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1121. TAC AR has more range than LR? - in General Discussions [original thread]
Garrett Blacknova wrote: Might be nice to have people legitimately testing this though. Get a Laser Rifle and a Tac AR in-game on the same team, and back up while firing. See who stops hitting the target first. Or you could check the thread I...
- by Bendtner92 - at 2013.05.08 10:48:00
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1122. TAC AR has more range than LR? - in General Discussions [original thread]
WyrmHero1945 wrote: Bendtner92 wrote: There is a range thread where you guys can get your answers you know. https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread It's not fully updated yet though. Just saw it, no...
- by Bendtner92 - at 2013.05.08 07:54:00
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1123. TAC AR has more range than LR? - in General Discussions [original thread]
There is a range thread where you guys can get your answers you know. https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread It's not fully updated yet though.
- by Bendtner92 - at 2013.05.08 07:48:00
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1124. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
AR stats: Militia Assault Rifle: 38 optimal. 64 max. Assault Rifle: 38 optimal. 65 max. Breach Assault Rifle: 29 optimal. 42 max. GEK-38 Assault Rifle: 40 optimal. 68 max. GB-9 Breach Assault Rifle: 30 optimal. 44 max. GK-13 Burst Assault Ri...
- by Bendtner92 - at 2013.05.07 12:30:00
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1125. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Musta Tornius wrote: Thanks for the first bit of info Bendtner92, I've started updating the thread slowly, personally I've got forges and hmgs covered so whatever else you guys skill into please post some info! Sure thing. I'll get all the I...
- by Bendtner92 - at 2013.05.06 22:40:00
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1126. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
Updated numbers in Uprising: Exile AR: Around 40 optimal. Around 65 max. Militia SMG: Around 20 optimal. Around 40 max. Militia Shotgun: Around 5 optimal. Around 18 max.
- by Bendtner92 - at 2013.05.06 20:16:00
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1127. No merck packs back but 19,000,000 AUR for BPO is ok for CCP ?! - in General Discussions [original thread]
I'll just leave this here https://forums.dust514.com/default.aspx?g=posts&m=752378#post752378
- by Bendtner92 - at 2013.05.06 12:15:00
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1128. Scanning nerf and shield penalty - in General Discussions [original thread]
Arkena Wyrnspire wrote: Bendtner92 wrote: There are no penalties to shield extenders as of this moment. They do not give you a higher signature or anything. That's true right now, but they're intended to have a signature penalty. Maybe...
- by Bendtner92 - at 2013.05.06 07:06:00
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1129. Scanning nerf and shield penalty - in General Discussions [original thread]
There are no penalties to shield extenders as of this moment. They do not give you a higher signature or anything.
- by Bendtner92 - at 2013.05.06 07:04:00
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1130. No merck packs back but 19,000,000 AUR for BPO is ok for CCP ?! - in General Discussions [original thread]
mollerz wrote: Are you sure other AUR items didn't get an increase? That wouldn't make much sense for CCP when they constantly state their concern about their in game economy. They increased the AUR cost for everything else when they went open ...
- by Bendtner92 - at 2013.05.05 17:46:00
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1131. No merck packs back but 19,000,000 AUR for BPO is ok for CCP ?! - in General Discussions [original thread]
mollerz wrote: Flamesea wrote: mollerz wrote: here's the thing- Let's say you bought a sevr logistics BPO for 4800. Now CCP gives you 19800 for it. a profit of 15K rite!? nice.. but if you want to buy a sevr to replace the refunded one....
- by Bendtner92 - at 2013.05.05 17:24:00
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1132. Lets have a mature chat - in General Discussions [original thread]
A constructive discussion is always good. Skytt (I think it was) did some math and it will take more than 13 years to max the current skill tree (well the one in Uprising that is) with the current SP system/cap without any booster. The skill tree...
- by Bendtner92 - at 2013.05.05 13:04:00
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1133. Why are people seemingly skipping the new suits? - in General Discussions [original thread]
Iron Wolf Saber wrote: Medic 1879 wrote: Iron Wolf Saber wrote: XXfootnoteXX wrote: Iron Wolf Saber wrote: There all stats are up source http://web.ccpgamescdn.com/dust/news.control/64540/1/dust_market_items.csv from http://dust5...
- by Bendtner92 - at 2013.05.04 18:27:00
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1134. The SP system needs to be uncapped - in General Discussions [original thread]
Protoman Is God wrote: CCP needs to uncap the SP and let people actually grind out some of these skills. Boosters will actually be Boosters and reduce the time in which it takes to grind versus paying to raise the cap and gain a paid advantage ...
- by Bendtner92 - at 2013.05.04 16:42:00
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1135. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
Mr Gloo Gloo wrote: Really good, I think we have all the keys to wait for monday afternoon !!! Q : Can you confirm that TVU purchased in the market AND activated will be refund if not consume completly ? I mean, some of my mate bought a year ...
- by Bendtner92 - at 2013.05.04 15:43:00
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1136. Time to see which corps rises and which corps fall. - in General Discussions [original thread]
Deranged Disaster wrote: I want to see how much SP they will rip from us to get a prototype specialized suit. I'm guessing 5m-6m sp. We already know how much it is, and it's just around 5 million.
- by Bendtner92 - at 2013.05.04 14:16:00
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1137. New Long Awaited DevBlog Up BTW - in General Discussions [original thread]
I asked on IRC if AUR BPO gear would be refunded at the current marketprice as well. The answer was that it will, so people will get millions of AUR for all of those BPO items they bought back when they were like 100 AUR each.
- by Bendtner92 - at 2013.05.04 13:32:00
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1138. Announcement:Dev Blog: Uprising Skill Point Respec Details - in Announcement and Events [original thread]
I asked on IRC if AUR BPO gear would be refunded at the current marketprice as well. The answer was that they will, so people will get millions of AUR for all of those BPO items they bought back when they were like 100 AUR each.
- by Bendtner92 - at 2013.05.04 13:25:00
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1139. How do Racial Suit Bonuses work? - in General Discussions [original thread]
The bonuses are tied to the suits, not what race you are.
- by Bendtner92 - at 2013.05.04 12:46:00
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1140. Patch notes/Blog make no mention of AFK fix - in General Discussions [original thread]
The best AFK fix is to make a fun game. We'll see if CCP has succeeded with that with Uprising.
- by Bendtner92 - at 2013.05.03 20:16:00
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