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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Parson Atreides
Ahrendee Mercenaries
247
|
Posted - 2013.05.02 21:47:00 -
[61] - Quote
Kevall Longstride wrote:Parson Atreides wrote:I'm glad the delay of a feature by 8 days takes priority over hotfixing AFK farming which is breaking your game.
Just one more reason the 6th is going to be a let down. A let down? I take it you didn't go to Fanfest then because if you'd played it and *ahem* joined 8 guys who'd never played Dust ever before with 8 that had and helped them to second place in the first ever Dust/Eve tourney, well a let it most certainly ain't. It still has a lot of lacking UI in the game but its a massive, massive leap from Chromosome. Let down... Come back here on the 7th and say that. Seriously though, fair play to the CPM and CCP on this decision. Many we're saying it and it makes perfect sense. Now, to send my hopefully last corp mail using the currently nightmare way before it comes in working properly on the 6th warning the student body to not go tonto with the SP reset till they're sure what they want to specialise in. I'll be telling them to get the core skills up to 5 regardless however.
I watched the Dust Keynote, CCP presents, some of the (e)Merging economies, the finals in the PvP tournament, the PC presentation, Advancing the core and I think one other thing.
The new weapons won't arrive until the 14th. There's some indication that the new maps and new mode (which is just skirmish with only 1 objective) won't arrive until the 14th. FW which is supposed to draw players away from the train-wreck that is Instant battles has seemingly no incentive to actually playing it. The SP you need to reach the level you're at now has gone up, in some cases significantly. There's been no word on what fix they have planned for AFKing. And now PC won't arrive until the 14th.
What about the 6th interests you? The new mail system? Ha. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.02 21:53:00 -
[62] - Quote
Klivve Cussler wrote:The way I read it, the only change they've made is that we'll be unable to purchase clone packs until the 14th. All other planned features for the 6th and the 14th remain the same. They're putting the system in place on the 6th, plus the new content that was planned for the 6th, but holding off on actually letting us purchase clone packs and holding districts until the 14th.
And because there can only be one "attack" on a district every 24 hours, the 14th/15th will be taken up with taking unclaimed territory, and the first fight (where one corp attacks a district being held by another corp) will not be until the 16th.
Which should give us plenty of time to figure out which end of a scrambler rifle to use.
I agree that this is the most likely way to interpret the devblog, there is certainly some language that confuses the issue. For example
DEVBlog wrote: The skill point respec happens on May 6th, but new content (weapons, dropsuits, etc.) being released on May 14th leaves players a hard choice: Spend skill points to do good now and miss out on the new items, or save the skill points and risk missing out on the first wave of conquest.
New content, dropsuits, released of the 16th. Confusing.
CCP Please clarify. |
Klivve Cussler
Ransoms Incorporated
119
|
Posted - 2013.05.02 22:04:00 -
[63] - Quote
Quote:I agree that this is the most likely way to interpret the devblog, there is certainly some language that confuses the issue. For example
DEVBlog wrote:
The skill point respec happens on May 6th, but new content (weapons, dropsuits, etc.) being released on May 14th leaves players a hard choice: Spend skill points to do good now and miss out on the new items, or save the skill points and risk missing out on the first wave of conquest.
This was in the list of things that were bad about the May 6th PC release, not what they plan to change. I'll admit I didn't think there were any dropsuits coming out on the 14th, though. |
Khamelaya
The Southern Legion RISE of LEGION
3
|
Posted - 2013.05.02 22:17:00 -
[64] - Quote
Klivve Cussler wrote: This was in the list of things that were bad about the May 6th PC release, not what they plan to change. I'll admit I didn't think there were any dropsuits coming out on the 14th, though.
Yes, I realise the context of the quoted paragraph. But the wording was confusing because, as you said, we had previously had no mention of any new dropsuits being released on the 14th. We were told at fanfest that the new dropsuits were coming on the 6th with the rest of the uprising expansion.
It's very likely that it's simply impractical if not impossible to separate the Uprising expansion from the item content that was planned to go with it. Nevertheless, a confirmation would be much appreciated, I'm sure I'm not the only one.
6th - Uprising, dropsuits and skill reset. 14th - Official launch, 3 new weapons and Planetary Conquest is enabled.
Just a yes or no from CCP would do wonders. |
XXfootnoteXX
DUST University Ivy League
241
|
Posted - 2013.05.02 22:32:00 -
[65] - Quote
Khamelaya wrote:
6th - Uprising, dropsuits and skill reset. 14th - Official launch, 3 new weapons and Planetary Conquest is enabled.
Just a yes or no from CCP would do wonders.
http://dust514.com/news/blog/2013/05/the-launch-of-planetary-conquest/
Quote:The skill point respec happens on May 6th, but new content (weapons, dropsuits, etc.) being released on May 14th leaves players a hard choice: Spend skill points to do good now and miss out on the new items, or save the skill points and risk missing out on the first wave of conquest.
I am sorry this makes absolutely no sense to me. What is the point of the 6th now? Why do the reset a week before the new release?
I also don't know why this irritates me so much. |
Kevall Longstride
DUST University Ivy League
200
|
Posted - 2013.05.02 22:39:00 -
[66] - Quote
If your running a corp having a working mail system is a big thing.
The list of improvements in the game are just huge. The game is just so much better. |
Mortedeamor
IMPSwarm Negative-Feedback
16
|
Posted - 2013.05.02 23:20:00 -
[67] - Quote
brilliant great now while your at it why dont you use this time to completely redo those crappy havs we saw for uprising they are a complete joke |
Jak Picholen
L.O.T.I.S. RISE of LEGION
5
|
Posted - 2013.05.03 00:05:00 -
[68] - Quote
I am really not one to get on the forums and rage.
I read dev posts, post a bug or balance discussion intermittently, and that's it.
This announcement, for whatever reason, irks the living hell out of me. It seems irrational, and I'm hoping it is not my inner child just wanting the content Monday not a week later. But to me it seems that this really goes against typical CCP practices. It seemed main thrust of the public outcry I read today wasn't grounded in the skill/weapon time-gap, it was those not on the ball enough to have realized what the region was and do any prep. Those 'not ready' advocating for a date push, regardless of through what avenue they argue their points, are simply leveraging for their own success- a week is a lifetime of additional prep for Dust-side and Eve-side assets to prepare.
The gap for skills is an oddity, sure- but the downsides would be negligible, and will still have to be faced for the week of FW and Pub matches, despite PC being pushed. The main stated issue isn't being addressed. Not to mention that because of the issue with timers in code, spoken about by FoxFour more than once means that 48 hours will elapse, essentially, before first PC battles. That means assuming 6th as release, the 8th would be first conflict, less than a week before weapons content drops on the 14th. The skill point sink for any one of these weapons (610K @ 'x2') could be earned between passive and active during the 2 'weeks' worth or cap spanned by this gap.
I am not making accusations at CCP or anyone advocating for the push, just feels like a ninja nerf to the numerous corps and alliances I know are prepared, and have been, for quite some time. I was taught a long time ago to trust your gut- and this just feels like FORUMWHINE= ACTION.
I love CCP for engaging its customers in the way it does, I brag on their business model- and have even stole some of their tricks for engaging customers to use at the software company I work for (CSM clone of customer stakeholders is in the works at my firm). I deal with customers and custom software requests every day myself. From this I know that there is such a thing as being too responsive to customers- especially if it goes against the other half of the CCP corporate mentality many of us admire:
HTFU |
gbghg
L.O.T.I.S. RISE of LEGION
1342
|
Posted - 2013.05.03 00:39:00 -
[69] - Quote
Jak Picholen wrote:I am really not one to get on the forums and rage.
I read dev posts, post a bug or balance discussion intermittently, and that's it.
This announcement, for whatever reason, irks the living hell out of me. It seems irrational, and I'm hoping it is not my inner child just wanting the content Monday not a week later. But to me it seems that this really goes against typical CCP practices. It seemed main thrust of the public outcry I read today wasn't grounded in the skill/weapon time-gap, it was those not on the ball enough to have realized what the region was and do any prep. Those 'not ready' advocating for a date push, regardless of through what avenue they argue their points, are simply leveraging for their own success- a week is a lifetime of additional prep for Dust-side and Eve-side assets to prepare.
The gap for skills is an oddity, sure- but the downsides would be negligible, and will still have to be faced for the week of FW and Pub matches, despite PC being pushed. The main stated issue isn't being addressed. Not to mention that because of the issue with timers in code, spoken about by FoxFour more than once means that 48 hours will elapse, essentially, before first PC battles. That means assuming 6th as release, the 8th would be first conflict, less than a week before weapons content drops on the 14th. The skill point sink for any one of these weapons (610K @ 'x2') could be earned between passive and active during the 2 'weeks' worth or cap spanned by this gap.
I am not making accusations at CCP or anyone advocating for the push, just feels like a ninja nerf to the numerous corps and alliances I know are prepared, and have been, for quite some time. I was taught a long time ago to trust your gut- and this just feels like FORUMWHINE= ACTION.
I love CCP for engaging its customers in the way it does, I brag on their business model- and have even stole some of their tricks for engaging customers to use at the software company I work for (CSM clone of customer stakeholders is in the works at my firm). I deal with customers and custom software requests every day myself. From this I know that there is such a thing as being too responsive to customers- especially if it goes against the other half of the CCP corporate mentality many of us admire:
HTFU Have to disagree with you jak, while this might screw over some people who had booked time off work etc, this is a good thing. It gives us time to get used to how everything works in the new build, and have some time where we can just give feedback as to how everything behaves without having to worry about PC. |
arimal lavaren
L.O.T.I.S. RISE of LEGION
205
|
Posted - 2013.05.03 01:41:00 -
[70] - Quote
I'm not really understanding why this is the solution instead of just releasing the guns on the 6th. |
|
NIKIA BETHUNE
Ill Omens EoN.
161
|
Posted - 2013.05.03 01:41:00 -
[71] - Quote
gbghg wrote:Jak Picholen wrote:I am really not one to get on the forums and rage.
I read dev posts, post a bug or balance discussion intermittently, and that's it.
This announcement, for whatever reason, irks the living hell out of me. It seems irrational, and I'm hoping it is not my inner child just wanting the content Monday not a week later. But to me it seems that this really goes against typical CCP practices. It seemed main thrust of the public outcry I read today wasn't grounded in the skill/weapon time-gap, it was those not on the ball enough to have realized what the region was and do any prep. Those 'not ready' advocating for a date push, regardless of through what avenue they argue their points, are simply leveraging for their own success- a week is a lifetime of additional prep for Dust-side and Eve-side assets to prepare.
The gap for skills is an oddity, sure- but the downsides would be negligible, and will still have to be faced for the week of FW and Pub matches, despite PC being pushed. The main stated issue isn't being addressed. Not to mention that because of the issue with timers in code, spoken about by FoxFour more than once means that 48 hours will elapse, essentially, before first PC battles. That means assuming 6th as release, the 8th would be first conflict, less than a week before weapons content drops on the 14th. The skill point sink for any one of these weapons (610K @ 'x2') could be earned between passive and active during the 2 'weeks' worth or cap spanned by this gap.
I am not making accusations at CCP or anyone advocating for the push, just feels like a ninja nerf to the numerous corps and alliances I know are prepared, and have been, for quite some time. I was taught a long time ago to trust your gut- and this just feels like FORUMWHINE= ACTION.
I love CCP for engaging its customers in the way it does, I brag on their business model- and have even stole some of their tricks for engaging customers to use at the software company I work for (CSM clone of customer stakeholders is in the works at my firm). I deal with customers and custom software requests every day myself. From this I know that there is such a thing as being too responsive to customers- especially if it goes against the other half of the CCP corporate mentality many of us admire:
HTFU Have to disagree with you jak, while this might screw over some people who had booked time off work etc, this is a good thing. It gives us time to get used to how everything works in the new build, and have some time where we can just give feedback as to how everything behaves without having to worry about PC. how much time is needed? You have two full days before your first fight anyway your point is invalid.
|
NIKIA BETHUNE
Ill Omens EoN.
161
|
Posted - 2013.05.03 01:42:00 -
[72] - Quote
arimal lavaren wrote:I'm not really understanding why this is the solution instead of just releasing the guns on the 6th. Best idea. If the cpm does this then they earn my respect. Otherwise I feel they are pointless lap dogs. |
XXfootnoteXX
DUST University Ivy League
241
|
Posted - 2013.05.03 01:56:00 -
[73] - Quote
arimal lavaren wrote:I'm not really understanding why this is the solution instead of just releasing the guns on the 6th.
This or pushing the reset to the 14th. There is no reason to have it on the 6th. |
NIKIA BETHUNE
Ill Omens EoN.
161
|
Posted - 2013.05.03 01:58:00 -
[74] - Quote
XXfootnoteXX wrote:arimal lavaren wrote:I'm not really understanding why this is the solution instead of just releasing the guns on the 6th. This or pushing the reset to the 14th. There is no reason to have it on the 6th. Why not have it all on the 14th? Ur taking away the main course anyway. |
Azure Iceblade
The Sentinels of Equestria
0
|
Posted - 2013.05.03 03:39:00 -
[75] - Quote
I like the changes listed, I love the idea of Planetary conquest. I assume the districts are, like areas, divided on the planet, either by terrain or some territorial line drawn in the sand, displayed with highlights as you hover your cursor over it?
It's a fun idea, honestly I like how you want to incorporate EvE more into the Dust Universe, since that was the rough idea all along.
I'm wondering about how many worlds we'd start at, since giving us only a few starter planets in this particular galaxy for us to fight over would quickly become a attrition war which the 'larger' corps would always win. I understand that's only fair, which leads me to wonder if you could update a few small things.
For one, friend lists should display when they last were logged on, or if they are in a match, same for Corp lists, to help with organization.
The 'locked' district after capture idea was interesting. So, I assume, you can only reconfigure these districts to how you like, like, for instance, one entire planet based around research production, or clone production only, but only after you win a fight in defending a district?....
Also I am curious as to your plans for....well, the best way to phrase this is a throwback to the intro scene, where the one female clone raises/joins an army, with the many dropships swarming the skies...it was very invigorating and extremely awesome and cool.
A sight, I hope, will someday be made a reality on the battlefield. Yes ships are kinda expensive but it's freaking awesome too. So, with this in mind, I am wondering if you will be including things such as vehicle en masse warp points, "Hanger" Infrastructure development...
Ok...it's a little crazy, but bear with me. Say, just for instance, you are a corp leader leading an attack on a new planet, to conquer a district, would it be possible to establish a 'line' of dropships being flown in for your army to mount up? The same question can go to a leader building a Hanger, with ships and other vehicles already loaded and ready to be grabbed by the defending members of his corp?
I posit this question for several reasons. 1: Adding a new dynamic to how to 'invade' a region, 2: to question whether interplanetary clone exporting and vehicle exporting, can become a viable method of strategy, adding to the depth and the action of the game. And finally, 3: to question whether these options can be integrated into the 'buildings' of the game's terrain itself, since you already stated that the structures such as Research or Production, would be different, and have some impact on the battlefield itself (I assume that these structures could also be damaged in some way, since it IS a battlefield, and friendly fire IS active, or will be) And so I am hoping that in future updates, perhaps in a year, or when ever it is functionally possible, to expand so that each district on these large planets, can have more then one structurally significant operation or defensive means.
This idea is already in place, whether your team realizes it or not. Turret deployment, for instance, of Missile and Railgun Instillations is already a very real occurance, in which most maps which feature a "Base" such as the research depot map, with it's A B and C points inside the base, in a rough triangle formation, while D and E are outside, one per side of the conflict...it is most likely that when joining this map, there will be at least four or more turrets arranged in a rough ring around the installation, as if to defend it....This makes perfect sense in that the "Base" should have defenses. Now, my idea, is capitalizing on that 'common sense' and expanding into other means, such as, as I said, a hanger facility, with vehicles already deployed for convenience of the defending squads. This also causes Planetary Bombardment calls to require far more strategy, which I assume will be a more regular occurrence since we will now have a larger amount of players able to join and aid in the fight. Thus, more Warpoints for the squad leaders.
Hope this makes sense, I await some replies. |
RECON BY FIRE
Internal Error. Negative-Feedback
128
|
Posted - 2013.05.03 03:44:00 -
[76] - Quote
Azure Iceblade wrote:I like the changes listed, I love the idea of Planetary conquest. I assume the districts are, like areas, divided on the planet, either by terrain or some territorial line drawn in the sand, displayed with highlights as you hover your cursor over it?
It's a fun idea, honestly I like how you want to incorporate EvE more into the Dust Universe, since that was the rough idea all along.
I'm wondering about how many worlds we'd start at, since giving us only a few starter planets in this particular galaxy for us to fight over would quickly become a attrition war which the 'larger' corps would always win. I understand that's only fair, which leads me to wonder if you could update a few small things.
For one, friend lists should display when they last were logged on, or if they are in a match, same for Corp lists, to help with organization.
The 'locked' district after capture idea was interesting. So, I assume, you can only reconfigure these districts to how you like, like, for instance, one entire planet based around research production, or clone production only, but only after you win a fight in defending a district?....
Also I am curious as to your plans for....well, the best way to phrase this is a throwback to the intro scene, where the one female clone raises/joins an army, with the many dropships swarming the skies...it was very invigorating and extremely awesome and cool.
A sight, I hope, will someday be made a reality on the battlefield. Yes ships are kinda expensive but it's freaking awesome too. So, with this in mind, I am wondering if you will be including things such as vehicle en masse warp points, "Hanger" Infrastructure development...
Ok...it's a little crazy, but bear with me. Say, just for instance, you are a corp leader leading an attack on a new planet, to conquer a district, would it be possible to establish a 'line' of dropships being flown in for your army to mount up? The same question can go to a leader building a Hanger, with ships and other vehicles already loaded and ready to be grabbed by the defending members of his corp?
I posit this question for several reasons. 1: Adding a new dynamic to how to 'invade' a region, 2: to question whether interplanetary clone exporting and vehicle exporting, can become a viable method of strategy, adding to the depth and the action of the game. And finally, 3: to question whether these options can be integrated into the 'buildings' of the game's terrain itself, since you already stated that the structures such as Research or Production, would be different, and have some impact on the battlefield itself (I assume that these structures could also be damaged in some way, since it IS a battlefield, and friendly fire IS active, or will be) And so I am hoping that in future updates, perhaps in a year, or when ever it is functionally possible, to expand so that each district on these large planets, can have more then one structurally significant operation or defensive means.
This idea is already in place, whether your team realizes it or not. Turret deployment, for instance, of Missile and Railgun Instillations is already a very real occurance, in which most maps which feature a "Base" such as the research depot map, with it's A B and C points inside the base, in a rough triangle formation, while D and E are outside, one per side of the conflict...it is most likely that when joining this map, there will be at least four or more turrets arranged in a rough ring around the installation, as if to defend it....This makes perfect sense in that the "Base" should have defenses. Now, my idea, is capitalizing on that 'common sense' and expanding into other means, such as, as I said, a hanger facility, with vehicles already deployed for convenience of the defending squads. This also causes Planetary Bombardment calls to require far more strategy, which I assume will be a more regular occurrence since we will now have a larger amount of players able to join and aid in the fight. Thus, more Warpoints for the squad leaders.
Hope this makes sense, I await some replies.
Youre new here aren't you? |
Patoman Radiant
ZionTCD Unclaimed.
75
|
Posted - 2013.05.03 03:51:00 -
[77] - Quote
I disagree with the decision, but whiners wanted it, so we have it.
|
IgniteableAura
Pro Hic Immortalis RISE of LEGION
19
|
Posted - 2013.05.03 04:14:00 -
[78] - Quote
Terrible decision.....
Guess I need to whine moar.
PTFO....this is new Eden. You expressed publicly the launch of PC was on the 6th. Those who were organized planned ahead, even made sacrifices in real life to account for it. Spending time and green face paper to facilitate rapid action.
It's either a cop out from ccp as they were not actually ready to deploy PC. Or they took the advice of few and made the decision for many. If it was actually CPM, they have already shown their poor sense of judgement. |
Snagman 313
Carbon 7
51
|
Posted - 2013.05.03 07:28:00 -
[79] - Quote
Hmmm...
I can see where CCP are coming from but unless the gear is released on the 6th with the update and SP reset I think it'll be very quiet in New Eden until the 14th as there's no point for guys to spend SP on new stuff and have to play using existing gear I guess most will just take some time away from dust. However Ironwolf has already mentioned that not everything has been confirmed for the 6th yet which probably explains the lack of a solid answer from CCP about what's being released at the time, so if they listened once maybe they'll listen again and release the gear on the 6th allowing us a week of trails and planning before PC goes live. TBH it doesn't really affect me as I'm a heavy and get sweet FA this time round other than a few tweaks here and there from what I've seen, so I'll just have to respec as I am now and go with it for the time being but for the other guys I think it'll be a bit of a shame if they don't get the new gear on the 6th.
Regards
Snag |
Levi McDaniel
The Phoenix Federation
8
|
Posted - 2013.05.03 08:02:00 -
[80] - Quote
CCP, Replies were made that it was a good idea a while back ago by CCP Developers, I am just wondering, are we going to see Corp Roles and Corp Wallets in uprising.
and I'd rather not hear, SOONGäó as it tends to disappoint people. a Simple yes or no will do. |
|
Robert Lanate
Sinq Laison Gendarmes Gallente Federation
0
|
Posted - 2013.05.03 08:37:00 -
[81] - Quote
CCP FoxFour wrote:Klivve Cussler wrote:Question for the Devs:
Will there be a patch for Eve Online coinciding with the release of PC on Dust, to allow the Eve Pilots to view the status of PC districts?
If so, can you briefly describe/link me to a description of where in the game that will be visible? Planet View? Sovereignty Dashboard? etc. At this time no, EVE players will not be able to directly see the owners of districts. We are thinking of ways to improve this though.
|
DeeJay One
BetaMax. CRONOS.
19
|
Posted - 2013.05.03 08:40:00 -
[82] - Quote
XXfootnoteXX wrote:arimal lavaren wrote:I'm not really understanding why this is the solution instead of just releasing the guns on the 6th. This or pushing the reset to the 14th. There is no reason to have it on the 6th. You can't move the reset, because all the skills have changed, suit classes have changed etc. It would mean that the entire patch has to be moved to the 14th.
The point of having the main engine and backend patch on the 6th is to test it for us before the whole marketing campaign starts, to avoid another SimCity/Defiance style launch. You absolutely need a week of massive testing to get see if any last minute patches are needed on the 14th (in EVE these are one time events, but for some reason we can't have SiSi on PS3 to do that :/). |
Sparrow 1
The Southern Legion RISE of LEGION
0
|
Posted - 2013.05.03 10:01:00 -
[83] - Quote
Im happy that Planetary Conquest coming on the 14th of may |
ChromeBreaker
SVER True Blood Unclaimed.
425
|
Posted - 2013.05.03 10:13:00 -
[84] - Quote
DEV Blog wrote:The skill point respec happens on May 6th, but new content (weapons, dropsuits, etc.) being released on May 14th leaves players a hard choice: Spend skill points to do good now and miss out on the new items, or save the skill points and risk missing out on the first wave of conquest.
This is still a major issue... whats happening? am i going to have to save my skill point for when everything comes out out? |
Bendtner92
Imperfects Negative-Feedback
519
|
Posted - 2013.05.03 10:18:00 -
[85] - Quote
ChromeBreaker wrote:DEV Blog wrote:The skill point respec happens on May 6th, but new content (weapons, dropsuits, etc.) being released on May 14th leaves players a hard choice: Spend skill points to do good now and miss out on the new items, or save the skill points and risk missing out on the first wave of conquest. This is still a major issue... whats happening? am i going to have to save my skill points for when everything comes out out? The suits are coming the 6th.
Weapons are still coming the 14th though, but I heard they were working on getting them out the 6th instead. |
Django Quik
R.I.f.t Orion Empire
394
|
Posted - 2013.05.03 11:06:00 -
[86] - Quote
This announcement is about PC being moved back to the 14th. The timing of the respec and release of new items is a whole separate issue, so can we discuss that elsewhere?
The main point about PC being moved back is that now there is much less chance of network/install issues messing up people's ability to get in on the initial landgrab that will be a manic 30 minutes at most before all districts are taken.
Really the skills and items are entirely irrelevant to the launch of PC and it's a massive diversion for everyone that they were even mentioned in this dev blog. |
Bad Heal
The Sound Of Freedom Renegade Alliance
1
|
Posted - 2013.05.03 12:00:00 -
[87] - Quote
Activating Miltitia Gear |
EnIgMa99
Imperfects Negative-Feedback
263
|
Posted - 2013.05.03 12:56:00 -
[88] - Quote
thanks foxfour for putting PC on the 14th |
Gaus Penfield
S.e.V.e.N. Gentlemen's Agreement
9
|
Posted - 2013.05.03 13:15:00 -
[89] - Quote
I completely agree with this decision. |
Immovable 0bject
DIOS EX.
4
|
Posted - 2013.05.03 14:01:00 -
[90] - Quote
Thanks CCP for listening and doing what you could to make it better for everyone! |
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