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761. Stacking penalty - in General Discussions [original thread]
SethRitch514 wrote: What does all that mean,Musta? That using more than 3 damage mods is overkill unless you're a sniper and needs as much damage as you can get. If you're anything else than sniper you're better off using shield extenders in...
- by Bendtner92 - at 2013.06.25 16:22:00
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762. My respec saved this game for me! - in General Discussions [original thread]
Django Quik wrote: Removing the light weapon slot is the only thing that can stop logis being better assaults than assaults. How is that the only thing that can do that? How about giving Assaults proper bonuses (damage bonus for example) and...
- by Bendtner92 - at 2013.06.25 12:15:00
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763. The real problem with Contact Grenades - in General Discussions [original thread]
Scheneighnay McBob wrote: I still like the old idea of having to switch to grenades instead of having a button for them Which could also solve other problems at the same time. L2 swaps between nades and equipment and R2 swaps between weapons...
- by Bendtner92 - at 2013.06.23 14:14:00
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764. Player drive storefronts - in General Discussions [original thread]
CCP FoxFour wrote: Bendtner92 wrote: CCP FoxFour wrote: Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is wo...
- by Bendtner92 - at 2013.06.20 16:06:00
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765. Player drive storefronts - in General Discussions [original thread]
CCP FoxFour wrote: Item transferring, or trading, is something we have been thinking about. Actually worked on a bit of the design for it awhile ago. We have other priorities right now, True Grit is working on roles, iterating on the star map (...
- by Bendtner92 - at 2013.06.20 16:00:00
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766. Tank Resistances - in General Discussions [original thread]
shaman oga wrote: it's not a good thing, it should have a total of 25% of resistance, why a skill should decrease the efficiency of our modules? your logic first module 100-10=90 15*90%= 13.5 10+13.5=23.5 second module 100-10-15=75 (15*87%)*7...
- by Bendtner92 - at 2013.06.20 11:40:00
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767. Tank Resistances - in General Discussions [original thread]
shaman oga wrote: He was saying that a 10% (skill bonus) + 15% (module bonus) become a 23.5% resistance, if the game not count the 10% as module, why is there the stacking penalty on the 15% module? There isn't a stacking penalty on the 15% m...
- by Bendtner92 - at 2013.06.20 10:56:00
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768. What is this obsession.... - in General Discussions [original thread]
CCP pretty much ignored most of the feedback given in closed beta and you expect people to still post feedback? Btw feedback is to be posted in the feedback section, not in general discussion. The community never wanted the missile turrets nerfe...
- by Bendtner92 - at 2013.06.18 07:35:00
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769. Please Take Notice CCP/Sony - in General Discussions [original thread]
Sony threw CCP under the bus with the announcement of PS2, among other games, coming to the PS4.
- by Bendtner92 - at 2013.06.10 11:15:00
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770. PC confusion question - in General Discussions [original thread]
You do make some ISK, but unless you lose almost no clones (and practically no vehicles at all), it is barely anything.
- by Bendtner92 - at 2013.06.09 13:47:00
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771. Infantry combat effective range in this game is a joke. - in General Discussions [original thread]
Iron Wolf Saber wrote: Well considering even the largest of COD maps are not as large as some outposts... I don't know what to say. And since we have these huge outposts and maps in Dust you would assume we would have good ranges to go with ...
- by Bendtner92 - at 2013.06.05 21:07:00
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772. Petition: Remove all hand thrown Detination upon Impact Grenades - in General Discussions [original thread]
Good luck with this. We've been telling CCP to get rid of them ever since they introduced them.
- by Bendtner92 - at 2013.06.05 14:23:00
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773. Is there a new server downtime now? - in General Discussions [original thread]
You could always check the Announcements forum. https://forums.dust514.com/default.aspx?g=topics&f=898
- by Bendtner92 - at 2013.06.04 07:15:00
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774. TAC overnerfed; what new gun? - in General Discussions [original thread]
Mobius Wyvern wrote: Bendtner92 wrote: Weapon balance should've been finalised 6+ months ago, yet here we are still trying to do it (and CCP still fails). You clearly aren't familiar with the still ****** weapon balance in Planetside 2 tha...
- by Bendtner92 - at 2013.06.02 07:40:00
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775. Scrambler Rifle Efficiency - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=40886&find=unread Shield - 120%. Armor - 80%.
- by Bendtner92 - at 2013.06.01 20:37:00
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776. TAC overnerfed; what new gun? - in General Discussions [original thread]
Weapon balance should've been finalised 6+ months ago, yet here we are still trying to do it (and CCP still fails).
- by Bendtner92 - at 2013.06.01 20:09:00
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777. One fix to the scrambler rifle that is highly needed - in General Discussions [original thread]
Last I checked there wasn't really anything wrong with the Scrambler Rifle. Except that it's meant to be a medium range weapon and it's currently mostly a close range weapon, but other than that it doesn't really need anything.
- by Bendtner92 - at 2013.06.01 15:44:00
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778. Pick Your Side. (sandbox threatened to become US only) - in General Discussions [original thread]
And why would the change on the 4th stop any EU corps from taking US districts on the weekends and flip the timers? If they're good enough to win matches that is.
- by Bendtner92 - at 2013.05.31 12:17:00
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779. Planetary conquest performance feels like an insult. - in General Discussions [original thread]
Mobius Wyvern wrote: Also, it actually helps to set your server to EU. US based or not, the EU server seems to handle traffic far better. I'm in EU and did set it to EU servers. Btw I get tons of lag in battles against SI (EU) and almost not...
- by Bendtner92 - at 2013.05.30 15:23:00
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780. Planetary conquest performance feels like an insult. - in General Discussions [original thread]
Mobius Wyvern wrote: KingBabar wrote: Framerate is so bad it resembles MAG at its absolutely worst, on its 128 vs 128 gamemode, you know, at which time the game suffered a massive player drop and was for all intents and purposes a "dead game...
- by Bendtner92 - at 2013.05.30 15:05:00
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