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721. [Request] Remove Turrets from the MCC! - in Feedback/Requests [original thread]
I agree but for all the wrong reasons, they hurt my dropships.
- by Bojo The Mighty - at 2013.04.24 19:53:00
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722. Why no blacklisting at all? - in Feedback/Requests [original thread]
Cross Atu wrote: Judge Rhadamanthus wrote: I made that up btw. But If I never admitted it, how would the forum know? That is your answer OP. The reason there is no blacklisting is because no-one can tell lie from truth. Not even video evid...
- by Bojo The Mighty - at 2013.04.23 18:04:00
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723. PvE Detective Work - in Feedback/Requests [original thread]
I don't think it makes too much sense. So I'll give a lil example. CreoDron hires you out to investigate some counterfeit weapons. They give you some of the evidence to look at (like in viewer at the market). You look closely and notice that the...
- by Bojo The Mighty - at 2013.04.23 05:02:00
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724. Progressive Reloading - in Feedback/Requests [original thread]
Going to the top till it's on weekly list
- by Bojo The Mighty - at 2013.04.23 04:49:00
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725. [Suggestion] - How to fix grenade spam. - in Feedback/Requests [original thread]
Well actually, Nanohives are eaten away by Grenades. They disappear when they run out of ammo, and resupplying grenades consumes the most. So this sort of already exists?
- by Bojo The Mighty - at 2013.04.23 04:42:00
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726. [Request] game mode variations with 3+ teams - in Feedback/Requests [original thread]
I've agreed before and I agree again: Bojo The Mighty wrote: Radical. Thank god we had that first discussion. Also, could this go up there? https://forums.dust514.com/default.aspx?g=posts&m=512777#post512777 I mean I find it unreasonabl...
- by Bojo The Mighty - at 2013.04.22 21:05:00
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727. [feedback/Request] concerns for pilots in planetary conquest. - in Feedback/Requests [original thread]
Well, the reason Dropships are pretty bad in relation to everything else is because they're role is not yet supported by the game. The maps aren't big enough and so aren't the matches. Dropships are going to be taxis, swoop in, get the troops out,...
- by Bojo The Mighty - at 2013.04.22 05:16:00
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728. Progressive Reloading - in Feedback/Requests [original thread]
Stevez WingYip wrote: The reload is a mechanic designed to punish players that spray a lot xD. If you have to reload in the middle of a fight, you should die. If you are reloading in a bad position, you should die. Running is in my opinion oka...
- by Bojo The Mighty - at 2013.04.22 05:01:00
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729. remove the floor from the MCC - in Feedback/Requests [original thread]
Then they will AFK on the ground...solves nothing.
- by Bojo The Mighty - at 2013.04.20 19:09:00
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730. Progressive Reloading - in Feedback/Requests [original thread]
Is this still Kagehoshi approved? Let's find out....
- by Bojo The Mighty - at 2013.04.20 16:41:00
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731. Feedback: Marketplace TV (the little things) - in Feedback/Requests [original thread]
This probably isn't worth saying but I'll say it anyways. On the storefront, there are the moving slides of things for sale in the marketplace. It seems that since Chromosome, there has never been a single ISK priced item on the storefront, it's ...
- by Bojo The Mighty - at 2013.04.20 05:03:00
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732. ((REQUEST)) get rid or nerf laser guns - in Feedback/Requests [original thread]
I personally believe that they could use some more heat build to up, which actually gives reason to skill into it.
- by Bojo The Mighty - at 2013.04.19 19:24:00
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733. Progressive Reloading - in Feedback/Requests [original thread]
Ops Fox wrote: I would rather it be segmented progressive, you reload your gun by releasing and removing the Mag, then you insert another, then your lock it in(this could differ between guns) as you pass each check mark while reload if you inte...
- by Bojo The Mighty - at 2013.04.18 02:41:00
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734. Progressive Reloading - in Feedback/Requests [original thread]
Pokey Dravon wrote: Hmmm would be nice, but there are also times where I like being able to cancel the reload so I can use whatever was left in the magazine to defend myself against an unexpected attack. I have mixed feelings about this. Then...
- by Bojo The Mighty - at 2013.04.17 22:31:00
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735. PvE Detective Work - in Feedback/Requests [original thread]
Val'herik Dorn wrote: I honestly think the majority of missions would end with dust mercs killing everything in a 5km radius with a heart beat.... Why solve crimes when you can just as easily kill everything... Well you know, don't make it f...
- by Bojo The Mighty - at 2013.04.17 20:13:00
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736. PvE Detective Work - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I don't think armoured clone soldiers would make good detectives. Swat type jobs and infiltrate to place a bug or capture a fugitive or gather intel/evidence on a criminal organization would be jobs the police might higher me...
- by Bojo The Mighty - at 2013.04.17 19:30:00
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737. PvE Detective Work - in Feedback/Requests [original thread]
It doesn't have to be hyper complex, just an easy swap this for that system. CPU starts with basic template: Crime > [ Assassination, Counterfeit Weapons, Theft ] Clues > [ Note, Logo, Weapon ] Leads > [ Locations, People, Companies ]...
- by Bojo The Mighty - at 2013.04.17 18:45:00
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738. PvE Detective Work - in Feedback/Requests [original thread]
Did I just blow your mind? Mercenaries are already hired out to fulfill the military role, but why not the Police role as well? NPC Corp hires you to solve a PvE mystery. You get to inspect the crime scene and look at clues. Once you find some, ...
- by Bojo The Mighty - at 2013.04.17 16:19:00
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739. [Suggestion] Armor plates drawback - in Feedback/Requests [original thread]
Not really, I slap em on my scout and I'm crystal.
- by Bojo The Mighty - at 2013.04.17 16:09:00
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740. Progressive Reloading - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still a supremely awesome idea Still a supremely awesome bump
- by Bojo The Mighty - at 2013.04.17 03:08:00
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