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921. Thanks to CCP for fixing PC! (from the ANZACs) - in General Discussions [original thread]
Parson Atreides wrote: CCP FoxFour wrote: Glad you are enjoying it! Have you been using clone starter packs? If so how do you feel about the 100 clone size? Price is too low for any corp that has a decently-sized wallet. During the LoI v...
- by Bendtner92 - at 2013.07.26 12:32:00
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922. Passive SP should be on for all characters - in General Discussions [original thread]
We asked about this when they removed passive SP from all your characters, but they didn't give any reason at all for it. I especially requested it back, but there were no response on that.
- by Bendtner92 - at 2013.07.26 12:11:00
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923. Thanks to CCP for fixing PC! (from the ANZACs) - in General Discussions [original thread]
CCP FoxFour wrote: Glad you are enjoying it! Have you been using clone starter packs? If so how do you feel about the 100 clone size? I know you didn't ask me, but I think they should be raised to 120-130 clones
- by Bendtner92 - at 2013.07.26 12:00:00
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924. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Lance 2ballzStrong wrote: bu...but you mean the current bonus to reload time and feedback dmg isn't helping the suit? i just had to lol... maybe another suit will have a bonus like the one you mentioned. To be fair though, a lot of the sui...
- by Bendtner92 - at 2013.07.25 21:39:00
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925. Played 50 matches with the Heavy and the HMG - in Feedback/Requests [original thread]
Explosives are a hard counter to armor, and are therefore a good counter to Heavies/Sentinels due to their high armor (though they also have high shield to go with that armor). This should NOT be changed, although if explosives are really meant to...
- by Bendtner92 - at 2013.07.25 21:19:00
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926. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
Azri Sarum wrote: Do we really want installations on the map that are more important than the objectives? It would be a little odd, and i think potentially difficult for a new player to figure out. If a skirmish match stopped being about the po...
- by Bendtner92 - at 2013.07.25 07:15:00
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927. smexy gorillarape goes 377/1 with 18,890 WP. I smell boosting!!!!! - in General Discussions [original thread]
Deluxe Edition wrote: what game mode has 377 clones even available?I would take 3 to do this.... someone rezzing the alt over and ver and over again. You don't lose clones if you get revived.
- by Bendtner92 - at 2013.07.24 18:15:00
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928. -Practice what you preach - in General Discussions [original thread]
Deluxe Edition wrote: I love how the HTFU crowd are the people who can't manage to take a single point in PC matches, or spend most of their time in the negative side of k/d ratios in pubs. They obviously understand game mechanics.
- by Bendtner92 - at 2013.07.24 18:11:00
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929. Time for EON's farmville 2.0 - in The War Room [original thread]
Jason Pearson wrote: PC got boring, it also got boring listening to bare randoms on the forum talking about our blue donut, we took our land and expected fights, but nobody came for us, when they did they were all US corps. But EoN, you got yo...
- by Bendtner92 - at 2013.07.24 16:03:00
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930. An argument for a re-spec (From someone who has his stuff in the right place) - in General Discussions [original thread]
PsychoLogiKal PsyDrei wrote: It says 1.4 AND 1.5 for vehicle updates read again. So i stand corrected as in its ALSO in 1.5 not JUST 1.4 Also in your quote i Like how you left out the preceeding line that stated they would be in 1.4 as well.....
- by Bendtner92 - at 2013.07.24 10:10:00
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931. 1.3 patch notes are up - in General Discussions [original thread]
CCP Wolfman wrote: The updated collision system will push infantry to the side of the vehicle rather than just pushing them along in front of it. The vehicle will be able to carry on going. Now you will have to be going very fast to do serious ...
- by Bendtner92 - at 2013.07.24 10:07:00
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932. An argument for a re-spec (From someone who has his stuff in the right place) - in General Discussions [original thread]
PsychoLogiKal PsyDrei wrote: Aero Yassavi wrote: That said, the wording of the vehicle overhaul they are doing around Uprising 1.5 does sound like it is going to warrant another optional respec. You are the second person today I've had t...
- by Bendtner92 - at 2013.07.24 10:04:00
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933. The respec issue - in General Discussions [original thread]
Malkai Inos wrote: Bendtner92 wrote: Yay for respecs. Signed by someone pretty satisfied with what he's skilled into. Yay for reading the OP to realize that this is against respecs. I know the OP is against respecs? I'm just saying th...
- by Bendtner92 - at 2013.07.24 10:01:00
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934. The respec issue - in General Discussions [original thread]
Yay for respecs. Signed by someone pretty satisfied with what he's skilled into.
- by Bendtner92 - at 2013.07.24 09:57:00
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935. An argument for a re-spec (From someone who has his stuff in the right place) - in General Discussions [original thread]
They said no more resets unless something catastrophic happens. They have not said this about respecs, although they did kind of say the recent respec was a one-time deal. This game should have respecs in some sort of way though.
- by Bendtner92 - at 2013.07.24 09:44:00
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936. What will the Cal Logi players do after 1.3? - in General Discussions [original thread]
I'll say it again, but the Caldari Logi just needs a low slot removed and nothing else. No CPU reduction is needed. The Amarr and Caldari Logi are meant to be combat logis while the Gallente and Minmatar Logi are less combat oriented. Please get...
- by Bendtner92 - at 2013.07.24 09:08:00
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937. Damage Module + Weapon Proficiency - in General Discussions [original thread]
Nitrobeacon wrote: Same thing is if you have.. say a natural 10% resistance on vehicles, your first Voltaic armour resistance module will have 87% efficacy. Not true. Although the module wouldn't have 100% efficiency per say, but that is not...
- by Bendtner92 - at 2013.07.23 15:41:00
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938. Damage Module + Weapon Proficiency - in General Discussions [original thread]
Nitrobeacon wrote: Say you have 3 Damage Modules + Assault Rifle Proficiency 5. Why does your first Damage module receives 87% efficacy, second receive 57%, third 28%. That's right, instead of adding a third damage module on say.. an Assault GK...
- by Bendtner92 - at 2013.07.23 15:33:00
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939. Cal Logi gets a bigger nerf than we thought - in General Discussions [original thread]
Sana Rayya wrote: I could live with a low slot removed if they gave us an extra equipment slot (and didn't nerf the CPU). Nope. Amarr and Caldari logi are obviously made for more combat oriented logies and Gallente and Minmatar for more logi ...
- by Bendtner92 - at 2013.07.23 13:37:00
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940. CCP Logibro! Alternative solution for Logis: Require 3 equipment for valid fitting - in Feedback/Requests [original thread]
Dumbest idea ever. I suspect your suggestion of a minimum of 3 equipment of minimum advanced tier is for prototype suits? What about advanced suits? Standard suits? What if someone is using 2 prototype equipment and 2 standard, and is filling up...
- by Bendtner92 - at 2013.07.23 13:27:00
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