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Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.12 17:57:00 -
[1] - Quote
As many of us are left wondering what to do after we are SP capped, an alternative to just grinding for isk or incremental SP increases is research on the more discrete parts of the game.
If anyone is interested in the more technical and possibly exploitable (in the fair-everyone can do it-sort of way) information about game mechanics let me know. I would like to test, refine, and document the knowledge surrounding a lot of the below information. As I do I'll come back and update this thread from time to time with our findings. The bullets are ambiguous as they are shorthand for what I want to test, but may inspire new ideas in others.
CHANNEL: 'Omni Labs'
- scan precision/profile and relationship to shield modules
- basic dropsuit detection mechanics
- vehicle/weapon effect on scan detection
- active scanner effectiveness
- falling damage, limits, and shield regen/resistance effects
- respawn invulnerability/resistance?
- Melee tips and tricks?
- melee damage % modifier (kinetic)? better against shield/armor?
- tacnet hashes and symbols, do the ticks mean something useful?
- terrain effect on suit detection.
- building/cover effect on suit detection
- Null cannon damage over time, 3 node, 4, node, 5 node...MCC on MCC damage.
- Are all MCCs equal in armor/HP?
- documented Socket types/map types and faction warfare vs normal skirmish.
- Vehicle weak spots? Killing gunners/passengers
- Mobile CRU exploits
- Vehicle expiration mechanics.
- Hacking time vs suit vs type of turret/installation/ counterhacking mechanics (base times and numbers).
- Redzone timers? Are they on individual people when in vehicles vs. people? (Post #19, #23. Ongoing...)
- Can you get a dropship above an MCC?
- Can friendly dropships 'airlift' friendly tanks...:) (REASEARCH POST #26: Failure)
- Can you use LAVs and REs or tanks to get in unique locations. (post #25, ongoing)
- what are the different exact weapon efficiencies against armor vs. shield
- hidden downsides of milita suits and efficiencies of militia weapons
- precise vehicles and collision damage to vehicle and player
- deployable (uplink/nanohive/etc.) detection by enemy
- uplink viewability by friendlies- who/when/why?
- isk/reward/kdr/wp match relationship. Can this be optimized? Is it better to share WP or get as much as possible? Is teamwork more rewarded? Is carnage effective, how much?
- actual/approx damage/splash of orbital strikes.
- Upper limits of active repping heavies and point bonuses.
- bleed out time mechanics/effects from explosive/extreme damage.
- Are the rumors of double tapping dead bodies true? (post #27: likely, ongoing...)
- map height exploitations
- anything else...?
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Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.12 18:02:00 -
[2] - Quote
Reserved... |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.12 18:02:00 -
[3] - Quote
Reserved... |
Seed Dren
L.O.T.I.S. Legacy Rising
10
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Posted - 2013.02.12 19:40:00 -
[4] - Quote
Sounds intersting but with cap reset it'll have to wait till I'm capped. Also are you willing to share the findings if I help you? |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.12 19:50:00 -
[5] - Quote
Seed Dren wrote:Sounds intersting but with cap reset it'll have to wait till I'm capped. Also are you willing to share the findings if I help you?
It resets tomorrow, so if you aren't done tonight, you won't be done tomorrow. Anyway, all help would be appreciated, and anything that is discovered will be shared. |
Denak Kalamari
CrimeWave Syndicate
80
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Posted - 2013.02.12 20:09:00 -
[6] - Quote
This would actually be quite interesting, count me in. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
175
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Posted - 2013.02.12 20:15:00 -
[7] - Quote
Im down for this. |
ZiwZih
Tritan-Industries Legacy Rising
54
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Posted - 2013.02.12 20:22:00 -
[8] - Quote
Excellent initiative, good luck! |
Mithridates VI
New Eden Research Foundation
164
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Posted - 2013.02.12 20:25:00 -
[9] - Quote
Random research is pretty much all I'm doing, even when the cap's on. It's not the way to go if you care about your KDR. I have to run a real match every few research ones to keep my KDR at 1. The amount of hate mail I've got for trying to fly upside-down, experimenting with weapons outside of their intended uses, flying low and using upwards momentum to try and park on buildings above the flight ceiling, testing driving headfirst into glitchy map mesh...
I'll keep this thread in mind when I'm looking for ideas or a place to report the results of experiments.
Might park a dropship on the red line and jump between seats to see if I'm detected individually, which would suggest a slight delay in timer between the first to cross the line and the last. I know that once I jump out of the ship, I have the same timer.
Will also see how much work it is to take stats on team WP distribution compared to rewards. |
Vaerana Myshtana
ScIdama Endless Renaissance
202
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Posted - 2013.02.12 20:37:00 -
[10] - Quote
Sounds good to me. |
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.02.12 21:05:00 -
[11] - Quote
You should set up a public chat room that anyone can join if they want to help with this. Make sure to post the name in this thread, . |
Rhuvian Marccus
Deep Space Republic
25
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Posted - 2013.02.12 21:09:00 -
[12] - Quote
BMSTUBBY wrote:You should set up a public chat room that anyone can join if they want to help with this. Make sure to post the name in this thread, .
Actually that is a good idea. Also I'm down for pitching in with this. |
Mithridates VI
New Eden Research Foundation
164
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Posted - 2013.02.12 21:11:00 -
[13] - Quote
Suggestion for chat channel name: STAND BACK, WE'RE DOING SCIENCE. Are apostrophes/spaces allowed in a channel name? |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.12 21:17:00 -
[14] - Quote
Mithridates VI wrote:Suggestion for chat channel name: STAND BACK, WE'RE DOING SCIENCE. Are apostrophes/spaces allowed in a channel name?
I'm against making people type long names with their controller. I started 'Omni Labs' for testing anything and everything. |
Mithridates VI
New Eden Research Foundation
164
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Posted - 2013.02.12 21:21:00 -
[15] - Quote
Yeah, that's reasonable. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
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Posted - 2013.02.12 21:47:00 -
[16] - Quote
Beren Hurin wrote:Mithridates VI wrote:Suggestion for chat channel name: STAND BACK, WE'RE DOING SCIENCE. Are apostrophes/spaces allowed in a channel name? I'm against making people type long names with their controller. I started 'Omni Labs' for testing anything and everything.
I will pass the word along. |
Sontie
VENGEANCE FOR HIRE
95
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Posted - 2013.02.12 22:48:00 -
[17] - Quote
I'll be joining you. Probably will be using an alt for things that require lots of deaths on my part. My alt specializes in scanning sooooo. |
Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.02.12 22:50:00 -
[18] - Quote
Yo Beren I'll help you out with some LAV and Dropship test fittings.
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Rasputin La'Gar
Tritan-Industries Legacy Rising
28
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Posted - 2013.02.13 03:30:00 -
[19] - Quote
If you see a triage-bro redberry standing over a dead body and kill him, point you cross hair at the dead body and it'll be red. I assume it's the same even if their triage is nowhere near them. So I can confirm the "double tap" thing, if that's what you meant.
I've been wanting to explore the height of maps as well and see where I can place my dropship, but the urge to madly fly around and eventually crash is sometimes too much.
Quote: Redzone timers? Are they on individual people when in vehicles vs. people?
Individual people. If I'm in a buddy's LAV and he redzones, the time doesn't change when I get out and run back before he gets me killed. |
Seed Dren
L.O.T.I.S. Legacy Rising
10
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Posted - 2013.02.13 04:45:00 -
[20] - Quote
Beren Hurin wrote:Seed Dren wrote:Sounds intersting but with cap reset it'll have to wait till I'm capped. Also are you willing to share the findings if I help you? It resets tomorrow, so if you aren't done tonight, you won't be done tomorrow. Anyway, all help would be appreciated, and anything that is discovered will be shared.
Wow. Just wow. I havent even started to work with you and your being a troll. What I meant was that I will start helping you after I max out with the next cap. That is if you still want my help. |
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Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.13 04:51:00 -
[21] - Quote
Seed Dren wrote:Beren Hurin wrote:Seed Dren wrote:Sounds intersting but with cap reset it'll have to wait till I'm capped. Also are you willing to share the findings if I help you? It resets tomorrow, so if you aren't done tonight, you won't be done tomorrow. Anyway, all help would be appreciated, and anything that is discovered will be shared. Wow. Just wow. I havent even started to work with you and your being a troll. What I meant was that I will start helping you after I max out with the next cap. That is if you still want my help.
Not sure what I said that could be construed as trolling, but you looked new so I thought you didn't know about the cap reset, but yeah we will all be grinding for the next few days so likely no experimenting. Nothing happened tonight I just wasted isk on missile turret HAVs hoping they wouldn't be as broken for me. And I'm not sure how much more welcoming I can get than "all help is appreciated". I mean I'd offer to pay people but...yeah right! |
Seed Dren
L.O.T.I.S. Legacy Rising
10
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Posted - 2013.02.13 05:19:00 -
[22] - Quote
Lol no pay is necessary. Just the satisfaction of knowing the odds and ends of dust phisics is enough for me. I'm might be on in an hour or so. Hit me up if your up. |
Mithridates VI
New Eden Research Foundation
164
|
Posted - 2013.02.13 05:24:00 -
[23] - Quote
Will update this post with dropship flight ceiling tests.
Ashlands, no afterburners: Can get dropship into spawn area of friendly MCC but not on top of the MCC. Enemy MCC is beyond aerial unit red line, which you qualify for while a certain distance from the ground (a few metres above the ground and your dropship qualifies for the ground-unit red line). I'll try and land inside enemy MCC later, though.
Manus Peak, afterburners: Parked on top of friendly MCC. Sniped from there. |
Seed Dren
L.O.T.I.S. Legacy Rising
10
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Posted - 2013.02.13 05:49:00 -
[24] - Quote
Lol no pay is necessary. Just the satisfaction of knowing the odds and ends of dust phisics is enough for me. I'm might be on in an hour or so. Hit me up if your up.
Sorry double post. |
Rasputin La'Gar
Tritan-Industries Legacy Rising
28
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Posted - 2013.02.13 22:16:00 -
[25] - Quote
This is interesting. I saw some guys (or at least I think) order an LAV, hop on a elevated pipe, then jump on the actual ship when it came. I'll be trying this soon |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.13 23:29:00 -
[26] - Quote
I did about .75 mill worth of research to confirm that there seems to be no way to input the turret of a HAV inside the passenger area of a dropship. I don't think we will see tanks attached to anything other than an RDV. In spite of people being able to be sniped in them, dropships seem to one giant collidable structure. |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.13 23:41:00 -
[27] - Quote
Also, I think I can confirm with about 70% certainty that you can force a bleed out on an enemy body. Not sure if weapon damage type matters, and haven't personally experienced it. |
Rhuvian Marccus
Deep Space Republic
25
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Posted - 2013.02.13 23:48:00 -
[28] - Quote
Beren Hurin wrote:Also, I think I can confirm with about 70% certainty that you can force a bleed out on an enemy body. Not sure if weapon damage type matters, and haven't personally experienced it.
I can confirm this. Both been the perpetrator and victim. |
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