the assist. Some one with a nade or something got the kill. So it just takes one scrambler pistol to steal your WP
- by Bojo The Mighty - at 2013.02.05 22:55:00
|
1084. Its enough that theres a neo A-Series. - in Feedback/Requests [original thread]
I recently went against a 'Neo' Heavy suit, but it registered as an ADV on TACNET. What's up with that? An advanced heavy suit that requires less skill? That takes it a little over the edge....
- by Bojo The Mighty - at 2013.02.05 22:33:00
|
1085. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
My experience from Militia Forges hitting me: I had no idea what was hitting me. It was doing damage, but not like a normal forge would. It was really confusing. So what we need to do about the Militia forge? Add weapon mass. Yes. Militia wea...
- by Bojo The Mighty - at 2013.02.05 18:27:00
|
1086. [Suggestion] Dropship Improvments - in Feedback/Requests [original thread]
1. Already Exist: Afterburners exist and they are crazy. There are also Remote Repairers and Shield Transporters 2. Well Known. Best thing to do is just kill with gunners and deliver troops commission free. Known Problem. 3. Already Exists. Hold R...
- by Bojo The Mighty - at 2013.02.05 17:42:00
|
1087. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
Yeah the point about CPU and PG is correct. There's no way you can fit 2 Light Weapons and fit anything else on an Assault suit. Maybe on a Proto with Maximum Skills and CPU enhancers+PG Upgrades....Maybe Still Assaults don't deserve it. Scout T...
- by Bojo The Mighty - at 2013.02.05 07:27:00
|
1088. [REQUEST] Assaults should get 2 light weapon slots. - in Feedback/Requests [original thread]
So basically your asking to buff the assault suit and nerf the scout suit. An Shotgun and Laser Rifle combination that can be wielded by one player sounds, and I've rarely every used this term in all the 3 months I've been here, overpowered. May...
- by Bojo The Mighty - at 2013.02.05 04:33:00
|
1089. Losing via Clone reserve. - in Feedback/Requests [original thread]
Coleman Gray wrote: I feel it's unfair that we lose only when someone tries to respawn when we have zero clone reserves when we still have 4 good players still going. It needs to be fought to the last man standing. So that players who are genu...
- by Bojo The Mighty - at 2013.02.04 05:59:00
|
1090. Cultural variance in weapons - in Feedback/Requests [original thread]
Patience my dogs of war. About the mods though: I also thought that at one point being like "Scanner should add a little antenna to your helmet" But fittings are almost like secrets and having your fitting prominently displayed would defeat tho...
- by Bojo The Mighty - at 2013.02.04 03:52:00
|
1091. 1MCC -vs- 1 MCC -vs- MCC - in Feedback/Requests [original thread]
I was thinking about 3 teams a while back. It makes only too much sense. Why would only 2 corporations/factions be after the same assets? It seems like a reasonable corp would enter the battle between two other corps in the hopes of taking advant...
- by Bojo The Mighty - at 2013.02.04 02:29:00
|
1092. [Request] HAV Siege mode. - in Feedback/Requests [original thread]
Can you say SOON? http://dust514.com/news/blog/2012/03/vehicle-dev-b/ Al *wicky wicky* ready planned *Spike the Ball*
- by Bojo The Mighty - at 2013.02.04 01:15:00
|
1093. TANK BALANCE PROBLEM - in Feedback/Requests [original thread]
KU TT wrote: Its very frustrated when i spawn a tank an upgraded SOMA with modules that upgrade its armor to 4500 and reduce damege with 10% (worth almost 200.000 ISK) I'm going to be very honest. It's the tank not AV. Soma's are militia g...
- by Bojo The Mighty - at 2013.02.03 17:57:00
|
1094. flight simulator - in Feedback/Requests [original thread]
As a Dropship pilot since at least late November 2012, I find it weird that I want to disagree with this. In my opinion, all the ISK that you spent to persevere in the career is what separates the pilots from the average mercs. Those who are diss...
- by Bojo The Mighty - at 2013.02.03 07:34:00
|
1095. Switching Weapons With A Button. - in Feedback/Requests [original thread]
where would overview map, push to talk, and vehicle deployment go then?
- by Bojo The Mighty - at 2013.02.03 01:08:00
|
1096. [Requests] a training map for corps and other thing - in Feedback/Requests [original thread]
xxlegacy251xx wrote: so some people wanted to train with the corp but not with random player but with drone or your corp member so you can make plan and the planet you have will be your HQ or your training base and can we have corp ranks so it ...
- by Bojo The Mighty - at 2013.02.02 19:30:00
|
1097. [Request] Corporation Search Streamlining - in Feedback/Requests [original thread]
There's a reason it doesn't just pop up with a list of every corp if you don't type anything in. There are thousands of EVE players and tons of one man corps and what-not. I'm not sure what you mean by efficient recruiting either. The game mecha...
- by Bojo The Mighty - at 2013.02.02 07:36:00
|
1098. [Request] include a corp tax rate - in Feedback/Requests [original thread]
Citrutex wrote: Silus Wyvern wrote: I'd also suggest some kind of cap on said tax % , allow CEO to set a variable amount up to X%. This would help prevent abuse I Disagree. Why? the sandboxGäó Alliances/corporations of eve have used 100%...
- by Bojo The Mighty - at 2013.02.02 02:40:00
|
1099. Swarm Launcher Skill Doesn't Make Sense - in Feedback/Requests [original thread]
Telcontar Dunedain wrote: Get rid of the swarm launcher. It's a noskill weapon and should be massively reworked or removed from game. The Plasma Cannon is also a light weapon and skill based according to CCP. Problem solved. Shrink Reticu...
- by Bojo The Mighty - at 2013.02.01 18:04:00
|
1100. Swarm Launcher Skill Doesn't Make Sense - in Feedback/Requests [original thread]
How would that be applicable to vehicles if they take both direct and splash already? Could you also explain that a little more?
- by Bojo The Mighty - at 2013.02.01 17:54:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |