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Beren Hurin
Onslaught Inc RISE of LEGION
2120
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Posted - 2014.03.04 00:16:00 -
[31] - Quote
Still curious if this is a bug |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
1049
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Posted - 2014.03.04 00:22:00 -
[32] - Quote
my amarr logi suit with 2x std plates strafes as fast as my min scout with 2x kin catsGǪ.
Kills- Archduke Ferdinand
Balance!
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Zahle Undt
Bullet Cluster Legacy Rising
790
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Posted - 2014.03.04 00:43:00 -
[33] - Quote
I never would have thought of this, great post OP. I would love to see a blue tag to confirm or deny Beren's hypothesis and testing.
Most tankers are like sand people. They frighten easily, but will quickly return...and in greater numbers.
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Beren Hurin
Onslaught Inc RISE of LEGION
2123
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Posted - 2014.03.04 01:05:00 -
[34] - Quote
Gavr1lo Pr1nc1p wrote:my amarr logi suit with 2x std plates strafes as fast as my min scout with 2x kin catsGǪ. Kincats don't modify strafe speed. |
Beren Hurin
Onslaught Inc RISE of LEGION
2242
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Posted - 2014.03.19 13:15:00 -
[35] - Quote
This is still not answered. |
Gavr1Io Pr1nc1p
205
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Posted - 2014.03.19 13:20:00 -
[36] - Quote
Cat Merc wrote:I think it should be 5/5/5.
Complex plates are never used lawl id be down for that. Also, unless we add speed penalties like this, scouts will brick tank in 1.8. Id suggest adding a 8/8/8 penalty, but medium frames drop it down to 4/4/4 and heavies get a 3/3/3 as well. I really don't want brick tanked scouts
Kills-Archduke Ferdinand
Balance!
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
478
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Posted - 2014.03.19 13:43:00 -
[37] - Quote
Source? And lol at people wanting armor to be heavier. Move kin cats to highslots and make them effect movement speed and we'll talk.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Beren Hurin
Onslaught Inc RISE of LEGION
2243
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Posted - 2014.03.19 13:47:00 -
[38] - Quote
Auris Lionesse wrote:Source? And lol at people wanting armor to be heavier. Move kin cats to highslots and make them effect movement speed and we'll talk.
Did you not read the OP dude. I said I did empirical testing in the game AND was consulting the SDE. You do your own tests if you want. SDE says .95x for ground.runspeed.strafescale or something and then .95x ground speed. And then since running strafe speed is a function of ground speed (.9) then it means it applies 2x. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
661
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Posted - 2014.03.19 13:54:00 -
[39] - Quote
CommanderBolt wrote:GTFO with this whole "KB/M crutch" s**t. KB/M is in a horrible state right now. There is 0 benefit over DS3 other than turning speed. Its obvious you guys have never used a KB/M in this game because it is terrible in many many ways.
Sluggish aiming, Framerate directly affects how well you can aim, module wheel is difficult to use, selecting spawn location is sometimes 100% impossible etc...
I completely agree with every point. I had to switch to the controller just to get the aim assist so I could remain competitive. KBM have almost no advantage in this game. The only advantage that I can agree are faster turning speed and sniping is easy mode.
Newb
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Reav Hannari
Red Rock Outriders
3313
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Posted - 2014.03.19 14:01:00 -
[40] - Quote
People don't use complex plates? I have both regular and ferroscale complex plates in my fits. The complex plate is for those fits that only have room for one plate and I don't care about speed. The complex ferroscale is where I want some more armor buffer and don't want any speed hit.
Adapt or Die // Republic Lance Commander // @ReesNoturana
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Beren Hurin
Onslaught Inc RISE of LEGION
2245
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Posted - 2014.03.19 14:04:00 -
[41] - Quote
Reav Hannari wrote:People don't use complex plates? I have both regular and ferroscale complex plates in my fits. The complex plate is for those fits that only have room for one plate and I don't care about speed. The complex ferroscale is where I want some more armor buffer and don't want any speed hit.
Speed seems to be a really touchy subject. There is a point where it matters when it helps you strafe more bullets, then there is a point where it doesn't really effect it. There is also a point where it helps your objective to objective sprint rate, then there is a point where that speed doesn't matter so much. The more defensive you are planning on being with your suit, especially in a squad that more 'point defense' oriented, the more a little bit of speed penalty doesn't really matter. |
Texs Red
DUST University Ivy League
303
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Posted - 2014.03.19 14:36:00 -
[42] - Quote
SponkSponkSponk wrote:Beren Hurin wrote:Cat Merc wrote:Whelp, shield tankers can now STFU I know, right? If people don't even use anything beyond ADV plates that isn't really all that much more HP especially when it regens crap slow compared to shield. I really have to do an infographic showing how absurdly efficient basic plates are, and why they're a no-brainer for shield tankers to fit. edit http://i.imgur.com/SDHzvbp.png
You must have entered your information wrong for complex plates because your chart says complex plates get around 85 HP per PG, which would put them up in the range of over 1020 HP per complex plate and 425 for the amount of CPU to HP ration.
Personally I don't think armor really needs to be brought down, I think STD and ADV shields need to be brought up. Proto seems pretty good right now but STD and ADV just don't seem to offer enough HP to be worth seriously fitting. I say make shield extenders going something more like 34/50/66 because that is similar to how plates scale (a set numerical increase instead of multiplication)
Also reactive and ferroscale plates need buffed a bit too, they offer to little HP for very high fitting costs compared to other plates. They are often worse than shields and don't regenerate. |
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