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3441. Post-Cap Research: Technicians Wanted. - in General Discussions [original thread]
Seed Dren wrote: Sounds intersting but with cap reset it'll have to wait till I'm capped. Also are you willing to share the findings if I help you? It resets tomorrow, so if you aren't done tonight, you won't be done tomorrow. Anyway, all he...
- by Beren Hurin - at 2013.02.12 19:50:00
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3442. Happy Year of the Snake CCP Shanghai and New Eden! - in General Discussions [original thread]
µû¦s¦¦s+½µ¿é! Is it me or is the Snake Year a rather good year for the mercenary persona? Huffington Post-- Quote: February 10, 2013 marks the Chinese New Year, kicking off the Year of the Black Water Snake in Chinese Astrology. Snake year...
- by Beren Hurin - at 2013.02.12 19:21:00
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3443. Shout out to Sver TRUE BLOODS - in The Locker Room [original thread]
Lurchasaurus wrote: Free Beers wrote: Same old "stb alt got pwnd" recruiting technique from the summer. Some players didn't realize that your psn shows for alts and mains back then. Another good laugh at STB's expense I didn't care enough...
- by Beren Hurin - at 2013.02.12 18:16:00
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3444. Post-Cap Research: Technicians Wanted. - in General Discussions [original thread]
Reserved...
- by Beren Hurin - at 2013.02.12 18:02:00
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3445. Post-Cap Research: Technicians Wanted. - in General Discussions [original thread]
Reserved...
- by Beren Hurin - at 2013.02.12 18:02:00
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3446. Post-Cap Research: Technicians Wanted. - in General Discussions [original thread]
As many of us are left wondering what to do after we are SP capped, an alternative to just grinding for isk or incremental SP increases is research on the more discrete parts of the game. If anyone is interested in the more technical and possibly...
- by Beren Hurin - at 2013.02.12 17:57:00
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3447. Shout out to Sver TRUE BLOODS - in The Locker Room [original thread]
Cleverly disguised recruitment post is clever. Not exactly smack talk for the war room, and not exactly a recruitment post... Functionally effective and technically appropriate. Well played.
- by Beren Hurin - at 2013.02.12 17:37:00
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3448. IRC chat for iphone? - in The Locker Room [original thread]
Has anyone been able to get a chat client to work with the IRC room? And is there something special you have to do with them to connect to the CCP room? Is it even available right now, I've tried the colloquy app and I can't get it.
- by Beren Hurin - at 2013.02.12 17:21:00
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3449. Scan Profile - in General Discussions [original thread]
One thing I notice that seems peculiar is you can tell when dots are shooting at each other, if they are facing each other because each has a 'vector' or direction they face. If it is hot I will watch which red dots I have to worry about (or not w...
- by Beren Hurin - at 2013.02.12 17:13:00
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3450. Scan Profile - in General Discussions [original thread]
Vaerana Myshtana wrote: The inverse is also true, do if your P is higher than their -ò, then the error could be much larger. Of course, this equation doesn't match the scanning I see in game, so likely it's off somewhere or it's one of those ...
- by Beren Hurin - at 2013.02.12 16:51:00
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3451. Damage multipliers not working? - in General Discussions [original thread]
I'm not sure if any of your skills impact the stats in the fitting window besides PG/CPU.
- by Beren Hurin - at 2013.02.12 16:43:00
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3452. Scan Profile - in General Discussions [original thread]
I think they would have to integrate some totally new stat mechanics if they wanted to go in the 4-flavor EWAR direction like eve. As it stands I think the mechanics would allow a few more modules that would fall under EWAR likely each coming with...
- by Beren Hurin - at 2013.02.12 16:33:00
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3453. Scan Profile - in General Discussions [original thread]
Vaerana Myshtana wrote: So, while my original response might be mostly correct (for now), the Spec Ops description suggests that CCP is laying groundwork that could allow for passive RADAR, passive SONAR, and passive (thermal & visible) LI...
- by Beren Hurin - at 2013.02.12 16:07:00
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3454. Scan Profile - in General Discussions [original thread]
So I found this which says Quote: The sound level decreases with 6 dB per doubling the distance, no matter if you use the sound pressure level SPL or the sound intensity level SIL. But that does not the sound power level which is working in...
- by Beren Hurin - at 2013.02.12 15:53:00
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3455. Scan Profile - in General Discussions [original thread]
My hypothesis for testing is that each player has a scan precision (P) and targets have a profile (p). You then get a scan modifier based on (p)/(P) that enhances or reduces your effective detection range. So if your base scan precision is 45 + a...
- by Beren Hurin - at 2013.02.12 15:29:00
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3456. Collection of Known Knowledge Dust 514 - in Rookie Training Grounds [original thread]
Has anyone done dropsuit shield and armor mods yet?
- by Beren Hurin - at 2013.02.12 15:11:00
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3457. Damage multipliers not working? - in General Discussions [original thread]
I think the modifier comes from modules. Your skill affect isn't in the suit's fitting stats. There are a lot of things missing from there, though.
- by Beren Hurin - at 2013.02.12 14:35:00
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3458. More shield more noticeable? - in Rookie Training Grounds [original thread]
Testing this wouldn't be hard. You get an 2 assault type 1 dropsuits with no or the same shield skills, dropsuit command skills, and dampening skills. You start a corp battle with some friendlies. Then you fit basic/militia shield extenders to on...
- by Beren Hurin - at 2013.02.12 14:09:00
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3459. Will there be any manufacturing/research in Dust? - in General Discussions [original thread]
One thing I saw in the 'seeding the universe' youtube or somewhere else was the suggestion that there be a benefit for players who put their planetary infrastructure (PI) assets that passively generate wealth into planetary districts. I'm not sure...
- by Beren Hurin - at 2013.02.12 13:32:00
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3460. Alternative SP idea: Rated Merc Battles - in General Discussions [original thread]
Parson Atreides wrote: ...Imagine Corp A is very good and has a decent number of players. Corp A gets a bunch of their guys in 4-man squads, and they all queue for 0 to .2. A couple of scenarios can take place: also if I wasn't clear her...
- by Beren Hurin - at 2013.02.11 19:38:00
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