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Beren Hurin
Onslaught Inc RISE of LEGION
2148
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Posted - 2014.03.10 14:06:00 -
[31] - Quote
You would need specialized ADV/PRO vehicles.
Scout LAVs-
I was thinking stealth/scanning for LAVs, where they could be a little bit faster, but also have the ability to have scan profiles below vehicle scans, and also have a better bonus to scan range with all of these different properties effected by racial bonus. Scout LAVs would potentially be the LAV you can drive into a base undetected.
Anti-HAVs-
Slow base turret turn rate, low base HP, but high base resistance against enemy racial turrets. Make it so infantry AV is better against them so they don't become an anti infantry tank. They would be a hunter-killer tank. |
boba's fetta
Dead Man's Game
325
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Posted - 2014.03.10 14:24:00 -
[32] - Quote
no tiericide. jesus hasnt there been enough ******* around already? i want new game modes. pve player market. shut the hell up about balance when we dont have all the items.
tiericide didnt make things easier in eve.it made it harder to spec into better ships. while the crap is easier. i see you chanting this garbage and you have no idea what it means.
and better tank's after av takes another nerfbat to the knee best be trolling fool.
my name is boba and im a hoarder. although this isnt by choice. no player market =(
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shadow drake35
the death raiders
73
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Posted - 2014.03.10 14:26:00 -
[33] - Quote
noobsniper the 2nd wrote:Edit:Guy above me said it first us MAG players are all over here, were riftrafts
The Mercenary Way
Who careswhat i use as long as the job is done and i get paid.
MAG Raven, Valor, and S.V.E.R.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
405
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Posted - 2014.03.10 17:59:00 -
[34] - Quote
Kigurosaka Laaksonen wrote:It seems to me that DUST's suit / vehicle selection (analogous to EVE's ship selection) incorrectly focuses on depth rather than width.
EVE has an extremely wide ship selection. Racial Frigate 1 will unlock 6 frigates of that respective race. Slighty more skilling into Frigate skills will unlock more potent Navy and Pirate frigates, and much more skilling into Frigate and other support skills will unlock access to T2 ships. To improve your ship you level up your skills. EVE's ships selection is rather shallow, though. The progression (from SP invested) is T1 -> Navy / Pirate -> T2. The selection is wide because there are man frigates to choose from.
In contrast, DUST has an fairly deep selection of suits / vehicles. The system progress from MLT to PRO, and you unlock them by leveling up skills. Cost aside, higher tiers are strictly better than lower. DUST's ship selection is very narrow though. Skilling into the respective light suit skill only unlocks one light suit. Skilling into the respective Scout skill only unlocks on light suit.
This is another case where DUST needs to be more like EVE. DUST needs more width (add more suits / vehicles of each size that fill roles similar to EVE) and less depth (get rid of tiers; there are no meta variants of ships, only T1, Navy / Pirate, T2, and for cruisers, T3,. Restructure the Dropsuit and Vehicle Command skill trees to more closely resemble EVE.)
Standard advanced and proto will be removed eventually but we need better skills and more mods. I agree about the suits, each race should have a wide assortment of suits. We can go deeper and wide. also agree about the restructuring. |
ZDub 303
TeamPlayers Negative-Feedback
2343
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Posted - 2014.03.10 18:37:00 -
[35] - Quote
AV is a fairly delicate balance, I think we've seen enough of it over the last 7 patches in uprising to see how easy it is to make AV either completely overpowered or almost useless (looking at swarms here).
Another option would be to remove the tiers in AV, so that there isnt an imbalance between proto av vs. std vehicles.
However... the more I think about it... it doesn't sound all that interesting. All I really see is that people want to bring proto AV to the field and pay a std meta level price for it. Part of the reason tiers exist in dust is risk vs. reward. You want to bring that proto FG to the field, you have to be okay losing an expensive gun if you die.
So while I was on board with tiericide... it sounds awfully boring and a really easy way to kill the value of isk in this game. So i'm with you OP, lets keep it interesting and bring on adv and proto vehicles! |
Derpty Derp
It's All Gone Derp
113
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Posted - 2014.03.10 18:41:00 -
[36] - Quote
Proto dropship = a main turret and less hp...
Maybe a Proto tank can = more hp and no main turret? |
Protocake JR
Royal Uhlans Amarr Empire
1419
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Posted - 2014.03.10 19:00:00 -
[37] - Quote
Sinboto Simmons wrote:DeadlyAztec11 wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. I simply don't like the idea that someone relies on better gear to supplement their skill. It's New Eden, an MMO, improving yourself to get an upper hand is the name of the game, that's why squads exsist in Dust, it's why fleets exists in EvE, It's why we have the racial suits, and why fleet issue ships are flown. No fight is fair in New Eden and if it looks like it is, it's a ******* trap.
Aaaaaaaaand you lost me right there.
I was keeping an open mind and wanted to hear your master plan but it seems like you are just another delusional eve guy. New Eden cannot fit inside a 20 minute 16v16 deathmatch. Dust is NOT an MMO, neither in a traditional sense nor any innovative sense, it's like CCP thought just because this FPS has chat windows it gave them the right to call Dust an MMO.
Do you remember when higher tier Dropsuits had more base health? And when better weapons did considerably more damage? Those were the days where I would rarely die, even sometimes go entire play sessions without dying a single time. Since CCP has "flattened out" the gear from STD to PRO, the game has improved for new players and poor players.
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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DeadlyAztec11
Ostrakon Agency Gallente Federation
4549
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Posted - 2014.03.10 21:23:00 -
[38] - Quote
True Adamance wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future.
Also this would make higher tier vehicles invincible against lower tier AV and higher tier AV would completely destroy anything that isn't high tier. The only way to remedy this would be to make the difference between militia tiers and proto tiers extremely small. Though this means that there would be almost no reason to skill into higher level AV or higher tier vehicles. That's a dangerous concept. You either achieve a nice balance or you rid the game of diversity and depth..... Put in attachments; weapon attachments, external dropsuit and enhanced vehicle parts would solve this.
For weapons you could change out barrels, optics, grips, handles, ammo type, camo(cosmetic), fire mode and magazine length. Now you may think that things like fire mode change would devalue things like Assault, Tactical and Burst Variants. Though I'd argue that this issue could be resolved by adding individual slots and CPU/PG pools that weapons could have. This means that Burst AR would still be a better burst weapon than the full auto AR with fire mode mod, because that's one less slot the Burst AR has to use up.
Dropsuits could also switch out helmets, backpacks, gloves, shoes, chest rigs, etc... These add-ons would use up CPU and PG, or sometimes add to it, but would have separate slots from typical high or low slots.
Vehicles could have external things like one time use reactive armor, non repairable armor, bumpers that damage enemy vehicles , lighter hulls, heavier hulls, etc... These add-ons wouldn't use up CPU or PG (unless they're made to increase CPU/PG or hulls that would automatically change the balance of CPU/PG) and would have separate slots from either low or high slots.
Would be pretty sweet, boo. ;)
Taco Cat backwards is still Taco Cat
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Meeko Fent
Kirkinen Risk Control Caldari State
1977
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Posted - 2014.03.10 21:33:00 -
[39] - Quote
DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future.
Also this would make higher tier vehicles invincible against lower tier AV and higher tier AV would completely destroy anything that isn't high tier. The only way to remedy this would be to make the difference between militia tiers and proto tiers extremely small. Though this means that there would be almost no reason to skill into higher level AV or higher tier vehicles. Yup.
Because you Wanted to be Something your Not.
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Storm Shelton
0uter.Heaven
143
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Posted - 2014.03.10 21:40:00 -
[40] - Quote
I don't really care for seeing higher tiers of vehicles, BUT I would like to see different factions of vehicles. I've always wondered what I Minmatar or Amarr tank/dropship looks like.
I don't think Dust is yet ready to bring back higher level vehicles until the balance between AV & Vehicles is made.
I could just imagine what an Enforcer tank would do nowadays... lol
Tanker alt -- Quasar Storm
Director of PAND3M0N1UM
Lai Dai Flux & Focused Core Repair Tool "Expert"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8082
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Posted - 2014.03.10 21:48:00 -
[41] - Quote
I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
408
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Posted - 2014.03.10 22:23:00 -
[42] - Quote
True Adamance wrote:I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets.
Does black ops get some form of stealth to ambush other tanks? |
Sgt Kirk
Fatal Absolution General Tso's Alliance
5071
|
Posted - 2014.03.10 22:33:00 -
[43] - Quote
Can I just get my Methana II please? That's all I want, and a non suicidal LAV turret.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8084
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Posted - 2014.03.10 22:33:00 -
[44] - Quote
Auris Lionesse wrote:True Adamance wrote:I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets. Does black ops get some form of stealth to ambush other tanks?
I was thinking this...but visual cloaking would be ridiculous..... I would prefer a mini map cloaking.
Making sure all other HAV appear on the minimaps like they should due to their design, whereas the Black Ops can scan cloak itself. Perhaps not against dedicated scanners but against most passive and basic scanners.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Monkey MAC
Rough Riders..
2176
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Posted - 2014.03.10 22:47:00 -
[45] - Quote
Bad Idea,
1) If you don't have Proto your ***** 2) If your team doesn't have Proto AV when your enemy has Proto tanks your ****** 3) If your enemy has Proto AV the your mlt tank ain't ****
So you end up with no more tankers being created, because they don't bother getting passed mlt, AVers complain because they only ever come across Proto Tankers. Sounds terrible.
Remove Adv and Proto AV Change Mlt and Std to proto damage levels, give mlt a lower mag and max ammo count.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Chunky Munkey
Amarr Templars Amarr Empire
3395
|
Posted - 2014.03.10 22:53:00 -
[46] - Quote
DeadlyAztec11 wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. I simply don't like the idea that someone relies on better gear to supplement their skill.
That's kinda the point. There are times when I've won gunfights just by having the smarter fitting. It's part of the appeal of the game for me. I'm not exactly a FPS gamer.
No.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8086
|
Posted - 2014.03.10 23:17:00 -
[47] - Quote
Monkey MAC wrote:Bad Idea,
1) If you don't have Proto your ***** 2) If your team doesn't have Proto AV when your enemy has Proto tanks your ****** 3) If your enemy has Proto AV the your mlt tank ain't ****
So you end up with no more tankers being created, because they don't bother getting passed mlt, AVers complain because they only ever come across Proto Tankers. Sounds terrible.
Remove Adv and Proto AV Change Mlt and Std to proto damage levels, give mlt a lower mag and max ammo count.
What needs to happen is for CCP to set some AV numbers, then balance vehicle HP and modules around those numbers.
LAV 2x Swarms
Dropship 3x Swarms
HAV 4x Swarms
etc something basic like that....then use modules to modify how much AV fire a vehicle can tank.
Hardened at 25%
Lav 2.5 x Swarms
Dropships 3.75 Swarms
HAV 5x Swarms
My terrible mathemathic blasphemy....is terrible I know.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Monkey MAC
Rough Riders..
2176
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Posted - 2014.03.10 23:36:00 -
[48] - Quote
True Adamance wrote:Monkey MAC wrote:Bad Idea,
1) If you don't have Proto your ***** 2) If your team doesn't have Proto AV when your enemy has Proto tanks your ****** 3) If your enemy has Proto AV the your mlt tank ain't ****
So you end up with no more tankers being created, because they don't bother getting passed mlt, AVers complain because they only ever come across Proto Tankers. Sounds terrible.
Remove Adv and Proto AV Change Mlt and Std to proto damage levels, give mlt a lower mag and max ammo count. What needs to happen is for CCP to set some AV numbers, then balance vehicle HP and modules around those numbers. LAV 2x Swarms Dropship 3x Swarms HAV 4x Swarms etc something basic like that....then use modules to modify how much AV fire a vehicle can tank. Hardened at 25% Lav 2.5 x Swarms Dropships 3.75 Swarms HAV 5x Swarms My terrible mathemathic blasphemy....is terrible I know. It doesn't even have to be that just times.
So how long does a LAV need to do it primary role? About 10 Secs, so give 15 secs and it has 5 secs to retreat.
How long does a HAV need to do its primary role? About 30 Secs, so give 40 secs and it has 10 secs to bid a slow retreat.
How long does a dropship need to do it primary role? About 50 secs, so give 80 and its got time to clear the LZ and give fire support.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
409
|
Posted - 2014.03.10 23:41:00 -
[49] - Quote
True Adamance wrote:Auris Lionesse wrote:True Adamance wrote:I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets. Does black ops get some form of stealth to ambush other tanks? I was thinking this...but visual cloaking would be ridiculous..... I would prefer a mini map cloaking. Making sure all other HAV appear on the minimaps like they should due to their design, whereas the Black Ops can scan cloak itself. Perhaps not against dedicated scanners but against most passive and basic scanners.
That's what I was thinking, like titans being immune to e warfare. Black ops hav immune to scanning. So I can lay in wait like a German tank destroyer. Only visual cloaking im okay with is If we ever get a graphics update let tanks blend into their surroundings like mgs4 A passive adaptive camouflage as an alternative to the full on invisibility cloak. Stop moving for a few seconds and the outer most parts of the tank change color like a chameleon
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ZDub 303
TeamPlayers Negative-Feedback
2347
|
Posted - 2014.03.10 23:47:00 -
[50] - Quote
Monkey MAC wrote:Bad Idea,
1) If you don't have Proto your ***** 2) If your team doesn't have Proto AV when your enemy has Proto tanks your ****** 3) If your enemy has Proto AV the your mlt tank ain't ****
So you end up with no more tankers being created, because they don't bother getting passed mlt, AVers complain because they only ever come across Proto Tankers. Sounds terrible.
Remove Adv and Proto AV Change Mlt and Std to proto damage levels, give mlt a lower mag and max ammo count.
As long as those mlt and std AV cost as much as current proto AV. |
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8089
|
Posted - 2014.03.10 23:54:00 -
[51] - Quote
Auris Lionesse wrote:True Adamance wrote:Auris Lionesse wrote:True Adamance wrote:I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets. Does black ops get some form of stealth to ambush other tanks? I was thinking this...but visual cloaking would be ridiculous..... I would prefer a mini map cloaking. Making sure all other HAV appear on the minimaps like they should due to their design, whereas the Black Ops can scan cloak itself. Perhaps not against dedicated scanners but against most passive and basic scanners. That's what I was thinking, like titans being immune to e warfare. Black ops hav immune to scanning. So I can lay in wait like a German tank destroyer. Only visual cloaking im okay with is If we ever get a graphics update let tanks blend into their surroundings like mgs4 A passive adaptive camouflage as an alternative to the full on invisibility cloak. Stop moving for a few seconds and the outer most parts of the tank change color like a chameleon
Well frankly speaking the Enforcer would, under this model, be better designed for that...
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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The Robot Devil
Molon Labe. General Tso's Alliance
1913
|
Posted - 2014.03.11 00:00:00 -
[52] - Quote
DeadlyAztec11 wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. I simply don't like the idea that someone relies on better gear to supplement their skill. It's New Eden, an MMO, improving yourself to get an upper hand is the name of the game, that's why squads exsist in Dust, it's why fleets exists in EvE, It's why we have the racial suits, and why fleet issue ships are flown. No fight is fair in New Eden and if it looks like it is, it's a ******* trap. I'm not against diversity among the types of gear used. I'am against how useful gear is by tier. In Dus, higher tiers are better in every single way vs lower tiers, while in EVE higher tiers merely mean the access of more variations. I like the idea of diversity, but detest the idea of gear which is simply better in every form to those that came before it.
It is the bonus system, the bonus in EvE comes from the ship per level of x but int DUST the bonus comes from the skill. The reason tiericide helped EvE was because to fly a frigate with a different bonus a pilot had to up the skill level. Now all t1 ships can be flow with only one level of skill x.
In DUST the prototype is just more of the same and in EVE the specialization is reflected by the bonus on the ship. Put the bonuses on the suit and offer multiple suits per tier and have each tier become more progressively specialized but a waste of ISK doing about anything else.
I would like to see a suit progression like this and vehicles should follow the same type of progression.
"You people voted for Hubert Humphrey, and you killed Jesus."
Raoul Duke
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Hecarim Van Hohen
Bullet Cluster Legacy Rising
593
|
Posted - 2014.03.11 00:06:00 -
[53] - Quote
I'd like to see rest of the racial vehicles (LAV's, DS' and HAV's), turrets and possibly rest of the AV options introduced before we start ******* with vehicle and av balance just for the sole reason of missing half of the content that should be there before any balancing attempts happen
BANGO SKANK WAS HERE
1.7 best match (HMG): 40/9/9 (K/A/D)
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SgtDoughnut
DUST University Ivy League
461
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Posted - 2014.03.11 00:12:00 -
[54] - Quote
Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that.
You do know t2 ships are just specialized versions of t1 ships? Teiricide is where they removed the internal tiers in tier 1. Before tiericide frigs had a defined progression path, such as you would go from condor to kestral/merlin for combat as a caldari. Now the condor is the tackler and the merlin and the kestrel are heavy combat ships. Instead of each ship serving the same role just better than the last each ship now serves its own role. |
The dark cloud
The Rainbow Effect Negative-Feedback
2404
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Posted - 2014.03.11 00:18:00 -
[55] - Quote
No because proto AV barely can scratch militia tanks.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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MINA Longstrike
2Shitz 1Giggle United Brotherhood Alliance
344
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Posted - 2014.03.11 00:25:00 -
[56] - Quote
Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that.
T2 is TECH LEVEL TWO not tier 2. If you didn't know that I'm sorry for you. Tiericide in is the removal of the idea that certain ships should be wildly better than others in the same category that were unlocked by the same skill. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8090
|
Posted - 2014.03.11 00:31:00 -
[57] - Quote
MINA Longstrike wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. T2 is TECH LEVEL TWO not tier 2. If you didn't know that I'm sorry for you. Tiericide in is the removal of the idea that certain ships should be wildly better than others in the same category that were unlocked by the same skill.
It certainly is a step up from t1 gear though.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8090
|
Posted - 2014.03.11 00:39:00 -
[58] - Quote
SgtDoughnut wrote:Sinboto Simmons wrote:DeadlyAztec11 wrote:I disagree, we need to rid ourselves of tiers all together. Tiericide is the way of the future. Don't kid yourself, even in EvE there are T2 and T3 ships, on top of skills giving massive bonuses. Vets will still dominate simply because we've been around longer, tericide won't stop that. You do know t2 ships are just specialized versions of t1 ships? Teiricide is where they removed the internal tiers in tier 1. Before tiericide frigs had a defined progression path, such as you would go from condor to kestral/merlin for combat as a caldari. Now the condor is the tackler and the merlin and the kestrel are heavy combat ships. Instead of each ship serving the same role just better than the last each ship now serves its own role.
Its not just T2 ships its T2 turrets which also have superior damage models over T1. Much like our own Prototype vs Standard Model.
" ..- -.- --. I wish I remembered morse code so I wasn't typing random letters"
- Malleus Malificorum
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Chesyre Armundsen
Thanes Of Dust
455
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Posted - 2014.03.11 01:03:00 -
[59] - Quote
I agree that there should in no way be a Mlt HAV that requires 0 skill to operate.
On topic tho I agree that there should be Adv and Proto vehicles, but that the HAV doesn't need to be beefed up much more than it is. Also there should be a major increase to the price of all HAV's. I'm sure it'll show up in some build, but i'm looking at current numbers.
Higher level vehicles requiring more SP and Isk that bring incentives to usability like additional resources and specialized roles would offer a reward for specializing and worth the sticker price.
I love playing AV infantry and I think the current tier system would work well if the disparity between lack of AV damage and the incredible low cost of a well fitted HAV, along with design issues on the HAV turret system was addressed.
Angle of attack on the Gunnlogi turret has been cited, along with other issues regarding turret balancing and yadda yadda...
Frankly I'm looking forward to adapting my tactics to work against higher "level" future vehicles, and I think that greater variety for the appropriate investments will be a boon to the game. What I see currently in the RPG element is that inexpensive and limited vehicle selection is tipping the balance. No one has to work for their "level 1 Maddy". Very threatening vehicles should be like that amazing armour/weapon/magical item that you can only purchase or find after a long campaign of hours, sweat and tears.
Mihi gravato Deus - "Let God lay the burden on me!"
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
409
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Posted - 2014.03.11 01:10:00 -
[60] - Quote
True Adamance wrote:Auris Lionesse wrote:True Adamance wrote:Auris Lionesse wrote:True Adamance wrote:I wouldn't remind removing the HAV MLT tier. It'd certainly reduce the spam of Maddy's and Gunlogi, if the more powerful HAV required more ISK, not too much more, and another SP sink.
MLT HAV- Gone STD HAV- Sica + Soma ADV HAV- Madrugar and Gunlogi
PRO HAV-
We have 3 types each representing an aspect or two of the 3 aspects of modern tank design.
Enforcer- Fire Power, Mobility Black Ops- Mobility, Armour Marauder- Armour, Fire Power
Each with a weakness in their respect field. Enforcer= Fast and powerful but the lightest armoured HAV, Marauder= Armoured and with good firepower, but slowest and least mobile, Black Ops= Fastest, well armoured, but lacking any real fire power assets. Does black ops get some form of stealth to ambush other tanks? I was thinking this...but visual cloaking would be ridiculous..... I would prefer a mini map cloaking. Making sure all other HAV appear on the minimaps like they should due to their design, whereas the Black Ops can scan cloak itself. Perhaps not against dedicated scanners but against most passive and basic scanners. That's what I was thinking, like titans being immune to e warfare. Black ops hav immune to scanning. So I can lay in wait like a German tank destroyer. Only visual cloaking im okay with is If we ever get a graphics update let tanks blend into their surroundings like mgs4 A passive adaptive camouflage as an alternative to the full on invisibility cloak. Stop moving for a few seconds and the outer most parts of the tank change color like a chameleon Well frankly speaking the Enforcer would, under this model, be better designed for that... If you mean because of the fire power to be a tank buster. I was just thinking of stealth stuff that isn't unfair.
I always saw tank destroyers as medium vehicles. Smaller multi wheeled with av turets, Aa minigun, laser, automatic swarm launcher, somthing for gallente. The mav concept art already looks like this
I don't think we should have a proto tank until we have mediums. It doesn't have to be the black ops hav that does tank ambush |
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