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1441. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
How is this thread still alive? Leukoplast for the love of god, get good. Anybody that says the HMG is godly at range PLEASE use it for a while, and them come back here and tell us about all the times you were outsniping an AR. As Taste said, i...
- by Bendtner92 - at 2013.01.19 07:49:00
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1442. [Feedback] Assault Rifles - in Feedback/Requests [original thread]
0/10. Troll too obvious. Seriously, just because someone good with the AR kills you it does not mean the AR is OP or anything.
- by Bendtner92 - at 2013.01.18 21:35:00
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1443. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
DUST Fiend wrote: Have you ever actually tried to use the Assault HMG outside of testing, in actual combat? I hate that thing. The damage is laughable, and by the time you do enough damage you tend to be getting focused down and dieing. The ra...
- by Bendtner92 - at 2013.01.18 18:45:00
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1444. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
Baal Omniscient wrote: Bendtner92 wrote: Baal Omniscient wrote: EDIT: And the optimal range is about 75 meters with the assault HMG, as I posted above. AR is at 78. Lol what? https://forums.dust514.com/default.aspx?g=posts&t=408...
- by Bendtner92 - at 2013.01.18 18:19:00
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1445. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
Baal Omniscient wrote: EDIT: And the optimal range is about 75 meters with the assault HMG, as I posted above. AR is at 78. Lol what? https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread Optimal range for the assa...
- by Bendtner92 - at 2013.01.18 18:13:00
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1446. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
Baal Omniscient wrote: Bendtner92 wrote: Lolz, the assault HMG does less damage than the regular HMG. If you truly believe that the assault HMG is better than the AR at 75 meters I don't know what to say. Besides that, I think the HMG does ...
- by Bendtner92 - at 2013.01.18 18:12:00
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1447. Why Are HMG's Are More Accurate Than AR's? - in General Discussions [original thread]
Lolz, the assault HMG does less damage than the regular HMG. If you truly believe that the assault HMG is better than the AR at 75 meters I don't know what to say. Besides that, I think the HMG does very little damage outside it's optimal range.
- by Bendtner92 - at 2013.01.18 18:07:00
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1448. Dont touch my baby. NERF or BUFF? - in General Discussions [original thread]
Disturbingly Bored wrote: Proto suits are fine, you use them for the grid/CPU/extra slots, and usually only for the random officer's gear you get. I think the current small increases in effectiveness for large increases in ISK is exactly approp...
- by Bendtner92 - at 2013.01.18 15:20:00
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1449. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
Laurent Cazaderon wrote: I never had any trouble with those weekly updates. They're meant to be pointers, notes on what is discussed in dev meetings and not full report. Also, someone mentioned how worse those forums would be if they were actua...
- by Bendtner92 - at 2013.01.17 11:43:00
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1450. [Request] Elimination of the Militia Heavy Dropsuit - in Feedback/Requests [original thread]
I'd rather they kept the milita heavy. I don't use it myself, and couldn't ever dream of using it. I just think they're so ridiculously easy to kill, so just keep them in the game.
- by Bendtner92 - at 2013.01.17 11:34:00
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1451. [Feedback / Suggestion] Heavies - in Feedback/Requests [original thread]
General Erick wrote: Type I dropsuit with +25% armor from my skill = 812 armor Type-II with 25% more shields and 25% more armor = slightly less total HP than type-I with 25% more armor. Granted, that requires more SP, but even a type-II with...
- by Bendtner92 - at 2013.01.16 21:34:00
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1452. [Feedback / Suggestion] Heavies - in Feedback/Requests [original thread]
I take it you're using the skinweave/milita? Get out of that and into the type-II as soon as possible. Heavies are fine.
- by Bendtner92 - at 2013.01.16 19:05:00
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1453. about the heavys and glue - in General Discussions [original thread]
Toyboi wrote: Bendtner92 wrote: The heavy suit needs a nerf trololol, the fail is big with that one. The standard heavy is balanced and the advanced and proto need a buff of some kind. Maybe the sudden rise of the amount of heavies has some...
- by Bendtner92 - at 2013.01.16 15:21:00
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1454. about the heavys and glue - in General Discussions [original thread]
The heavy suit needs a nerf trololol, the fail is big with that one. The standard heavy is balanced and the advanced and proto need a buff of some kind. Maybe the sudden rise of the amount of heavies has something to do with the small ambush maps.
- by Bendtner92 - at 2013.01.16 13:35:00
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1455. So I tried the laser for the first time... - in General Discussions [original thread]
@dark cloud Don't you think the laser needs to overheat faster? Right now with no skills the standard overheats after using 80% of the clip. I mean wtf is that, there might as well not be any overheat at all then. With no skills the standard sho...
- by Bendtner92 - at 2013.01.16 11:50:00
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1456. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
R F Gyro wrote: I'm unhappy that I don't have a Ferrari Is this a request that the devs spend less time improving the game and more time talking about improving the game? If so, I'm not sure I'd support it. If it is just a request for the ...
- by Bendtner92 - at 2013.01.16 10:49:00
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1457. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
R F Gyro wrote: Is this thread a troll? Far from it. A lot of people are unhappy with the amount of communication from CCP. Personally I'm dissapointed with the lack of feedback coming from them. They usually don't tell us why they change t...
- by Bendtner92 - at 2013.01.16 10:24:00
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1458. [Feedback] Dev communication is lacking, a perfect example - in Feedback/Requests [original thread]
Like others have said, you're making all these strange changes we have no idea are happening before they're implemented. If the change suck (in the case of the daily cap and grenade timer among many other things) we have to live with it for months...
- by Bendtner92 - at 2013.01.16 08:13:00
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1459. [Feedback/Request] What to do with grenades - in Feedback/Requests [original thread]
KingBabar wrote: I don't agree, just give us back the 4 sec fuse and we'll all be happy, mostly. QFT.
- by Bendtner92 - at 2013.01.16 07:36:00
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1460. Heavy discussion - in General Discussions [original thread]
No thank you. Die less? A noob in a heavy suit dies just as much as a noob in an assault suit. Limit the amount of heavies in a match? No thank you, if I skilled for heavy and I can't use it just because there's x amount of other heavies in the ...
- by Bendtner92 - at 2013.01.15 11:35:00
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