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301. Introducing DUST Charts -- A Data Driven Community Website - in General Discussions [original thread]
I have nothing to do with this site, but I'll try to answer your concerns anyway. Soraya Xel wrote: Your corporations and alliances tabs are somewhat unfairly portraying a lot of groups. First of all, many of our alliances are much larger, but...
- by Bendtner92 - at 2014.01.24 10:08:00
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302. PSN freebie malfunction - in General Discussions [original thread]
Confirming there was certain issues with it, which lead to it being taken down as a PS+ freebie.
- by Bendtner92 - at 2014.01.23 11:37:00
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303. Spawning on the objectives in skirmish needs to be removed - in General Discussions [original thread]
Iron Wolf Saber wrote: not sure if its a good idea with the drop uplink nerf. ? I think that's fairly irrevelant to the topic. Plus removing objective spawning would also encourage the use of mCRUs (if just we had WP for spawning on them t...
- by Bendtner92 - at 2014.01.22 17:26:00
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304. Caldari Scouts: The Numbers to Beat - in General Discussions [original thread]
Looks like your math is off. Caldari Scout with two complex precision and range mods: Precision: 45 (base) * 0.75 (suit bonus) * 0.9 (skill) * 0.8 (mod) * approx 0.826 (mod, stacking penalty) = approx 20 dB. Range: 20 (base) * 1.25 (suit bonus) ...
- by Bendtner92 - at 2014.01.22 17:01:00
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305. Profile dampener Question(s) - in General Discussions [original thread]
Stacking penalties yes. So 3 complex damps would be: 60 * 0.9 (skill) * 0.75 * approx 0.7825 * approx 0.8575 = 27 dB.
- by Bendtner92 - at 2014.01.21 19:21:00
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306. Is something going to be done to active scanners in 1.8? - in General Discussions [original thread]
m621 zma wrote: Sgt Buttscratch wrote: Yes gallente logi's will recieve a boost to the effectiveness of scanners They are receiving a buff to scanner range but that's it - the precision buff is relative only to passive suit scan (not acti...
- by Bendtner92 - at 2014.01.21 14:07:00
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307. Is something going to be done to active scanners in 1.8? - in General Discussions [original thread]
Cenex Langly wrote: Profile dampeners. Did you forget how to be a good player? Still people complaining about this as if it actually mattered if you were scanned lol. Hint, double scanners is a real thing so even if you get all the little chang...
- by Bendtner92 - at 2014.01.21 13:59:00
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308. Is something going to be done to active scanners in 1.8? - in General Discussions [original thread]
Matobar wrote: CCP Logibro wrote: There are some changes to active scanners in the works, but nothing ready to share yet. Make the Scan Assist points team based instead of squad based! They would have to make Active Scanners show result...
- by Bendtner92 - at 2014.01.21 13:53:00
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309. Is something going to be done to active scanners in 1.8? - in General Discussions [original thread]
Arx Ardashir wrote: Bendtner92 wrote: Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages... I personally wouldn't like this change very much, as I like to know when my ambush is either still good to go or if I need to bac...
- by Bendtner92 - at 2014.01.21 11:30:00
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310. Is something going to be done to active scanners in 1.8? - in General Discussions [original thread]
CCP Logibro wrote: There are some changes to active scanners in the works, but nothing ready to share yet. For 1.8? Or later? My suggestions would be: Make the scans instant (or almost at least) to prevent 360 scans. Increase the cooldown o...
- by Bendtner92 - at 2014.01.21 11:06:00
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311. The DS3 Menace: Neglect of the Silent Majority - in General Discussions [original thread]
Dimitri Rascolovitch wrote: unless you own a ps4, you are using a DS3 I do own a PS4, but the DS4 also works with Dust on the PS3 fyi.
- by Bendtner92 - at 2014.01.20 21:41:00
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312. To The Pilots Fearing The Caldari Sentinels - in General Discussions [original thread]
Toby Flenderson wrote: The OP stacked the damage increases additively. Wouldn't they stack multiplicatively since the suit/proficiency/damage mods are all separate skills? You are completely correct and your math is 100% correct as I have als...
- by Bendtner92 - at 2014.01.20 21:39:00
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313. The DS3 Menace: Neglect of the Silent Majority - in General Discussions [original thread]
DS3 (or 4) user here saying AA is bad... Also it's not my fault that I and maybe others are better with a controller than you, although I've been using it for years so... Just because you think FPS games can only be played with kb/m doesn't mean...
- by Bendtner92 - at 2014.01.20 21:33:00
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314. To The Pilots Fearing The Caldari Sentinels - in General Discussions [original thread]
gbghg wrote: actually i think both of you are calculating your maths wrong because i ended up with a 50.24% increase against Armour. you guys are remembering that you have to subtract the previous total percentage from 100% then take the percen...
- by Bendtner92 - at 2014.01.20 21:19:00
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315. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Korvin Lomont wrote: The thing is with faster stamina regeneration you CAN bunny hop more than other suits as your stamina will be faster at that point where you can hop again... That's actually not true if you're raising both stamina and reg...
- by Bendtner92 - at 2014.01.20 17:35:00
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316. To The Pilots Fearing The Caldari Sentinels - in General Discussions [original thread]
Math is still wrong though. Base damage * 1.1 (suit bonus) * 1.15 (proficiency) * approx 1.196 (two damage mods) * 1.2 (damage to armor) = around 81.5% more damage to armor.
- by Bendtner92 - at 2014.01.20 17:07:00
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317. Amarr scout racial bonus parity problem - in General Discussions [original thread]
@IWS Speed is speed listed divided by 100. For example the Amarr Scout is 525/100 = 5.25 m/s movement speed.
- by Bendtner92 - at 2014.01.20 15:32:00
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318. Just want to leave this here.... - in General Discussions [original thread]
Scan range is 20m btw, so Amarr would have 30m range and Gallente 37.5m.
- by Bendtner92 - at 2014.01.20 13:11:00
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319. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Aero Yassavi wrote: However, the Gallente Scout has exactly 1 free complex profile dampener and a scan radius increase, Caldari Scout has more than 1 free complex precision enhancers (complex precision enhancer is only 20%) and a scan radius in...
- by Bendtner92 - at 2014.01.20 12:16:00
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320. Amarr scout racial bonus parity problem - in General Discussions [original thread]
Aero Yassavi wrote: Bendtner92 wrote: I have no problem with making the Amarr Scout bonus 20% more stamina per level and 5% (or 10%, I don't know?) more stamina regen per level . That would make the Amarr Scout a long runner (but still s...
- by Bendtner92 - at 2014.01.20 11:57:00
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