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421. Biggest Med. Suit Changes: "Sprint Cooldown Changes" - in General Discussions [original thread]
Tl;Dr: ALL medium suits are getting a sprint time buff. Assault suits are getting a sprint cooldown buff while logi suits are getting a nerf relative to their stamina pool. Minmatar suits are getting a HUGE sprint cooldown time reduction making t...
- by Beren Hurin - at 2014.03.05 16:10:00
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422. New medium dropsuit stats! - in General Discussions [original thread]
Amarr suits lose shield HP but gain a REALLY good chunk of stamina. Also the base scan radius on logis will be 15m. This means that max skilled PRO logis can go in a few directions. A) Slayer Logi - skimp equipment, brick tanks and utilize faste...
- by Beren Hurin - at 2014.03.05 15:01:00
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423. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
Are state Kal Rail rifles supposed to have the same damage as the regular Kal ones? They have slightly higher. Overall though, when you consider most people were running 2+ damage mods, the average DPS nerf hovers around 25% here. The balance poi...
- by Beren Hurin - at 2014.03.05 13:34:00
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424. Ended up Using the Rail Rifle after all - in General Discussions [original thread]
Timtron Victory wrote: Didn't want to use it as I felt it was OP, but playing logi and getting snipped from 80M+ I can do nothing to defend myself. Even my preferred also OP Combat Rifle that I use as my Burst Assault Rifle because of lower CPU...
- by Beren Hurin - at 2014.03.04 21:03:00
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425. Shield Race =/= speed race. Armor =/= slow race - in General Discussions [original thread]
Chunky Munkey wrote: When Assaults get bonuses to these playstyles instead of these w@nk weapon bonuses people will have a better grasp of this setup. You guys don't get it. Its the weapons themselves that lend themselves to the assaults pla...
- by Beren Hurin - at 2014.03.04 20:02:00
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426. -.- Im done. - in General Discussions [original thread]
My general experience has been, if you don't have the AV DPS to take down tanks in your squad you will generally have a bad experience in pub matches (let alone PC).
- by Beren Hurin - at 2014.03.04 19:30:00
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427. Shield Race =/= speed race. Armor =/= slow race - in General Discussions [original thread]
I posted on this over the weekend. I was comparing all of the suits' base stats, things change when you start to add modules that effect speed though. I would generally agree with you. The sense of speed that most people get stuck on in Dust th...
- by Beren Hurin - at 2014.03.04 19:07:00
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428. Anti-infantry HAVs cannot ever be balanced in Ambush - in General Discussions [original thread]
Commandos will be a nice help in 1.8.
- by Beren Hurin - at 2014.03.04 18:40:00
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429. the SR will be dominant rifle in 1.8 - in General Discussions [original thread]
One thing people assume is that we will have the same battlefield awareness as before. I don't believe we will. The scanner 'snapshot' nerf will mean that unless the scanning meta switches to LAV scanners (which are somewhat easily avoidable), ...
- by Beren Hurin - at 2014.03.04 16:15:00
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430. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
TTK whiner prophecy: You asked for this people. We are now going to go back to the chromosome flux+MD tactics. People will be having a lot more resiliant shields now, but won't be able to run from MD spam. Also the lr is going to be stripping a l...
- by Beren Hurin - at 2014.03.04 16:09:00
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431. Weapon Range Modifiers - in General Discussions [original thread]
Roy Ventus wrote: Beren Hurin wrote: Sprint/endurance mods are your companion. They help you close range faster and get to a better position. Think of them as a module that increases the speed with which you can apply damage with your weapon...
- by Beren Hurin - at 2014.03.04 15:58:00
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432. Weapon Range Modifiers - in General Discussions [original thread]
Sprint/endurance mods are your companion. They help you close range faster and get to a better position. Think of them as a module that increases the speed with which you can apply damage with your weapon. If you aren't in range of the enemy you c...
- by Beren Hurin - at 2014.03.04 15:36:00
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433. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: my amarr logi suit with 2x std plates strafes as fast as my min scout with 2x kin catsGǪ. Kincats don't modify strafe speed.
- by Beren Hurin - at 2014.03.04 01:05:00
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434. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Still curious if this is a bug
- by Beren Hurin - at 2014.03.04 00:16:00
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435. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
Godin Thekiller wrote: Always wondered why it was changed. Also, plates should nerf turn speed. Plates do already nerf turn speed by their movement penalty.
- by Beren Hurin - at 2014.03.03 23:37:00
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436. Dropsuit Performance: Comparing Speed across Suits - in General Discussions [original thread]
Updated with second chart
- by Beren Hurin - at 2014.03.03 19:32:00
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437. Dropsuit Performance: Comparing Speed across Suits - in General Discussions [original thread]
I hear from a lot of people that 'speed tanking is not viable' and what I think people generally mean is that "I can't dodge bullets anymore". I'm cool with that, but I don't think that knee-jerk reaction really respects just how diverse dropsuits...
- by Beren Hurin - at 2014.03.03 18:42:00
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438. playing against ccp - in General Discussions [original thread]
you are famous: http://www.youtube.com/watch?v=Lbh7k5xWKJY
- by Beren Hurin - at 2014.02.28 19:45:00
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439. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Summ Dude wrote: Beren Hurin wrote: Asha Starwind wrote: CCP Saberwing wrote: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. -...
- by Beren Hurin - at 2014.02.28 19:19:00
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440. Announcement:Feedback Request: Dropsuit Stats and Skills! - in Feedback/Requests [original thread]
Asha Starwind wrote: CCP Saberwing wrote: Assault [5% reduction to PG/CPU cost of light/sidearm weapons] - Caldari Assault: +5% to reload speed of hybrid railgun light/sidearm weapons per level. - Gallente Assault: 5% reduction to hybrid ...
- by Beren Hurin - at 2014.02.28 18:47:00
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