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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Keyser Soze VerbalKint
IMPSwarm Negative-Feedback
398
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Posted - 2013.06.20 15:06:00 -
[1] - Quote
So i was addressing NF's current state of PC in this thread and got off onto a tangent
https://forums.dust514.com/default.aspx?g=posts&m=962055#post962055
I realized that aside from the Timer mechanics one of the biggest issue right now is generating ISK for PC.
Direct ISK transfer is half the solution to this, the other is direct ITEM transfer.
Once we have these 2 things players can start liquidating their Loot for ISK without introducing a second ISK faucet since the ISK isn't being created but transferred.
The question becomes is the current loot table numbers enough? Too much and the market value of loot tanks, too little and it may be too pricey to compete with the NPC market (with exception to officer gear). This would have an immediate impact on PC loot that isn't shared in the corp hanger or the corpmates simply don't want and have hopefully an instant impact on Pub play as loot now becomes a secondary revenue source.
So if True Grit is reading this: please get ITEM transfer in Soon no Gäó
What is everyone thoughts on this, I remember a post very long ago about someone wanting to create this very service and utilize the storefront as a way of also generating loans for its "members"
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Jungian
Ahrendee Mercenaries Omega Commission
60
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Posted - 2013.06.20 15:09:00 -
[2] - Quote
Keyser Soze VerbalKint wrote:So i was addressing NF's current state of PC in this thread and got off onto a tangent https://forums.dust514.com/default.aspx?g=posts&m=962055#post962055I realized that aside from the Timer mechanics one of the biggest issue right now is generating ISK for PC. Direct ISK transfer is half the solution to this, the other is direct ITEM transfer. Once we have these 2 things players can start liquidating their Loot for ISK without introducing a second ISK faucet since the ISK isn't being created but transferred. The question becomes is the current loot table numbers enough? Too much and the market value of loot tanks, too little and it may be too pricey to compete with the NPC market (with exception to officer gear). This would have an immediate impact on PC loot that isn't shared in the corp hanger or the corpmates simply don't want and have hopefully an instant impact on Pub play as loot now becomes a secondary revenue source. So if True Grit is reading this: please get ITEM transfer in Soon no Gäó What is everyone thoughts on this, I remember a post very long ago about someone wanting to create this very service and utilize the storefront as a way of also generating loans for its "members"
+528491 I really hope item transfer comes sooner than later. |
Jin Robot
Foxhound Corporation General Tso's Alliance
934
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Posted - 2013.06.20 15:11:00 -
[3] - Quote
It is a vital feature, although it is a delicate balance and must not be rushed. But hopefully it will be soon and not rushed. |
Dao Ferret
BetaMax. CRONOS.
72
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Posted - 2013.06.20 15:12:00 -
[4] - Quote
Trade ability would be nice ... Contract ability would be awesome.
WTS: 1x Thale's Sniper Rifle for 100k ISK (+1 Thale's Sniper Rifle)
Oh the QQ from people not reading Contracts before accepting them would overflow the forums. |
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CCP FoxFour
C C P C C P Alliance
24260
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Posted - 2013.06.20 15:53:00 -
[5] - Quote
Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (vacations soon mean just going for low hanging fruit), matchmaking, how you join a battle, iterating on planetary conquest so that it is more profitable and you can get fights quicker. |
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Shadow heat
Seykal Expeditionary Group Minmatar Republic
76
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Posted - 2013.06.20 15:58:00 -
[6] - Quote
CCP FoxFour wrote:Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (vacations soon mean just going for low hanging fruit), matchmaking, how you join a battle, iterating on planetary conquest so that it is more profitable and you can get fights quicker.
Vacations ? But, but... Boat Festival.... Rapid Fire Updates...summer .. Rapid Updates ...finishing the game...HELP!! |
Bendtner92
Imperfects Negative-Feedback
610
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Posted - 2013.06.20 16:00:00 -
[7] - Quote
CCP FoxFour wrote:Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (vacations soon mean just going for low hanging fruit), matchmaking, how you join a battle, iterating on planetary conquest so that it is more profitable and you can get fights quicker. When you decide to implement item trading don't forget to fix the loot payouts in PC as well |
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CCP FoxFour
C C P C C P Alliance
24262
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Posted - 2013.06.20 16:02:00 -
[8] - Quote
Shadow heat wrote:CCP FoxFour wrote:Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (vacations soon mean just going for low hanging fruit), matchmaking, how you join a battle, iterating on planetary conquest so that it is more profitable and you can get fights quicker. Vacations ? But, but... Boat Festival.... Rapid Fire Updates...summer .. Rapid Updates ...finishing the game...HELP!!
That doesn't mean we are not working or releasing rapid fire updates. Actually the rapid fire updates are awesome and mean during the summer vacation time in Iceland we can nail lots of smaller things and push them out without having to wait for the next big release. Should be a fun summer! :D I don't go anywhere until the end of August, so you all get to put up with me until then. |
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CCP FoxFour
C C P C C P Alliance
24262
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Posted - 2013.06.20 16:02:00 -
[9] - Quote
Bendtner92 wrote:CCP FoxFour wrote:Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (vacations soon mean just going for low hanging fruit), matchmaking, how you join a battle, iterating on planetary conquest so that it is more profitable and you can get fights quicker. When you decide to implement item trading don't forget to fix the loot payouts in PC as well
What's broken with them? |
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TheAmazing FIyingPig
Mikramurka Shock Troop Minmatar Republic
0
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Posted - 2013.06.20 16:03:00 -
[10] - Quote
CCP FoxFour wrote:Shadow heat wrote:CCP FoxFour wrote:Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (vacations soon mean just going for low hanging fruit), matchmaking, how you join a battle, iterating on planetary conquest so that it is more profitable and you can get fights quicker. Vacations ? But, but... Boat Festival.... Rapid Fire Updates...summer .. Rapid Updates ...finishing the game...HELP!! That doesn't mean we are not working or releasing rapid fire updates. Actually the rapid fire updates are awesome and mean during the summer vacation time in Iceland we can nail lots of smaller things and push them out without having to wait for the next big release. Should be a fun summer! :D I don't go anywhere until the end of August, so you all get to put up with me until then.
Of foxxy your so cute, still trolling. |
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Bendtner92
Imperfects Negative-Feedback
610
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Posted - 2013.06.20 16:06:00 -
[11] - Quote
CCP FoxFour wrote:Bendtner92 wrote:CCP FoxFour wrote:Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (vacations soon mean just going for low hanging fruit), matchmaking, how you join a battle, iterating on planetary conquest so that it is more profitable and you can get fights quicker. When you decide to implement item trading don't forget to fix the loot payouts in PC as well What's broken with them? As far as I can tell you only get about a quarter of what you're supposed to get.
Thread here https://forums.dust514.com/default.aspx?g=posts&m=921307#post921307 |
GeneralButtNaked
ZionTCD
470
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Posted - 2013.06.20 16:29:00 -
[12] - Quote
CCP FoxFour wrote:Item transferring, or trading, is something we have been thinking about.
The fact that item trading is still not in the game is a huge issue for me. I am quite frankly amazed that it hasn't shown up yet.
I remember back in January or February I asked about if there was anything more important than that and the response from a Dev was that it was being worked on, or on the roadmap. That was at least five months ago, so I wonder what changed.
Giving out useless loot to players is a constant reminder that this game is still a long way from being a real MMO.
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CCP FoxFour
C C P C C P Alliance
24266
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Posted - 2013.06.20 16:29:00 -
[13] - Quote
TheAmazing FIyingPig wrote:CCP FoxFour wrote:Shadow heat wrote:CCP FoxFour wrote:Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (vacations soon mean just going for low hanging fruit), matchmaking, how you join a battle, iterating on planetary conquest so that it is more profitable and you can get fights quicker. Vacations ? But, but... Boat Festival.... Rapid Fire Updates...summer .. Rapid Updates ...finishing the game...HELP!! That doesn't mean we are not working or releasing rapid fire updates. Actually the rapid fire updates are awesome and mean during the summer vacation time in Iceland we can nail lots of smaller things and push them out without having to wait for the next big release. Should be a fun summer! :D I don't go anywhere until the end of August, so you all get to put up with me until then. Of foxxy your so cute, still trolling.
you're*
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Maken Tosch
DUST University Ivy League
2762
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Posted - 2013.06.20 16:32:00 -
[14] - Quote
I would love to do some trading. I got a crap ton of stuff I don't need. |
GeneralButtNaked
ZionTCD
470
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Posted - 2013.06.20 16:36:00 -
[15] - Quote
Actually, I don't know why the thread was locked, but here is a reply from Eterne in February where he says it is definitely coming(post #8)
https://forums.dust514.com/default.aspx?g=posts&t=59956
Followed up by Eterne promising to be better with getting information out(post #11)
I love the circular nature of this place.
Going back and reading a post from back then making the same promises currently being flung about to calm the rioting fanbase is very discouraging. Although it does make me glad that I haven't wasted any more money on this.
Get your act together CCP. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
180
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Posted - 2013.06.20 16:38:00 -
[16] - Quote
Maken Tosch wrote:I would love to do some trading. I got a crap ton of stuff I don't need.
I've a small stockpile of thales that some red line sniper would probably want. |
Telcontar Dunedain
Imperfects Negative-Feedback
474
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Posted - 2013.06.20 16:44:00 -
[17] - Quote
CCP FoxFour wrote:Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (vacations soon mean just going for low hanging fruit), matchmaking, how you join a battle, iterating on planetary conquest so that it is more profitable and you can get fights quicker.
1 - I'm unclear why this very fundamental part of an mmo, particularly one related to eve is so low on the list that you are still designing it at this late date.
2 - I don't support buffing PC rewards in the current design with it's passive ISK generation and very tedious timer based gameplay.
I think you are just handing out candy for putting up with bad mechanics.
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Alldin Kan
Imperfects Negative-Feedback
288
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Posted - 2013.06.20 16:50:00 -
[18] - Quote
CCP FoxFour wrote:Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (vacations soon mean just going for low hanging fruit), matchmaking, how you join a battle, iterating on planetary conquest so that it is more profitable and you can get fights quicker.
These are nice and all but I'm pretty sure that having item trading is VERY important for an "MMO". |
Beren Hurin
OMNI Endeavors
531
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Posted - 2013.06.20 16:58:00 -
[19] - Quote
You guys know that WHEN you allow p2p trading the profitability of PC will drastically change as traded items will mean you can cash out your salvage much easier? |
Draxus Prime
BurgezzE.T.F
719
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Posted - 2013.06.20 17:28:00 -
[20] - Quote
Cyrius Li-Moody wrote:Maken Tosch wrote:I would love to do some trading. I got a crap ton of stuff I don't need. I've a small stockpile of thales that some red line sniper would probably want. ill trade u for my balacs |
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Disturbingly Bored
The Strontium Asylum
294
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Posted - 2013.06.20 19:01:00 -
[21] - Quote
Telcontar Dunedain wrote:CCP FoxFour wrote:Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (vacations soon mean just going for low hanging fruit), matchmaking, how you join a battle, iterating on planetary conquest so that it is more profitable and you can get fights quicker. 1 - (ITEM TRADING) I'm unclear why this very fundamental part of an mmo, particularly one related to eve, is so low on the list that you are still designing it at this late date. 2 - I don't support buffing PC rewards in the current design with it's passive ISK generation and very tedious timer based gameplay. I think you are just handing out candy for putting up with bad mechanics. Edit- the one area that I could see "buffing" in PC right now is actually the salvage for the winning team. This would reward fighting and destruction and not more passive farming.
I agree with this 100%. Trading before starmap, folks. +1 |
Telcontar Dunedain
Imperfects Negative-Feedback
476
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Posted - 2013.06.20 20:10:00 -
[22] - Quote
GeneralButtNaked wrote:Actually, I don't know why the thread was locked, but here is a reply from Eterne in February where he says it is definitely coming(post #8) https://forums.dust514.com/default.aspx?g=posts&t=59956Followed up by Eterne promising to be better with getting information out(post #11) I love the circular nature of this place. Going back and reading a post from back then making the same promises currently being flung about to calm the rioting fanbase is very discouraging. Although it does make me glad that I haven't wasted any more money on this. Get your act together CCP.
CCP is mindnumbingly bad.
I don't blame either Eterne or Nullarbor/Foxfour for this.
I'm just stunned that management can't manage it's way to delivering such a fundamental core feature. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
173
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Posted - 2013.06.20 21:31:00 -
[23] - Quote
I was shocked when item trading/selling wasn't introduced with Uprising. |
Wombat in combat
Internal Error. Negative-Feedback
37
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Posted - 2013.06.20 22:09:00 -
[24] - Quote
+1 for item trading. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
3
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Posted - 2013.06.20 22:24:00 -
[25] - Quote
Another Heavy SOB wrote:I was shocked when item trading/selling wasn't introduced with Uprising.
Yeah it was a kik in the gonads, but it is coming soon. For reals this time. |
Mobius Wyvern
BetaMax. CRONOS.
2023
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Posted - 2013.06.20 22:50:00 -
[26] - Quote
So, you guys planning on making up your minds?
"Core gameplay" or a player market? I see the same people saying both should be "highest priority". |
GeneralButtNaked
ZionTCD
480
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Posted - 2013.06.20 23:04:00 -
[27] - Quote
Mobius Wyvern wrote:So, you guys planning on making up your minds?
"Core gameplay" or a player market? I see the same people saying both should be "highest priority".
I think they should have gotten the player market in before they screwed up the core gameplay.
But thats just me. |
Telcontar Dunedain
Imperfects Negative-Feedback
478
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Posted - 2013.06.20 23:29:00 -
[28] - Quote
Mobius Wyvern wrote:So, you guys planning on making up your minds?
"Core gameplay" or a player market? I see the same people saying both should be "highest priority".
Right because there is only 1 dev working on Dust514 and he takes 6 months to make anything we ask for... |
Disturbingly Bored
The Strontium Asylum
294
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Posted - 2013.06.20 23:37:00 -
[29] - Quote
Mobius Wyvern wrote:So, you guys planning on making up your minds?
"Core gameplay" or a player market? I see the same people saying both should be "highest priority".
"Simple player to player trading" will do.
The full-fledged market can wait until after core gameplay. But simple trading is a must. |
Beren Hurin
OMNI Endeavors
533
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Posted - 2013.06.21 11:26:00 -
[30] - Quote
One problem I imagine may be difficult with designing a trading system:
Lets say that we get salvage based on a percentage of what we destroy. Now if there are officer weapons or rare salvage items out there, and they aren't listed on the market, but must be traded, how does the game see their value in relation to the 'destroyed' aspect?
There was a broken mechanic in Eve where people raised the market value of a low trade volume good, which then raised the game's understanding of its average trade price. Players were then rewarded like 100x more than what they should have been because the game thought that something which was really relatively worthless was actually expensive thereby thinking that a lot was destroyed. |
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