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1101. Anyone else not happy with battlefield comms? - in General Discussions [original thread]
MAG's system. Squad members can only talk in squad chat. Squad leaders can talk in squad chat and with other squad leaders + commander. Commander can talk in squad chat, with squad leaders as well as broadcast for the entire team. This way sq...
- by Bendtner92 - at 2013.05.20 08:32:00
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1102. "Kick from match" - in General Discussions [original thread]
Laheon wrote: Bendtner92 wrote: Saying that we shouldn't have a kick function would be the same as saying all members should have access to the corp wallet. It requires the same effort from the spy - being a member. I have nothing against ...
- by Bendtner92 - at 2013.05.19 01:39:00
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1103. "Kick from match" - in General Discussions [original thread]
Saying that we shouldn't have a kick function would be the same as saying all members should have access to the corp wallet. It requires the same effort from the spy - being a member. I have nothing against metagaming, but they should have to wo...
- by Bendtner92 - at 2013.05.19 01:29:00
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1104. Caldari HAV Stealth Speed Nerf - in General Discussions [original thread]
Harpyja wrote: Kaze Eyrou wrote: https://www.google.com/search?q=78.5km Jesus, you're crying about a 2.2 METERS PER SECOND NERF? /abandon thread Lol no. It's just rather the fact that CCP is hiding stuff like this that's frustrating. The...
- by Bendtner92 - at 2013.05.19 00:50:00
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1105. US vs Euro is unplayable in PC - in General Discussions [original thread]
Deluxe Edition wrote: Bendtner92 wrote: Corp battles have always been laggier than pub matches. At least in the closed beta tournament matches, since those were also 16 vs 16. So I'm not really sure why people expected it to be better now. ...
- by Bendtner92 - at 2013.05.16 20:38:00
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1106. US vs Euro is unplayable in PC - in General Discussions [original thread]
Corp battles have always been laggier than pub matches. At least in the closed beta tournament matches, since those were also 16 vs 16. So I'm not really sure why people expected it to be better now.
- by Bendtner92 - at 2013.05.16 20:25:00
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1107. [Feedback] Suit bonuses - suggestions. - in Feedback/Requests [original thread]
Most of the current suit bonuses aren't really worth it and give almost no incentive to skill into the racial suits (mostly the Sentinel and Assault suits). I'll try to come up with some reasonable bonuses that are good enough so that you want to ...
- by Bendtner92 - at 2013.05.16 12:50:00
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1108. Plasma Cannon, Flaylock Pistol and Scrambler Rifle... - in General Discussions [original thread]
Nope.
- by Bendtner92 - at 2013.05.14 14:05:00
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1109. Today is the day - in General Discussions [original thread]
CCP FoxFour wrote: Fix for Factional Warfare battles Wait, is this fixed today? I didn't see that in the announcement post?
- by Bendtner92 - at 2013.05.14 11:24:00
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1110. Pre-emptive Merc pack P2W whine thread - in General Discussions [original thread]
As far as I know the BPOs in any of those packs are not higher than standard (if even standard, and not just militia). CCP would be very stupid if they ever brought in BPOs of advanced or proto gear.
- by Bendtner92 - at 2013.05.13 10:11:00
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1111. Game Breaking Strategies - in General Discussions [original thread]
Aeon Amadi wrote: Again, trying to change the argument to plug your playstyle so you can break the game some more. I'll simplify it for you since you're obviously not gathering basic math skills. 0.4 more damage = slight buff. 5% less dispers...
- by Bendtner92 - at 2013.05.13 09:31:00
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1112. Game Breaking Strategies - in General Discussions [original thread]
Aeon Amadi wrote: Now that the HMG damage has been buffed -beyond- what it was in Chromosome (range I could understand but damage?) I'll let everyone in on a little secret considering we just got ROFLStomped by it. This is what you said in th...
- by Bendtner92 - at 2013.05.13 09:23:00
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1113. Game Breaking Strategies - in General Discussions [original thread]
Are you just dumb Aeon? I've just said the HMG did 17.6 damage last build including the same 10% bonus every weapon just received. How is 0.4 more damage a major buff? And range is lower than last build as well https://forums.dust514.com/defau...
- by Bendtner92 - at 2013.05.13 09:11:00
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1114. Game Breaking Strategies - in General Discussions [original thread]
Aeon Amadi wrote: Bendtner92 wrote: The HMG does about the same damage as last build. Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage. And the Imperfects come to the rescue of thei...
- by Bendtner92 - at 2013.05.13 09:06:00
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1115. Game Breaking Strategies - in General Discussions [original thread]
The HMG does about the same damage as last build. Last build the HMG did 17.6 damage (including the 10% bonus from Weaponry). Now the HMG does 18.0 damage.
- by Bendtner92 - at 2013.05.13 09:02:00
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1116. Sticky:[GUIDE] Weapon Ranges & Optimals (Proto HMGs added) - in Rookie Training Grounds [original thread]
If you want numbers on the two Officer Assault Rifles they're the same as the Duvolle Assault Rifle. So Krin's SIN-11 Assault Rifle: 42 optimal. 71 max. Balac's GAR-21 Assault Rifle: 42 optimal. 71 max.
- by Bendtner92 - at 2013.05.12 09:27:00
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1117. Idea on how to balance logis - in General Discussions [original thread]
Jack McReady wrote: typical CoD514 IMP comment with no clue. You wont get support when the logi dies in the process of slowboating behind an assault. That's funny considering I would consider to still use the Logi suits if they were like wha...
- by Bendtner92 - at 2013.05.10 12:03:00
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1118. Idea on how to balance logis - in General Discussions [original thread]
Cat Merc wrote: Bendtner92 wrote: Dumb ideas. Logis should just get less high and low slots than Assaults, not more slots. Logis need to be able to shield themselves to traverse the battlefield and pick up wounded people, supply them ammo...
- by Bendtner92 - at 2013.05.10 11:57:00
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1119. Idea on how to balance logis - in General Discussions [original thread]
Dumb ideas. Logis should just get less high and low slots than Assaults, not more slots.
- by Bendtner92 - at 2013.05.10 11:50:00
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1120. TAC AR has more range than LR? - in General Discussions [original thread]
Jason Pearson wrote: You're an idiot mate, the Assault Rifle hasn't received a nerf. If you're on about the Sharpshooter removal, that was not an "Assault Rifle Nerf", it was a range nerf for all weapons, so the AR is still one of the best weap...
- by Bendtner92 - at 2013.05.08 11:21:00
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