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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6878
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Posted - 2014.02.27 17:33:00 -
[1] - Quote
So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general]
Either way, I would like this mechanic to go away. Especially since it gives high fire rate weapons like the Assault Combat Rifle an unfair advantage, as the more bullets you get hit with = more slowing down. Which is why getting in cover while an HMG is shooting you can prove difficult.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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ALT2 acc
143
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Posted - 2014.02.27 17:34:00 -
[2] - Quote
Cat Merc wrote:So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general] I kill noobs with 5 bullets of a mlt ar....
Hater attractor proficiency 5, hater attractor optimization 5.
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6878
|
Posted - 2014.02.27 17:35:00 -
[3] - Quote
ALT2 acc wrote:Cat Merc wrote:So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general] I kill noobs with 5 bullets of a mlt ar.... At the minimum you need 10 bullets to kill a medium frame with absolutely zero skills or HP modules on.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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ALT2 acc
143
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Posted - 2014.02.27 17:36:00 -
[4] - Quote
Cat Merc wrote:ALT2 acc wrote:Cat Merc wrote:So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general] I kill noobs with 5 bullets of a mlt ar.... And yet it wasn't a problem before 1.6, nobody complained. Because it took more than 5 And the damage for our weapons is too high
Hater attractor proficiency 5, hater attractor optimization 5.
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Maken Tosch
DUST University Ivy League
7048
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Posted - 2014.02.27 17:36:00 -
[5] - Quote
Makes no difference to me. As a scout, I die on the first 2 shots.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Arkena Wyrnspire
Fatal Absolution
10133
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Posted - 2014.02.27 17:36:00 -
[6] - Quote
ALT2 acc wrote:Cat Merc wrote:So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general] I kill noobs with 5 bullets of a mlt ar....
Considering even scouts have more base HP than that, I'm inclined to believe you're exaggerating.
You have long since made your choice. What you make now is a mistake.
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Rogue Saint
Science For Death
980
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Posted - 2014.02.27 17:37:00 -
[7] - Quote
Cat Merc wrote:Either way, I would like this mechanic to go away.
QFT ... +1
GôêGÆ+GÆ+GƦ - Causes headaches, it's official
+1 for Infantry Skills Refund in 1.8 or I win DUST514
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6878
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Posted - 2014.02.27 17:37:00 -
[8] - Quote
ALT2 acc wrote:Cat Merc wrote:ALT2 acc wrote:Cat Merc wrote:So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general] I kill noobs with 5 bullets of a mlt ar.... And yet it wasn't a problem before 1.6, nobody complained. Because it took more than 5 And the damage for our weapons is too high Uhh... First of all, the minimum is 10 for a medium frame, more if they have any HP modules or skills. Secondly, damage wasn't increased, hence before 1.6 and past 1.6 there shouldn't have been a change if that's the reason.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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ALT2 acc
143
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Posted - 2014.02.27 17:38:00 -
[9] - Quote
Arkena Wyrnspire wrote:ALT2 acc wrote:Cat Merc wrote:So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general] I kill noobs with 5 bullets of a mlt ar.... Considering even scouts have more base HP than that, I'm inclined to believe you're exaggerating. To test a asmg Mlt ar Caldari academy noob 5 bullets
Hater attractor proficiency 5, hater attractor optimization 5.
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
90
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Posted - 2014.02.27 17:39:00 -
[10] - Quote
damn is that what that was......... i just thought the people were dumb and stared back at me waiting to die........ive noticed this kind off when using a tank becuase i can blaster kill them while they zipping rnd corners. its like they hit turtle mode or something
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Leadfoot10
Molon Labe. General Tso's Alliance
534
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Posted - 2014.02.27 17:39:00 -
[11] - Quote
I think it was a combination of things...
Hit detection, slowdown when hit mechanic, introduction of new weapons, and introduction of AA all had an effect. |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6880
|
Posted - 2014.02.27 17:39:00 -
[12] - Quote
ALT2 acc wrote:Arkena Wyrnspire wrote:ALT2 acc wrote:Cat Merc wrote:So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general] I kill noobs with 5 bullets of a mlt ar.... Considering even scouts have more base HP than that, I'm inclined to believe you're exaggerating. To test a asmg Mlt ar Caldari academy noob 5 bullets Minimum bullets to kill a scout without headshots is 7.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6880
|
Posted - 2014.02.27 17:40:00 -
[13] - Quote
Leadfoot10 wrote:I think it was a combination of things...
Hit detection, slowdown when hit mechanic, introduction of new weapons, and introduction of AA all had an effect. 1.6 didn't introduce the weapons. AA was introduced in 1.4.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
90
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Posted - 2014.02.27 17:41:00 -
[14] - Quote
Cat Merc wrote:ALT2 acc wrote:Arkena Wyrnspire wrote:ALT2 acc wrote:Cat Merc wrote:So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general] I kill noobs with 5 bullets of a mlt ar.... Considering even scouts have more base HP than that, I'm inclined to believe you're exaggerating. To test a asmg Mlt ar Caldari academy noob 5 bullets Minimum bullets to kill a scout without headshots is 7.
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6880
|
Posted - 2014.02.27 17:41:00 -
[15] - Quote
IMMORTAL WAR HERO wrote:damn is that what that was......... i just thought the people were dumb and stared back at me waiting to die........ive noticed this kind off when using a tank becuase i can blaster kill them while they zipping rnd corners. its like they hit turtle mode or something Oh yeah, blasters seem to have that effect extra strong.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
90
|
Posted - 2014.02.27 17:42:00 -
[16] - Quote
Cat Merc wrote:ALT2 acc wrote:Arkena Wyrnspire wrote:ALT2 acc wrote:Cat Merc wrote:So, in 1.6 hit detection was fixed. TTK turned awfully fast, and the whine machines slowly went into full motion, peaking in 1.7.
People blamed it on improved hit detection, but something was ignored. In 1.6, CCP also added a mechanic where if you're hit, you get slowed down.
Could this be the reason TTK feels so short? You are slow = Can't strafe as fast You are slow = Can't get in cover in time You are slow = Easy headshots for enemy You are slow = [Get hit with more bullets in general] I kill noobs with 5 bullets of a mlt ar.... Considering even scouts have more base HP than that, I'm inclined to believe you're exaggerating. To test a asmg Mlt ar Caldari academy noob 5 bullets Minimum bullets to kill a scout without headshots is 7.
i find u can qlmost always kill 4 enemies with one assualt rifle magazine . rather than count bullets i count seconds in my head by 10 seconds always either they are dead or my self is dead
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6880
|
Posted - 2014.02.27 17:43:00 -
[17] - Quote
IMMORTAL WAR HERO wrote:
i find u can qlmost always kill 4 enemies with one assualt rifle magazine
Try that against proto suits :P
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
90
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Posted - 2014.02.27 17:48:00 -
[18] - Quote
Cat Merc wrote:IMMORTAL WAR HERO wrote:
i find u can qlmost always kill 4 enemies with one assualt rifle magazine
Try that against proto suits :P
headshots d i was includng heavies and proto suits
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Beren Hurin
Onslaught Inc RISE of LEGION
2107
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Posted - 2014.02.27 17:49:00 -
[19] - Quote
I disagree. I don't like any proposition that suggests you really should be on equal footings in a 1v1 environment if you get jumped by somebody.
Everyone shouting for higher TTK/no AA/no spin cap/tons faster strafing/no weapon knockback are arguing for a very non-tactical shooter situation. |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6880
|
Posted - 2014.02.27 17:53:00 -
[20] - Quote
Beren Hurin wrote:I disagree. I don't like any proposition that suggests you really should be on equal footings in a 1v1 environment if you get jumped by somebody.
Everyone shouting for higher TTK/no AA/no spin cap/tons faster strafing/no weapon knockback are arguing for a very non-tactical shooter situation. You already have the advantage. You did a lot of damage.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6880
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Posted - 2014.02.27 17:53:00 -
[21] - Quote
IMMORTAL WAR HERO wrote:Cat Merc wrote:IMMORTAL WAR HERO wrote:
i find u can qlmost always kill 4 enemies with one assualt rifle magazine
Try that against proto suits :P headshots d i was includng heavies and proto suits....u a beta player???? if so this should be no problem 4 u Uhh... Unless you have perfect accuracy, and I mean PERFECT, I don't see how that's possible against proto suits.
And HEAVIES? With double damge mods, a GEK and PROF, killing one takes half my clip.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Reav Hannari
Red Rock Outriders
3085
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Posted - 2014.02.27 17:55:00 -
[22] - Quote
So, being hit by a hypervelocity rail round shouldn't have some physical effect? I wonder what would happen if they turned on the impact impulses for living mercs. Slowly pushing a heavy off a rooftop by repeatedly hitting him? Grenades knocking people to the ground? Balancing the game for gameplay is fine and all but how about some grit and realism?
Just kidding, partly.
// Lance Commander // Matari Logistics / Scout / Pilot // @ReesNoturana
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IMMORTAL WAR HERO
NECROM0NGERS The CORVOS
90
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Posted - 2014.02.27 17:59:00 -
[23] - Quote
Beren Hurin wrote:I disagree. I don't like any proposition that suggests you really should be on equal footings in a 1v1 environment if you get jumped by somebody.
Everyone shouting for higher TTK/no AA/no spin cap/tons faster strafing/no weapon knockback are arguing for a very non-tactical shooter situation.
i dont really care about the changes to the game anymore as long as i get equal hit detectionn. no more one way hit detection
Frowned upon by amateurs: The object of war is not to die for your country but make the other bastard die for his. GSP
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Beren Hurin
Onslaught Inc RISE of LEGION
2108
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Posted - 2014.02.27 17:59:00 -
[24] - Quote
Reav Hannari wrote:So, being hit by a hypervelocity rail round shouldn't have some physical effect? I wonder what would happen if they turned on the impact impulses for living mercs. Slowly pushing a heavy off a rooftop by repeatedly hitting him? Grenades knocking people to the ground? Balancing the game for gameplay is fine and all but how about some grit and realism? Just kidding, partly.
I'm totally pro-realism as far as game engines can allow. |
Leadfoot10
Molon Labe. General Tso's Alliance
534
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Posted - 2014.02.27 18:01:00 -
[25] - Quote
Cat Merc wrote:Leadfoot10 wrote:I think it was a combination of things...
Hit detection, slowdown when hit mechanic, introduction of new weapons, and introduction of AA all had an effect. 1.6 didn't introduce the weapons. AA was introduced in 1.4.
I'm with you, Cat, but I think it's the combination of all those things listed above that led to the TTK we have now.
Disagree?
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CommanderBolt
ACME SPECIAL FORCES
874
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Posted - 2014.02.27 18:11:00 -
[26] - Quote
Hello Feline Merc. Yes I agree that the 'slow down' mechanism really has to go.
AA can be tweaked and turned down somewhat but this slow down mechanic is bad full stop. I propose CCP remove it. Its especially harmful to scouts even though it affects all of us really.
Join our public channel -
ACME SPECIAL FORCES PUB
For the STATE!
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6890
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Posted - 2014.02.28 07:58:00 -
[27] - Quote
MEOW
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Dr PepperPoP
Bragian Order Amarr Empire
56
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Posted - 2014.02.28 08:01:00 -
[28] - Quote
How did you prove this mechanic even exists? |
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
6890
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Posted - 2014.02.28 08:05:00 -
[29] - Quote
Dr PepperPoP wrote:How did you prove this mechanic even exists? If you didn't notice it yet, you're blind. Try jumping while an HMG is shooting at you, see how high and how far you go. Hint: I get stopped in midair.
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
Tuna > Tacos
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Billi Gene
496
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Posted - 2014.02.28 08:07:00 -
[30] - Quote
Dr PepperPoP wrote:How did you prove this mechanic even exists?
try taunting a heavy some time.........
i can vouch that it exists
also: higher TTK would be nice, but I'm not sure how newer players would feel about it.... at least with a low TTK the game is Some what democratic.
also: in 1.6 we had the +10% damage buff across the board? or was that 1.5?.. afaik it got removed when hit detection got fixed?
Pedant, Ape, Troll.
My Beard makes Alpha's sook :P
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