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161. Side Seat Commando - in Feedback/Requests [original thread]
This is all imaginary, but the sway would be enough to remove any effectiveness past a certain range think of like sniper rifle sway caused by the air ship movement along with the deficiencies of each weapon e.g. RR kick they could probably start ...
- by Blueprint For Murder - at 2014.10.28 02:44:00
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162. CPM input request: Commandos - in Feedback/Requests [original thread]
The assault forge serves to many purposes area denial/AV/sniper so with the light slot for assault there is no role you could not apply with one singular suit and fit.
- by Blueprint For Murder - at 2014.10.27 19:01:00
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163. Side Seat Commando - in Feedback/Requests [original thread]
Feel free to post this in any forum you like I will bug the devs for legion when it comes out until then i'll bug the guys on dust. Thanks for the positive feedback.
- by Blueprint For Murder - at 2014.10.27 18:08:00
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164. CPM input request: Commandos - in Feedback/Requests [original thread]
I created a thread side seat commando that would give the class its own area of game play for sure if it can be done. https://forums.dust514.com/default.aspx?g=posts&m=2385448#post2385448
- by Blueprint For Murder - at 2014.10.27 15:35:00
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165. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
After my revisit to the BAR it seems much better than the AR my accuracy is better or there was a ninja buff? I also played with the burst and will till I run out the it is pretty powerful, but if you miss one it the delay will kill you.
- by Blueprint For Murder - at 2014.10.27 03:52:00
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166. CPM input request: Commandos - in Feedback/Requests [original thread]
Despite the many down sides to the commando the down time is by far the worse as someone said earlier I in the time it takes my my health to return can easily watch 3 team mates die and do. I still don't understand why we do not have grenades that...
- by Blueprint For Murder - at 2014.10.27 00:40:00
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167. aim assist and the ion pistol. - in Feedback/Requests [original thread]
I use it as my primary weapon and have not noticed it, but the range may be the reason I have not.
- by Blueprint For Murder - at 2014.10.26 04:14:00
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168. Breach AR is overperforming compared to normal AR - in Feedback/Requests [original thread]
Whats the problem? I used the breach after the patch, but now use the AR again because with bad rng on the breach you can miss every shot with your crosshairs on target.
- by Blueprint For Murder - at 2014.10.26 00:28:00
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169. To Rattati: ARR and CQC - in Feedback/Requests [original thread]
Lmao yea the RR needs a buff because it under preforms?... come on really...
- by Blueprint For Murder - at 2014.10.24 21:29:00
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170. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Someone suggested an rng roll for discovery I don't know if it is possible, but I am sure every one thinks its a good idea. I still think the light slot needs removed though so they are not overtaking other suits primary and in some cases only roles.
- by Blueprint For Murder - at 2014.10.24 02:58:00
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171. CPM input request: Commandos - in Feedback/Requests [original thread]
One ammando is miss spelled how long did it take you to find it?
- by Blueprint For Murder - at 2014.10.24 02:18:00
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172. The Laser - in Feedback/Requests [original thread]
It scales with heat, but yea seems a lil weak long rang ak commando
- by Blueprint For Murder - at 2014.10.23 20:10:00
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173. Can we remove scout's sidearm slot in 1.9? - in Feedback/Requests [original thread]
Yea lol this would be great as it would not effect any problems with the class still allow cheap one shot kills and take away the ability to swap sidearms killing that play style lol.
- by Blueprint For Murder - at 2014.10.23 10:38:00
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174. CPM input request: Commandos - in Feedback/Requests [original thread]
Yea every pretty much everything is better than the armando at using lazers cause of the slots, but i like haveing my shotty too the lazer is just the bate...mwaahhaahahaa MWHAHAHAHJAJAJ
- by Blueprint For Murder - at 2014.10.23 01:57:00
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175. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
The kick itself isn't the problem it is the progression of kick cause it does kick pretty good when allowed to, but I agree that sounds like a good assault change.
- by Blueprint For Murder - at 2014.10.23 00:41:00
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176. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
Logis I think are more of a set up a base kind of thing you are not going to put hives, uplinks, and repair stuff on your ambush point or even if you are it will be a logi that spawns in to do it. As for the scans I think when the scout was first ...
- by Blueprint For Murder - at 2014.10.22 14:33:00
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177. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
I approve of the two slots I mean stealth and uplinks are meant to be the primary attributes allowing your team ambush or flank. Having a light weapons slot turns them into an OP assault class that the try-hards take full advantage of. http://w...
- by Blueprint For Murder - at 2014.10.22 13:48:00
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178. [Request] 1.9 market: add buying/selling boosters for ISK - in Feedback/Requests [original thread]
You will not wash your hands of your ill gotten isk scumbags. The gw2 system is flaweded anyway with uncontrollable inflation do to gold farmers and players buying from gold farmers so inflation is never paid down.
- by Blueprint For Murder - at 2014.10.22 12:44:00
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179. Only chnage I'd make to scouts. - in Feedback/Requests [original thread]
There are so many more factors then you would be addressing. Assault cloak for one which is the largest of the issues which is being addressed with a cloak nerf and (then probably another cloak nerf) thanks to the player bases don't nerf me bro. I...
- by Blueprint For Murder - at 2014.10.22 07:33:00
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180. Fixing the Rail Rifle & Combat Rifle - in Feedback/Requests [original thread]
Jathniel wrote: Subverting that mechanic, in that manner, is something that would put it at a disadvantage. In hyper-competitive play, there is no time for this kick mechanic to 'progress' to the point of being useful. Could you explain to...
- by Blueprint For Murder - at 2014.10.21 19:32:00
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