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721. OMG Crater Lake in EULA - in General Discussions [original thread]
Fiddlestaxp wrote: Great. 16 people would camp on top of those rocks with flaylocks. Then everyone on the other team would go red line snipe. Then everyone on the team that was flaylocking would go red line snipe. Sounds fun. I doubt a team ...
- by Bendtner92 - at 2013.07.20 19:55:00
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722. Should deaths after a revive count? - in General Discussions [original thread]
Cat Merc wrote: If it was easier to force people to bleed out nanite injectors would be even less common. It's already very easy to bleed them out, do a headshot or kill them with explosive weaponry. I meant easier to bleed them out after the...
- by Bendtner92 - at 2013.07.20 19:48:00
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723. Should deaths after a revive count? - in General Discussions [original thread]
Cat Merc wrote: Bendtner92 wrote: I've always believed it should count as a death. In my opinion you were killed, it doesn't matter if you get revived or not. What's next? You take the kill away from the guy that killed you? But the clone...
- by Bendtner92 - at 2013.07.20 19:41:00
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724. Should deaths after a revive count? - in General Discussions [original thread]
I've always believed it should count as a death. In my opinion you were killed, it doesn't matter if you get revived or not. What's next? You take the kill away from the guy that killed you?
- by Bendtner92 - at 2013.07.20 19:37:00
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725. The 24-48 hour PC mechanic needs to be rethought. - in General Discussions [original thread]
My thoughs on the very long warning timer: https://forums.dust514.com/default.aspx?g=posts&m=1079388#post1079388
- by Bendtner92 - at 2013.07.20 17:25:00
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726. FW: I pretend it matters. - in General Discussions [original thread]
CCP Nullarbor wrote: Provided we can implement a suitable method for dealing with griefers, what do you guys think about enabling friendly fire for faction warfare? We are also considering how we could allow full team vs team in FW again, a bit...
- by Bendtner92 - at 2013.07.20 12:46:00
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727. Here is the story of the Imperfects. - in General Discussions [original thread]
Aeon Amadi wrote: Youll never really quit. Dust is going to be like Eve Online. Youll read about another free expansion a year or two from now and come back, eager and excited, like we all do. No-one truly leaves New Eden. theyre just taking a...
- by Bendtner92 - at 2013.07.20 11:10:00
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728. An Attackers Perspective on PC Victory - in General Discussions [original thread]
I still think they should drop the warning timer down to 4-28 hours instead of the 24-48 hour warning timer we have now, meaning that attacks happen the day they're scheduled as long you schedule it more than 4 hours before the reinforcement timer...
- by Bendtner92 - at 2013.07.20 10:15:00
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729. New Dev Blog (Calidari Logi Nerfed) - in General Discussions [original thread]
Deluxe Edition wrote: your math is wrong. its 16.5HP per shield extender, or up to 82.5HP buff and actually thats without me knowing how to calculate how this skill stacks with the other passive shield skills. I belive my number is actually low...
- by Bendtner92 - at 2013.07.18 17:31:00
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730. Why armor plates are useless for heavys, the slower you are the worse plates bec... - in General Discussions [original thread]
As a former full time heavy and now part time heavy that have never run with complex plates I must agree with OP.
- by Bendtner92 - at 2013.07.17 21:04:00
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731. CCP updates on aiming problem? - in General Discussions [original thread]
Iron Wolf Saber wrote: I have been talking with CCP Wolfman who has been doing testing and reiterating on the aiming fixes for all controllers progress is going very well for the aiming fixes and , however 1.3 is already locked so it won't be i...
- by Bendtner92 - at 2013.07.12 17:25:00
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732. BPOs are such a bad idea.. - in General Discussions [original thread]
Militia BPOs don't make any difference anyway, since militia items are basically free anyway. If they were to make the same fit with non-BPOs items it would be what? 5k ISK? Basically nothing. There should, however, never be introduced Advanced o...
- by Bendtner92 - at 2013.07.12 10:35:00
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733. " Deaths Engine" The Definition of the Heavy - in General Discussions [original thread]
Lol at Scheneighnay for not realising that's how the HMG worked until now
- by Bendtner92 - at 2013.07.10 17:05:00
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734. PC Derp - in General Discussions [original thread]
2-Ton Twenty-One wrote: I have checked!! Lose the attack If the attacker loses the battle several things happen: The Minimum clone loss is taken into account. If there are any remaining clones: 50% of them are given to the defender. 50%...
- by Bendtner92 - at 2013.07.10 10:20:00
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735. PC Derp - in General Discussions [original thread]
Canari Elphus wrote: Bendtner92 wrote: Laurent Cazaderon wrote: Another Heavy SOB wrote: I've been paid for winning a PC battle without any opposition showing up to fight. So no the clones do not have to be destroyed in battle for the ...
- by Bendtner92 - at 2013.07.10 10:05:00
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736. PC Derp - in General Discussions [original thread]
Laurent Cazaderon wrote: Another Heavy SOB wrote: I've been paid for winning a PC battle without any opposition showing up to fight. So no the clones do not have to be destroyed in battle for the winners to receive ISK. True, happened to ...
- by Bendtner92 - at 2013.07.10 09:20:00
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737. PC Derp - in General Discussions [original thread]
2-Ton Twenty-One wrote: Yeah but to what ends? not your micro managing 40 alt corps and having to do all the money transfers to 40 alt corps while fielding full teams inorder to not bleed cash lets say you had 20 districts you lock all of the...
- by Bendtner92 - at 2013.07.10 08:41:00
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738. PC Derp - in General Discussions [original thread]
2-Ton Twenty-One wrote: You really need to bracket this info. Using this amount of time and manpower you could earn way way more money just grinding pup matches and prob make more money in a shorter amount of time. Please do that math on th...
- by Bendtner92 - at 2013.07.10 08:23:00
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739. HMG Optimal on LAV's should be extended - in General Discussions [original thread]
Cat Merc wrote: Bendtner92 wrote: Big Popa Smurff wrote: Zekain K wrote: What you need is a heavy weapon that is actually built to combat shields. cough its called the forge gun. i feel they just need to increase the hit box of lav's...
- by Bendtner92 - at 2013.07.09 15:25:00
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740. HMG Optimal on LAV's should be extended - in General Discussions [original thread]
Big Popa Smurff wrote: Zekain K wrote: What you need is a heavy weapon that is actually built to combat shields. cough its called the forge gun. i feel they just need to increase the hit box of lav's just a tad, my forge shots always seem ...
- by Bendtner92 - at 2013.07.09 15:04:00
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