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61. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
Bright up until this point I thought you were smarter than that no need to insult people m8. Why would it make ques longer its still the same pool just randomized instead of 2.5 que synced squads you would end up with a synqed squad and bluberries...
- by Blueprint For Murder - at 2014.11.18 18:00:00
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62. Brainstorming CR Mechanics - in Feedback/Requests [original thread]
You seem upset. lol You might be right just consider this thread for fun.
- by Blueprint For Murder - at 2014.11.18 13:41:00
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63. Please implement mu matchmaking in fw - in Feedback/Requests [original thread]
What I suggested is that you are only able to solo que for FW this allows que syncing, but also insures some blueberries can make it into the mix. Since we sit around for 60s before each match we have time to form parties of course there is a chan...
- by Blueprint For Murder - at 2014.11.18 11:53:00
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64. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
Projectile weapons are already the optimal weapon vs all comers despite the very minor advantage of a shield/armor tanked ck. has because no class can stack shields enough to overtake the benefits of armor or gain a relative balance (not even the ...
- by Blueprint For Murder - at 2014.11.18 11:24:00
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65. Brainstorming CR Mechanics - in Feedback/Requests [original thread]
Most people are duel tanks even with the ability to is not an effective alternative, armor stacking is Inherent for all classes except ck. Comment in the thread below if you would like to discuss it further: https://forums.dust514.com/default.asp...
- by Blueprint For Murder - at 2014.11.18 10:22:00
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66. Vehicles - How stale and stagnant you have become - in Feedback/Requests [original thread]
They are currently forming 2 versions of the missile turrets one for av and the other of ai. av has high dmg and ai has high radius and short range. I av very often and get one shot by adds on a regular basis unless my swarms happen to stagger the...
- by Blueprint For Murder - at 2014.11.18 10:00:00
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67. Brainstorming CR Mechanics - in Feedback/Requests [original thread]
How about a actual jamming mechanic (not like the ion bug) a rng roll for reload it is a projectile weapon and this happens quite often with open bolt systems. Bright Steel wrote: Only if you fired too quickly, like more than 2 burst a second....
- by Blueprint For Murder - at 2014.11.18 08:16:00
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68. Brainstorming CR Mechanics - in Feedback/Requests [original thread]
The CR balancing mechanics are not effective lets think of some unique ideas to increase the fun and skill cap of the weapon. Lets stay away from direct stat changes the devs can handle any balance alterations they choose if any. Stay on topic I...
- by Blueprint For Murder - at 2014.11.18 08:13:00
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69. Regarding officer suits: - in Feedback/Requests [original thread]
I like the idea of being able to kill someone in I hope super rare suits, but some of these suites are insanely op. It has really made me lose all confidence in these guys, and while the money I spent on this game was payment for time played a par...
- by Blueprint For Murder - at 2014.11.17 05:25:00
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70. Remote Explosives - in Feedback/Requests [original thread]
That's odd because you comment says otherwise. axis alpha wrote: I've seen the damn things fly all the way down a flight of stairs. Hmmmmm
- by Blueprint For Murder - at 2014.11.16 03:42:00
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71. Remote Explosives - in Feedback/Requests [original thread]
You should try using them and then come back here and cry lol. It is pretty easy to make baseless comments without any understanding of what you are typeing about.
- by Blueprint For Murder - at 2014.11.16 03:32:00
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72. Remote Explosives - in Feedback/Requests [original thread]
The throw range just got a huge nurf you can't even toss them now they drop right at your feet. Which makes them almost worthless. You can't even toss them in the very limited places to somewhat hide them you use to be able to.
- by Blueprint For Murder - at 2014.11.16 03:22:00
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73. random thought on the scrambler rifle - in Feedback/Requests [original thread]
Damage increase from full to nothing on heavy suit ak +35 ck -17 mk +4 gk +27
- by Blueprint For Murder - at 2014.11.15 19:37:00
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74. random thought on the scrambler rifle - in Feedback/Requests [original thread]
Did you see the thread where I listed profile bonuses? I think the Scambler rifle is really strong despite all the noise and would use it on my commando if it wasn't such a dps loss with the LR. I can't remember the numbers off hand but - 5% for a...
- by Blueprint For Murder - at 2014.11.15 18:46:00
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75. Sticky:[Feedback] EWAR Ideas - in Feedback/Requests [original thread]
There are a ton of people with deep interest in preserving EZ mode. Many of them are in your Alliance.
- by Blueprint For Murder - at 2014.11.15 18:14:00
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76. Player Bpo Trading. - in Feedback/Requests [original thread]
I thought I read somewhere that you guys have given us the ability to trade BPOs with other players through support is this correct? Or do we just trade with support? Also if player trade is the case can we get a forum for trades?
- by Blueprint For Murder - at 2014.11.15 06:22:00
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77. Rail Rifle Kick - in Feedback/Requests [original thread]
I am just using my front line suit until I get more sp, but as a AR,sidearms, or LR user the range and versatility of the RR is amazing. It does amazing damage at range and doesn't give out your position like the LR and is more fit for CQC. Its ch...
- by Blueprint For Murder - at 2014.11.15 05:05:00
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78. Scouts and EWAR. Brainstorming. - in Feedback/Requests [original thread]
How about this restore the cloak to what it was and replace the timer with a 90-95% damage debuff and give the cloak 100% tacnet ping. This way you don't get to linger you either strike or you hide not both because if you enter someones tac range ...
- by Blueprint For Murder - at 2014.11.14 13:23:00
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79. Flux grenade applications - in Feedback/Requests [original thread]
It would do great harm to the logi class I realize that scouts are your target, but you can't nerf other classes in order to nerf scouts it is the reason so many poor changes have been made to the scout class. They can't be nerfed until they are m...
- by Blueprint For Murder - at 2014.11.14 13:02:00
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80. what about - in Feedback/Requests [original thread]
Shield tanks are pretty much untouchable with hardeners and get to stay in battle for ever. I have used every advanced swarm and AV nades I spawned with to try to take one down and didn't even get through its shields they are completely broken. I ...
- by Blueprint For Murder - at 2014.11.14 12:55:00
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