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241. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
manboar thunder fist wrote: I still go 30+ with a neutron blaster madrugar and kill several gunnlogi and other madrugar in the process. These less skilled tankers just want an instakill OP weapon. Well guess what, the time of being a 1 man deat...
- by Benjamin Ciscko - at 2014.07.02 21:44:00
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242. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Zatara Rought wrote: Until CCP gives a definitive statement about what the purpose of large blaster turrets are, I feel like I can't assert that LBT's need less dispersion (whether through a skill or some other way). I spoke with a couple other...
- by Benjamin Ciscko - at 2014.07.01 18:10:00
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243. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Shadow of War88 wrote: Benjamin Ciscko wrote: Shadow of War88 wrote: Benjamin Ciscko wrote: Changes I would like to see A passive skill for tighter dispersion and/or nonstupid dispersion decay The rail range buffed and heat build up bu...
- by Benjamin Ciscko - at 2014.06.30 17:49:00
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244. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Tebu Gan wrote: Shadow of War88 wrote: Proper compromise is required to achieve a sensible solution. Blaster dispersion tightened or removed, and RoF given back to the rails. OMG no, why don't you get it. Rails are fine and sure disp...
- by Benjamin Ciscko - at 2014.06.30 17:49:00
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245. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Shadow of War88 wrote: Benjamin Ciscko wrote: Changes I would like to see A passive skill for tighter dispersion and/or nonstupid dispersion decay The rail range buffed and heat build up buffed so that it can fire 5 consecutive shots without...
- by Benjamin Ciscko - at 2014.06.29 22:36:00
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246. {seriously} The vehicle life cycle - in Feedback/Requests [original thread]
Changes I would like to see A passive skill for tighter dispersion and/or nonstupid dispersion decay The rail range buffed and heat build up buffed so that it can fire 5 consecutive shots without overheat
- by Benjamin Ciscko - at 2014.06.29 21:55:00
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247. Where's my Federation Reps? - in Feedback/Requests [original thread]
True Adamance wrote: Roger Cordill wrote: There's a ton of vehicle specific things missing in the faction store, or it's just broken (Federation Maddy is quite literally a AUR one, but with a new name). There's no modules, no specialist turr...
- by Benjamin Ciscko - at 2014.06.29 21:31:00
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248. My 1987 Toyota Tercel had a lock - in Feedback/Requests [original thread]
Soraya Xel wrote: Probably because we're in a game where weapons turrets and such can be hacked anyways. And it's a strategic team game where you're supposed to work with your allies, not against them. And the vehicle locking that they put in,...
- by Benjamin Ciscko - at 2014.06.28 22:42:00
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249. Idea for OP tankers / drop ships - in Feedback/Requests [original thread]
Kallas Hallytyr wrote: See this thread which is talking about buffing Installations so they're no longer a joke/WP farm. As an ADS pilot on my main, I'd like to see Installations become key points on the battlefield, though we do need to mak...
- by Benjamin Ciscko - at 2014.06.28 21:51:00
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250. [SUGGESTION] Remove the ability for heavy frames to drive vehicles - in Feedback/Requests [original thread]
True Adamance wrote: General12912 wrote: The title says it all. This includes all suits that are in the heavy frame catergory. That means Sentinels, Commandos and the basic Heavy Frame. There are some issues with these kinds of suits being a...
- by Benjamin Ciscko - at 2014.06.26 22:11:00
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251. [Idea] Give the assault 2 primary slots and delete commandos - in Feedback/Requests [original thread]
CCP Rattati wrote: DUST 514 No double grenades No double weapon assault Not removing Commandos I replied to a topic like this before, let's all remember these definitive answers. But Four Core Locus grenades was so appealing.
- by Benjamin Ciscko - at 2014.06.25 00:26:00
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252. Large Missiles Turrets Re-balance - in Feedback/Requests [original thread]
Hawkin P wrote: Large missile turrets need serious re-balancing. They need to be able to angle down further then the current limits allow. They shouldn't be able to 1 shot a tanked Madruger, but also shouldn't take so long to reload. They need ...
- by Benjamin Ciscko - at 2014.06.24 16:21:00
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253. Killstreak WP - in Feedback/Requests [original thread]
Boot Booter wrote: This game would be much more fun and rewarding to assaults / slayers with killstreak WP. 3 kills in a row = 10 WP 5 kills in a row = 50 WP 10 kills in a row = 200 WP 20 kills in a row = 500 WP Just throwing numbers out...
- by Benjamin Ciscko - at 2014.06.24 00:49:00
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254. Fixing Tanks Part 1 Turrets - in Feedback/Requests [original thread]
Turrets Large Missile Turrets -Increase splash radius to 2.0m (currently it's splash radius is smaller than a flaylock) -Decrease missile spread, currently it is awful at range due to missiles not being tight enough to hit anything at range (ra...
- by Benjamin Ciscko - at 2014.06.22 16:05:00
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255. large railguns were needed too hard - in Feedback/Requests [original thread]
True Adamance wrote: Alena Ventrallis wrote: The damage mod Nerf was good. The ROF Nerf was alright. The damage Nerf was too much. Bring the damage back. The damage mod Nerf was plenty to stop cheap glass cannons. Now the only reason rails a...
- by Benjamin Ciscko - at 2014.06.21 02:17:00
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256. suggestion lp store - in Feedback/Requests [original thread]
iKILLu osborne wrote: Skullmiser Vulcansu wrote: Is specialist gear not incentive? considering i have the skill level to use all the things in cal store no it isn't incentive(even though they are cheaper) and let me tell you why cause when...
- by Benjamin Ciscko - at 2014.06.20 18:56:00
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257. large railguns were needed too hard - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: Railgun is awesome now. Take the time to line up your shots. Don't rely on DPS anymore. Fit for tank, not gank. Outlasting the enemy is absolutely possible now with the repper nerf. It's a good time to be a railgunner....
- by Benjamin Ciscko - at 2014.06.20 18:51:00
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258. Hotfix Charlie Suggestion: Side Strafing - in Feedback/Requests [original thread]
Harpyja wrote: I think it's incredibly stupid when people just do left-right-left-right strafing, as it basically guarantees that the other person cannot hit them. Even when I'm moving my aim left and right, they always seem to cross my stream ...
- by Benjamin Ciscko - at 2014.06.20 00:13:00
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259. [Suggestion] - in Feedback/Requests [original thread]
Could you kindly replace the 1.8 Patch notes since we aren't getting any more with Hot Fix notes so I can look at all the stat changes in Game.
- by Benjamin Ciscko - at 2014.06.19 11:36:00
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260. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
My only worry for repper nerf is the sand box, Currently stacking 2 armor hardeners useless, stacking 2 plates just why? it makes you too slow now stacking reps will be pointless so have the same fit 1 Hardener 1 Repairer 1 Plate 1 Fuel injector w...
- by Benjamin Ciscko - at 2014.06.15 22:05:00
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