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21. Commander Icons - in Feedback/Requests [original thread]
In guild wars we have commander icons to help herd the solo players it would probably be a grand idea here as well so that they could attempt to help a team. It would do wonders for the game as you would actually use voice chat we have efficiently...
- by Blueprint For Murder - at 2014.12.02 01:24:00
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22. [Feedback] Battlefield Communication: Display Waypoints to All Mercs - in Feedback/Requests [original thread]
In guild wars we have commander icons to help herd the solo players it would probably be a grand idea here as well so that they could attempt to help a team. It would do wonders for the game as you would actually use voice chat we have efficiently...
- by Blueprint For Murder - at 2014.12.01 21:04:00
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23. Risk vs. Reward - in Feedback/Requests [original thread]
OP this is a pretty long don't nerf me bro thread lol. I am a scout and I don't use the cloak we are Super Heros . As far as the risk reward for tanks how much do you think people spend on there suits bro and how easily a tank rips through them....
- by Blueprint For Murder - at 2014.12.01 20:49:00
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24. Just a heads up to CCP Rattati about the strafe speed changes - in Feedback/Requests [original thread]
At least they didn't make scouts side arms only lol.
- by Blueprint For Murder - at 2014.12.01 04:17:00
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25. Please restore Impact Ridge and Fracture Road - in Feedback/Requests [original thread]
On impact ridge the red line kills the map completely which was one of my favorite maps before you guys made it smaller. The first minute one team often takes the point and the rest of the time your team either sits on the red line with tanks/snip...
- by Blueprint For Murder - at 2014.12.01 03:45:00
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26. Make shields on par with armor - in Feedback/Requests [original thread]
Shields give + uptime... I would say no more dumbing down the game but with the state of the weapons/classes it is pretty much as dumb as it can get.... I for one can not wait for shield hardeners to be even more effective.
- by Blueprint For Murder - at 2014.11.30 02:32:00
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27. [request] Nerf Rail Rifle damage and clip size! - in Feedback/Requests [original thread]
I believe the bp is fine it is pretty hard to hit a moving target with it. The rail rifle feels as OP as it always was since they reduced the charge to .45. Hopefully they are still testing and will try out .55 because .45 is still way to short I ...
- by Blueprint For Murder - at 2014.11.29 19:53:00
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28. A way to make scouts bearable - in Feedback/Requests [original thread]
Lol I am no trying to convince anyone if you do not see the obvious value in the change then you will not. I am sure the devs will not do it because it is the change that needs to be made, but will cause the zombies to cry, and sadly the devs have...
- by Blueprint For Murder - at 2014.11.29 13:13:00
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29. A way to make scouts bearable - in Feedback/Requests [original thread]
Certain side arms are op, but the point is to allow scouts to be balanced with a minimal effect to other classes which this easily achieves.
- by Blueprint For Murder - at 2014.11.29 02:11:00
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30. A way to make scouts bearable - in Feedback/Requests [original thread]
It would have little to no balance effect apart from removing the ability to play cloaked scout and counter to heavies with REs further locking in the horrid and currently promoted play style of shotgun scout. So really it would be a primary nerf ...
- by Blueprint For Murder - at 2014.11.29 02:07:00
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31. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
The devs can not allow a proper skill gap because if that were the case they may potentially lose what little players are left, they have to play to your base lol...This game is such a joke.
- by Blueprint For Murder - at 2014.11.28 21:50:00
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32. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
You expect far to much from the zombies. It is astounding that you got something that you got something that resembles a sentence. https://www.youtube.com/watch?v=E6K9zK9ZWSg
- by Blueprint For Murder - at 2014.11.28 14:11:00
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33. Something odd I noticed about Suit Bonuses in general.... - in Feedback/Requests [original thread]
If the devs make enough pointless changes they will actually be able to sustain all of their time managing said changes; hats off you guys I am astounded at the level of incompetence.
- by Blueprint For Murder - at 2014.11.28 11:56:00
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34. Concerning AV & Vehicles - in Feedback/Requests [original thread]
Ds have more slots than ads so I am sure your account is accurate, the majority is 4 in most cases for me though. Are you a min commando?
- by Blueprint For Murder - at 2014.11.26 12:55:00
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35. Concerning AV & Vehicles - in Feedback/Requests [original thread]
Gk ships have enough armor to take 4 swarms with all mil mods and a shield hardened ck can take way way more give it a go m8. I am going to see if I can fit my gk ship with a hardener today and see what comes of it.
- by Blueprint For Murder - at 2014.11.26 12:25:00
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36. A way to make scouts bearable - in Feedback/Requests [original thread]
Scouts are meant to be stealthy is something I think we can all agree on so that takes ewar out of the discussion. I personally have never faced a scout and thought to myself that he has to much hp only that I had to little as a scout of course mo...
- by Blueprint For Murder - at 2014.11.24 16:45:00
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37. Request For Major Scout Changes ! - in Feedback/Requests [original thread]
The bonuses in most cases are to offset the slot layouts of the race.
- by Blueprint For Murder - at 2014.11.24 06:55:00
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38. A way to make scouts bearable - in Feedback/Requests [original thread]
Vitantur Nothus wrote: TheEnd762 wrote: If ANYTHING, the only thing scouts need is a shield/armor mod cap. Efficacy Bonuses, coming soon. Should do the trick. Yea, just like all the other changes... At least this one effects all the c...
- by Blueprint For Murder - at 2014.11.24 06:17:00
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39. A way to make scouts bearable - in Feedback/Requests [original thread]
Such a great idea! We need more minds like this! +100 In all seriousness there have been at least 10 threads about it (2 of my own) and the same discussion just happens over and over. I think ccp is now invested in there current path and we will ...
- by Blueprint For Murder - at 2014.11.23 22:41:00
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40. Ion Pistol Jamming - in Feedback/Requests [original thread]
I am not sure, but it may be something that could be used as an advantage. If you were aware of when your clip is empty before hand your first round would be a charged shot, but in application it turns out very poorly. I might take a day and try t...
- by Blueprint For Murder - at 2014.11.22 11:28:00
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