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CuuCH Crusher
Forge Gun Mafia
281
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Posted - 2014.02.28 07:36:00 -
[1] - Quote
I remember back when there was no aim assist. Gun battles were fun. You could realistically get to cover with out insta-dying. You could even dance in between the bullets of sucky players who spray and pray. Back then you needed skill to play the game. Now it seems like once you are hit, you're pretty much dead. Kinda took the fun out of the game. If your aim is terrible, why should you be rewarded? |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
636
|
Posted - 2014.02.28 07:38:00 -
[2] - Quote
And the sloth mechanic? That was introduced at the same time.
Get hit by bullet? Forced Slowdown.
If you can read this, it means you are reading.
Unless you are skimming
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4317
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Posted - 2014.02.28 07:40:00 -
[3] - Quote
CuuCH Crusher wrote:I remember back when there was no aim assist. Gun battles were fun. You could realistically get to cover with out insta-dying. You could even dance in between the bullets of sucky players who spray and pray. Back then you needed skill to play the game. Now it seems like once you are hit, you're pretty much dead. Kinda took the fun out of the game. If your aim is terrible, why should you be rewarded? I completely agree.
Even in chromosome (which from what I heard was the best build for mkb) I could NOT tell who used one.
Simply because good ds3 people were indistinguishable from good mkb players. They were both amazing. I think I was also pretty good
Speed tanking = fun
Long gunfights = fun
Dying sometimes before you can react = not fun
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Lucrezia LeGrand
352
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Posted - 2014.02.28 07:41:00 -
[4] - Quote
ok, makes sense. but talking from a pro to a noob (or just a casual player), what would be a good reason to not use aim assist when a) practically everyone uses AA and b) you're running militia and standard fittings against proto players? This isn't supposed to be a jerk post. I'm really curious to your opinion because I've been trying to convince myself of going off AA, but there are just to many cons and I can't think of any pros.
Thale groupie
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Billi Gene
496
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Posted - 2014.02.28 07:43:00 -
[5] - Quote
i'm divided over AA. Sometimes i don't notice it, and other times my reticule moves a good few degrees by itself when a raspberry moves in front of me.
I like the idea of some AA but the magnetic setting is too high for my tastes.
Weren't we going to get sliders for the various AA settings?
also ... ex-kbm player (chromosome only), once strafe lost its penalty and people started doing the dance i found it easier to hit with the DS3, prior to chromosome i guess it never crossed my mind.
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4317
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Posted - 2014.02.28 07:45:00 -
[6] - Quote
Lucrezia LeGrand wrote:ok, makes sense. but talking from a pro to a noob (or just a casual player), what would be a good reason to not use aim assist when a) practically everyone uses AA and b) you're running militia and standard fittings against proto players? This isn't supposed to be a jerk post. I'm really curious to your opinion because I've been trying to convince myself of going off AA, but there are just to many cons and I can't think of any pros. If there is no AA, your "a" scenario doesn't happen.
As for "B", you have to realize, there will ALWAYS be proto stomping. No matter what. AA doesn't lessen or increase it. Hell, it doesn't even alleviate it. The only thing to help the newer players in Mlt and std gear is a better matchmaking system, better tutorial, and PvE to do something other then get stomped
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Darken-Soul
BIG BAD W0LVES
1334
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Posted - 2014.02.28 07:49:00 -
[7] - Quote
DJINN Marauder wrote:CuuCH Crusher wrote:I remember back when there was no aim assist. Gun battles were fun. You could realistically get to cover with out insta-dying. You could even dance in between the bullets of sucky players who spray and pray. Back then you needed skill to play the game. Now it seems like once you are hit, you're pretty much dead. Kinda took the fun out of the game. If your aim is terrible, why should you be rewarded? I completely agree. Even in chromosome (which from what I heard was the best build for mkb) I could NOT tell who used one. Simply because good ds3 people were indistinguishable from good mkb players. They were both amazing. I think I was also pretty good Speed tanking = fun Long gunfights = fun Dying sometimes before you can react = not fun
you can tell because they strafe faster.
Who wants some?
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CuuCH Crusher
Forge Gun Mafia
282
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Posted - 2014.02.28 07:53:00 -
[8] - Quote
Lucrezia LeGrand wrote:ok, makes sense. but talking from a pro to a noob (or just a casual player), what would be a good reason to not use aim assist when a) practically everyone uses AA and b) you're running militia and standard fittings against proto players? This isn't supposed to be a jerk post. I'm really curious to your opinion because I've been trying to convince myself of going off AA, but there are just to many cons and I can't think of any pros.
The thing that most "noobs" don't seem to understand is you need to specialize when you first start out. When I first started, I spent hours testing/biomassing characters and weapons. Finally I found what worked for me. Everyone who came late to this game was a noob at one point and faced the same challenges of proto gear. Giving them a crutch of aim assist doesn't help them, in fact it hurts the game as a whole. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4317
|
Posted - 2014.02.28 07:55:00 -
[9] - Quote
Darken-Soul wrote:DJINN Marauder wrote:CuuCH Crusher wrote:I remember back when there was no aim assist. Gun battles were fun. You could realistically get to cover with out insta-dying. You could even dance in between the bullets of sucky players who spray and pray. Back then you needed skill to play the game. Now it seems like once you are hit, you're pretty much dead. Kinda took the fun out of the game. If your aim is terrible, why should you be rewarded? I completely agree. Even in chromosome (which from what I heard was the best build for mkb) I could NOT tell who used one. Simply because good ds3 people were indistinguishable from good mkb players. They were both amazing. I think I was also pretty good Speed tanking = fun Long gunfights = fun Dying sometimes before you can react = not fun you can tell because they strafe faster. To this day, I have played lots and lots of dust including competitive environments in it, I STILL cannot see what people talk about then they say that.
Mkb and ds3 strafe at the same speed. Mkb doesn't magically get more strafe speed. However what I assume they do get is inherent faster Alternating strafe speed. Basically when you switch from going left to right. Which is not the same thing
But even if they do get that, it's not hard to do on the controller. Have you seen soul strafe? crazy as hell... And he uses ds3 too
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Spectral Clone
Dust2Dust. Top Men.
1421
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Posted - 2014.02.28 08:37:00 -
[10] - Quote
DJINN Marauder wrote: Mkb and ds3 strafe at the same speed. Mkb doesn't magically get more strafe speed. However what I assume they do get is inherent faster Alternating strafe speed. Basically when you switch from going left to right. Which is not the same thing
Precisely, the KBM only gains an advantage of strafe acceleration when strafeing side to side, however that is not the best way to strafe. Circle strafeing or figure 8 is far better and is much easier to do if you are good with a controller, and it does not gain any benefit from the KBM strafe acceleration. This whole debate about KBM strafeing is just rediculous.
Drop it like its hat.
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4318
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Posted - 2014.02.28 08:55:00 -
[11] - Quote
Spectral Clone wrote:DJINN Marauder wrote: Mkb and ds3 strafe at the same speed. Mkb doesn't magically get more strafe speed. However what I assume they do get is inherent faster Alternating strafe speed. Basically when you switch from going left to right. Which is not the same thing
Precisely, the KBM only gains an advantage of strafe acceleration when strafeing side to side, however that is not the best way to strafe. Circle strafeing or figure 8 is far better and is much easier to do if you are good with a controller, and it does not gain any benefit from the KBM strafe acceleration. This whole debate about KBM strafeing is just rediculous. I was going to mention the circle and figure 8.. But I was worried people wouldn't know what I'd be talking about.
+1 to you good sir. I agree, the argument is ridiculous.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Spectral Clone
Dust2Dust. Top Men.
1422
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Posted - 2014.02.28 09:01:00 -
[12] - Quote
DJINN Marauder wrote:Spectral Clone wrote:DJINN Marauder wrote: Mkb and ds3 strafe at the same speed. Mkb doesn't magically get more strafe speed. However what I assume they do get is inherent faster Alternating strafe speed. Basically when you switch from going left to right. Which is not the same thing
Precisely, the KBM only gains an advantage of strafe acceleration when strafeing side to side, however that is not the best way to strafe. Circle strafeing or figure 8 is far better and is much easier to do if you are good with a controller, and it does not gain any benefit from the KBM strafe acceleration. This whole debate about KBM strafeing is just rediculous. I was going to mention the circle and figure 8.. But I was worried people wouldn't know what I'd be talking about. +1 to you good sir. I agree, the argument is ridiculous.
One could reason that it is balanced, since it is easier to strafe in O or 8 pattern with the controller, but the trade off is a little bit worse aiming with the analog stick (not if you-¦re good of course). On the other side is KBM, with better aiming with the mouse (questionable in dust 514) and not as easy to get best strafe.
Conclusion: Some roles are played better with mouse and keyboard, some are better played with DS3. Which is in fact true. Most good tankers run kbm. This is also why I am trying to adapt and to learn tanking, infantry is just awful with kbm.
Drop it like its hat.
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Monkey MAC
Rough Riders..
2093
|
Posted - 2014.02.28 09:38:00 -
[13] - Quote
Ok so Ive tried explaining to people its Hit Detection that caused the problem, but alas I doubt Ill get any further with you lot. So I'll just say this, Aim Assist is good business, it allows formthe fairer balancing of weapons, eases player retention with lower skilled players, creates conspiracy that redact from real issues (like AUR weapons having stronger AA).
I can understand if you feel cheated when you seem to die almost instantly in comparison to what you used to but, Despite AA not being changed the majority of the playerbase believes its been lessened while using it. It only applies to Hitscan HROF weapons, which are getting nerfed next patch. Aim Assist is very easily broken with stride strafing (cover to cover)
And finally which do you feel is more fun? A) Vets texan two stepping and bunny hopping through entire squads of noobs B) Or having an immersive battlefield where everyone can participate in actual tactics and flanking etc.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Ulme Mees
Rautaleijona Top Men.
126
|
Posted - 2014.02.28 09:44:00 -
[14] - Quote
Dovallis Martan JenusKoll wrote:And the sloth mechanic? That was introduced at the same time.
Get hit by bullet? Forced Slowdown. Also there was a general damage increase across the board. I never used AA, and I still noticed this.
Basically I'm saying that tree you're barking up... is probably not the right one.
That "sloth" mechanic is what gets me killed the most as a scout (or atleast it feels like it).
Fear is a disease!
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Beld Errmon
0uter.Heaven
1407
|
Posted - 2014.02.28 12:43:00 -
[15] - Quote
KBM is so bad now that ppl have had to buy 3rd party mouse emulators to compete, if i had the ability to make videos i'd love to show you difference between KBM with bullet magnetism and without it, its the difference between putting your crosshair over a target and melting it, or having half your bullets completely fail to register.
Its not a bug either, its a deliberate and artificial handicap CCP placed on KB&M users in a near sighted attempt at balance. |
stlcarlos989
SVER True Blood General Tso's Alliance
1188
|
Posted - 2014.02.28 13:06:00 -
[16] - Quote
Beld Errmon wrote:KBM is so bad now that ppl have had to buy 3rd party mouse emulators to compete, if i had the ability to make videos i'd love to show you difference between KBM with bullet magnetism and without it, its the difference between putting your crosshair over a target and melting it, or having half your bullets completely fail to register.
Its not a bug either, its a deliberate and artificial handicap CCP placed on KB&M users in a near sighted attempt at balance. Wouldn't be needed if sony didn't decide to give the PS3 native MKB support and CCP decided to implement it in dust to appease EVE players, now CCP is stuck with balancing DS3, MKB, and PS move making their jobs 3 time harder then it would have been had they just needed to perfect DS3 since this is a console game after all.
STB Director, #1 in Warpoints E3 Closed Beta Build, Water Pipe Aficionado, Cannabis Sativa Connoisseur
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1692
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Posted - 2014.02.28 15:23:00 -
[17] - Quote
Dovallis Martan JenusKoll wrote:And the sloth mechanic? That was introduced at the same time.
Get hit by bullet? Forced Slowdown. Also there was a general damage increase across the board. I never used AA, and I still noticed this.
Basically I'm saying that tree you're barking up... is probably not the right one. +1 Dovallis. This has to happen first, before we start messing with other systems. It is such low hanging fruit and with a massive payoff for DUST.
I support SP rollover.
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Zirzo Valcyn
Kameira Lodge Amarr Empire
158
|
Posted - 2014.02.28 15:30:00 -
[18] - Quote
Lucrezia LeGrand wrote:ok, makes sense. but talking from a pro to a noob (or just a casual player), what would be a good reason to not use aim assist when a) practically everyone uses AA and b) you're running militia and standard fittings against proto players? This isn't supposed to be a jerk post. I'm really curious to your opinion because I've been trying to convince myself of going off AA, but there are just to many cons and I can't think of any pros. in CQC it sux when it chooses the wrong target instead of the one that you almost had killed
to me it felt to random and i began to expect it (which was slowly eroding the little gun game i had) and when it didn't kick in i felt cheated then i realize how lame those expectations are and just turn it off because it's just disgusting when it works. like some creepy old man is reaching out next to you and pushing on your "stick"
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1692
|
Posted - 2014.02.28 15:33:00 -
[19] - Quote
stlcarlos989 wrote:Beld Errmon wrote:KBM is so bad now that ppl have had to buy 3rd party mouse emulators to compete, if i had the ability to make videos i'd love to show you difference between KBM with bullet magnetism and without it, its the difference between putting your crosshair over a target and melting it, or having half your bullets completely fail to register.
Its not a bug either, its a deliberate and artificial handicap CCP placed on KB&M users in a near sighted attempt at balance. Wouldn't be needed if sony didn't decide to give the PS3 native MKB support and CCP decided to implement it in dust to appease EVE players, now CCP is stuck with balancing DS3, MKB, and PS move making their jobs 3 time harder then it would have been had they just needed to perfect DS3 since this is a console game after all. True, much harder to balance now. I think the takeaway message at this point is that if kb/m and controller can be balanced as input systems for DUST(i believe they can) it will probably require serious development commitment by CCP. This probably means they won't be able to rely on the precanned routines that come with Unreal 3 for aiming and aim assist.
Other developers get good controller mechanics out of both the DS3 and KB/M on PS3 - so can CCP.
I support SP rollover.
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Dheez
Kinsho Swords Caldari State
76
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Posted - 2014.02.28 15:58:00 -
[20] - Quote
I got a question Sir,
I was using a Scout fit (SG, enhanced Kin, Enhanced Damp) Got to square off (CQC) with a known HEAVY (RG, Flaylock).
it lasted less than a minute. Every time my clone was able to face him & be able to shoot him, he suddenly disappears out of view to my blindside & behind me, and believe me this Heavy was very fast.
Would that be the same experience you had with KBM users?
Also would like to add on top of Aim Assist, & Hit Detection, we also got; If you get hit by a bullet (doesn't kill U) it slows your strafe movement & negates Sprint to a slow crawl. |
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Buster Friently
Rosen Association
1872
|
Posted - 2014.02.28 16:04:00 -
[21] - Quote
stlcarlos989 wrote:Beld Errmon wrote:KBM is so bad now that ppl have had to buy 3rd party mouse emulators to compete, if i had the ability to make videos i'd love to show you difference between KBM with bullet magnetism and without it, its the difference between putting your crosshair over a target and melting it, or having half your bullets completely fail to register.
Its not a bug either, its a deliberate and artificial handicap CCP placed on KB&M users in a near sighted attempt at balance. Wouldn't be needed if sony didn't decide to give the PS3 native MKB support and CCP decided to implement it in dust to appease EVE players, now CCP is stuck with balancing DS3, MKB, and PS move making their jobs 3 time harder then it would have been had they just needed to perfect DS3 since this is a console game after all.
Without Eve players, there would be no Dust. |
The Robot Devil
Molon Labe. General Tso's Alliance
1746
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Posted - 2014.02.28 16:20:00 -
[22] - Quote
Monkey MAC wrote:Ok so Ive tried explaining to people its Hit Detection that caused the problem, but alas I doubt Ill get any further with you lot. So I'll just say this, Aim Assist is good business, it allows formthe fairer balancing of weapons, eases player retention with lower skilled players, creates conspiracy that redact from real issues (like AUR weapons having stronger AA).
I can understand if you feel cheated when you seem to die almost instantly in comparison to what you used to but, Despite AA not being changed the majority of the playerbase believes its been lessened while using it. It only applies to Hitscan HROF weapons, which are getting nerfed next patch. Aim Assist is very easily broken with stride strafing (cover to cover)
And finally which do you feel is more fun? A) Vets texan two stepping and bunny hopping through entire squads of noobs B) Or having an immersive battlefield where everyone can participate in actual tactics and flanking etc.
It probably won't make much of a difference. First off, if you are relying on your brain to recall what happened in detail then you are probably wrong. Second, players can't always see the person who killed them and most weren't even looking in the general direction and lastly, this forum raged for a while about k/bm players having advantages for a long time and pretty much all the way through chrome.
When the community can give me stats based of off actual facts and not feelings and we get some graph **** from CCP all this is just talk by a bunch of players who want to talk.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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The Robot Devil
Molon Labe. General Tso's Alliance
1746
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Posted - 2014.02.28 16:21:00 -
[23] - Quote
Buster Friently wrote:stlcarlos989 wrote:Beld Errmon wrote:KBM is so bad now that ppl have had to buy 3rd party mouse emulators to compete, if i had the ability to make videos i'd love to show you difference between KBM with bullet magnetism and without it, its the difference between putting your crosshair over a target and melting it, or having half your bullets completely fail to register.
Its not a bug either, its a deliberate and artificial handicap CCP placed on KB&M users in a near sighted attempt at balance. Wouldn't be needed if sony didn't decide to give the PS3 native MKB support and CCP decided to implement it in dust to appease EVE players, now CCP is stuck with balancing DS3, MKB, and PS move making their jobs 3 time harder then it would have been had they just needed to perfect DS3 since this is a console game after all. Without Eve players, there would be no Dust.
And you all want it ported to PS4...
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Buster Friently
Rosen Association
1872
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Posted - 2014.02.28 16:24:00 -
[24] - Quote
The Robot Devil wrote:Buster Friently wrote:stlcarlos989 wrote:Beld Errmon wrote:KBM is so bad now that ppl have had to buy 3rd party mouse emulators to compete, if i had the ability to make videos i'd love to show you difference between KBM with bullet magnetism and without it, its the difference between putting your crosshair over a target and melting it, or having half your bullets completely fail to register.
Its not a bug either, its a deliberate and artificial handicap CCP placed on KB&M users in a near sighted attempt at balance. Wouldn't be needed if sony didn't decide to give the PS3 native MKB support and CCP decided to implement it in dust to appease EVE players, now CCP is stuck with balancing DS3, MKB, and PS move making their jobs 3 time harder then it would have been had they just needed to perfect DS3 since this is a console game after all. Without Eve players, there would be no Dust. And you all want it ported to PS4...
Be careful who you speak for. I don't want it on PS4, nor do I think it will come to PS4 without also coming to PC.
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The Robot Devil
Molon Labe. General Tso's Alliance
1748
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Posted - 2014.02.28 16:30:00 -
[25] - Quote
Buster Friently wrote:The Robot Devil wrote:Buster Friently wrote:stlcarlos989 wrote:Beld Errmon wrote:KBM is so bad now that ppl have had to buy 3rd party mouse emulators to compete, if i had the ability to make videos i'd love to show you difference between KBM with bullet magnetism and without it, its the difference between putting your crosshair over a target and melting it, or having half your bullets completely fail to register.
Its not a bug either, its a deliberate and artificial handicap CCP placed on KB&M users in a near sighted attempt at balance. Wouldn't be needed if sony didn't decide to give the PS3 native MKB support and CCP decided to implement it in dust to appease EVE players, now CCP is stuck with balancing DS3, MKB, and PS move making their jobs 3 time harder then it would have been had they just needed to perfect DS3 since this is a console game after all. Without Eve players, there would be no Dust. And you all want it ported to PS4... Be careful who you speak for. I don't want it on PS4, nor do I think it will come to PS4 without also coming to PC.
I am using the term loosely. I know everyone doesn't feel that way, I just wanted to put it out there.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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KA24DERT
TeamPlayers Negative-Feedback
505
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Posted - 2014.02.28 17:26:00 -
[26] - Quote
Monkey MAC wrote:Ok so Ive tried explaining to people its Hit Detection that caused the problem, but alas I doubt Ill get any further with you lot. So I'll just say this, Aim Assist is good business, it allows formthe fairer balancing of weapons, eases player retention with lower skilled players, creates conspiracy that redact from real issues (like AUR weapons having stronger AA).
I can understand if you feel cheated when you seem to die almost instantly in comparison to what you used to but, Despite AA not being changed the majority of the playerbase believes its been lessened while using it. It only applies to Hitscan HROF weapons, which are getting nerfed next patch. Aim Assist is very easily broken with stride strafing (cover to cover)
And finally which do you feel is more fun? A) Vets texan two stepping and bunny hopping through entire squads of noobs B) Or having an immersive battlefield where everyone can participate in actual tactics and flanking etc.
Aim assist is easily broken only if the player doesn't provide some basic input. You have to be pretty bad at the game to let that happen in anything but extreme CQC situations.
And also, before I get into the meat of your question: THIS GAME DOES NOT HAVE BUNNY HOPPING. Do your research if you're too young to have lived through actual bunny hopping. Also-also, getting gibbed in half a second by a robot is NOT immersive. Learning how to play the game and becoming proficient at it IS immersive, and bringing your CQC/Twitch skills from other games is also immersive for those that have ever bothered honing these skills.
So, now let me rephrase your question:
Which do you feel is more fun?
A) Gran Turismo B) Mario Kart
Well, to be honest, I am more of a Mario Kart fan. I like Gran Turismo because I love cars, but I'd rather be riding some blue sparks.
However, when the CPU decides that it's time for your friends to smash you out of first place with a blue turtle shell, followed up by a lightning strike and a bullet bill, all you do is lose a single match and get laughed at by your friends. This is ok, as Mario Kart is supposed to be a fun party game and there are no lasting consequences.
Now Imagine if you had to work hard to earn that kart, and every time you spun out, you had to replace the kart due to damage. Imagine if this is your favorite track, and you won many races to earn the right to race on that track. Now Imagine if that blue turtle shell came to smash you at the last minute because the CPU decided the other racers needed a "helping hand", and now you've lost your karts, and you've lost your track, and now you have to rebuild it all, not because you got beat by a better racer, but because the CPU had a hand in deciding the victor.
Well, in that situation, I would prefer Gran Turismo, because if I work hard for my rewards with my individual skill and teamwork, I expect another player to take it from me with better skill and tactics. I would prefer to lose to a player, and not the CPU.
This is the mis-match that AA brings to a game like Dust.
A "casual" mechanic meant to make transient lobby shooters appeal to the masses in a game where every death, win, and loss has repercussions throughout the whole game.
It doesn't matter what other games do. Dust isn't other games. |
Dauth Jenkins
Ultramarine Corp
107
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Posted - 2014.02.28 17:39:00 -
[27] - Quote
Maybe have AA in pub matches, but not in FW or something. That way people have a choice. I like long firefights as much as the next guy, even though I have no accuracy... #SprayAndPray
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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CHICAGOCUBS4EVER
TeamPlayers
2943
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Posted - 2014.02.28 17:44:00 -
[28] - Quote
AA is straight up a broken, flawed mechanic that has no place in this game.
It makes a game that already isn't difficult SUPER EZ mode
we're talking having someone wipe your @$$ voluntarily is the equivalent of AA
anyone who supports AA even being in the game is someone who really shouldn't be playing an online shooter.
this is where 'skill' is involved in online gaming, and the presence of AA removes that..
no wonder this is such a small community and actually USED to have not only a much LARGER player base, but a much more skilled and talented player base as well
You should never underestimate the
predictability of stupidity - Nietzche
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pseudosnipre
583
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Posted - 2014.02.28 17:44:00 -
[29] - Quote
Laser buff + AA = QQ and rage threads
You have been warned.
Today is the sort of day where the sun only comes up to humiliate you.
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Fox Gaden
Immortal Guides
2671
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Posted - 2014.02.28 18:08:00 -
[30] - Quote
The Sloth mechanic should be removed! Being slowed down to 50% of your normal walking speed right when you are trying to run for cover is one of the most frustrating things in the game!
The AA lock is easy enough to break out of, except when you get stricken by the Sloth effect!
Fox Gaden: DUST Wall of Fame, 2014
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