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Thread Statistics | Show CCP posts - 1 post(s) |
Kara Anschel
Tech Guard RISE of LEGION
6
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Posted - 2014.01.21 06:40:00 -
[1] - Quote
I'm getting a little tired of walking around with a perpetual "You've been scanned" sign about my head. It makes trying to use my Minnie scout nearly impossible, and basically just forcing any kind of flanking out the window. I can understand my heavy being perpetually scanned, but I feel like even the medium should have some leeway. One person standing on a point can do a 360 spin and prevent pretty much all options of attacking. Makes the meat grinder a little more grindery. |
Viktor Hadah Jr
Critical-Impact
2000
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Posted - 2014.01.21 06:41:00 -
[2] - Quote
Yeah they are getting stronger when you use them with Gal logi suit.
Selling Templar BPO 250Mil
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Sgt Buttscratch
1353
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Posted - 2014.01.21 06:41:00 -
[3] - Quote
Yes gallente logi's will recieve a boost to the effectiveness of scanners
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Kara Anschel
Tech Guard RISE of LEGION
6
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Posted - 2014.01.21 06:43:00 -
[4] - Quote
Stronger scanners? ******* yay!......
Side note, how many dampeners need to be fit to stop a say, advanced scanner? On a scout suit that is. |
DUST Fiend
OSG Planetary Operations Covert Intervention
10210
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Posted - 2014.01.21 06:44:00 -
[5] - Quote
Scout base scan profile is 35 now, add on some dampeners and you'll be just fine in most cases.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Marad''er
Ancient Exiles. Renegade Alliance
463
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Posted - 2014.01.21 06:44:00 -
[6] - Quote
I believe no dampener a required for a 1.8 scout to avoid adv.
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Forum Warrior LV. 4 | pâÅpéñpâápü»tºüpü«µëôµÆâpéÆF¦ápüúpüªpüäpéï | PSN: I-NINJA-ALL-DAY
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Joel II X
Dah Gods O Bacon
618
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Posted - 2014.01.21 06:46:00 -
[7] - Quote
That's the only boost the Gallente Logi gets. Everything else is a nerf.
Also, scouts are getting a buff in passive dampners, and the Gallente Scout is keeping the Scout dampner bonus so even more dampning. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
1661
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Posted - 2014.01.21 06:51:00 -
[8] - Quote
I don't think a nerf has been announced for the scanners themselves, but the signature profile of the scouts has been dropped drastically.
From my understanding, scouts will avoid all but prototype focused scanners with their base signature profile. However it will require skills and dampeners to avoid a Gallente Logi using a prototype focused scanner.
Overall I think scouts will be able to avoid most scans, so rest easy.
1.8 Sentinels
Damage Efficiency
Effective HP
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
387
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Posted - 2014.01.21 06:54:00 -
[9] - Quote
Two enhanced damps on a basic Gallente Scout suit. Invisible. Go proto on both and you'll be completely untraceable to everything.
Don't look him in the eye, WHAT DID I JUST SAY?!!!
I specialize in ridiculousness.
Back off my Incubus.
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MrShooter01
Storm Wind Strikeforce Caldari State
450
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Posted - 2014.01.21 08:10:00 -
[10] - Quote
So correct me if my math is wrong, but this is what I see if the active scanners remain unchanged:
With Gallogi 5 and its 25% strength bonus (and being a longtime fotm there are a metric ****ton of mercs with this) Bonused Focused scanner is 11.25db (normally 15) Bonused other proto scans are 21db (normally 28)
Base profile on scouts will be 35db Only the gallente scout will receive a skill bonus to profile reduction, equivalent to a complex dampener
With prof dampening 5 (-10%) we have scouts with 31.5db profile before modules (and the gallente scout gets a complex damp for free)
1x complex damp (-25%) = 23.625 (enough to hide from non-gallogi proto scan) 2x complex damp = 17.7db (enough to hide from gallogi bonused proto scan) 3x complex damp = 13.3db (enough to hide from non-gallogi focused scan) 4x complex damp = 9.9db (finally enough to hide from gallogi focused scan)
You need 4x complex damps to hide from a gallogi's focused scanner, or 3 if you're a gallente scout with maxed skills.
Amarr proto scout can pull it off with no room remaining for plates Gallente proto scout will have one entire lowslot for a plate yaay
Caldari proto can barely hide from a gallogi skill bonus proto scanner, and minmatar proto can get as far as hiding from a unbonused focused scanner, before they both run out of lowslots to fit dampeners.
So, only two of the four proto scouts even have the capability of hiding from a gallente logi, and they need to cripple their armor based defense with absurd numbers of dampeners to do it.
And if I remember correctly, someone said that cloaks will not hide you from active/passive scans. (GEE A RED SCAN MARKER FLOATING IN THE AIR WONDER IF I SHOULD SHOOT AT IT). |
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Ghost Kaisar
Titans of Phoenix Legacy Rising
2131
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Posted - 2014.01.21 08:15:00 -
[11] - Quote
We did the math in Scouts Registry.
All scouts will dodge ADV scans passively. Gal can dodge Proto Scans passively.
+1 Complex Dampener. All suits dodge Proto scans and ADV Gal logi scans. Gal can dodge Proto Gal scans.
+1 Complex +1 Basic. All suits will dodge all scans except for Focused Scans.
I will give you a source if you want it.
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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Tolen Rosas
Kang Lo Directorate Gallente Federation
302
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Posted - 2014.01.21 08:37:00 -
[12] - Quote
active scanner needs a major cooldown. |
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CCP Logibro
C C P C C P Alliance
4493
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Posted - 2014.01.21 10:59:00 -
[13] - Quote
There are some changes to active scanners in the works, but nothing ready to share yet.
CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
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Bendtner92
Imperfects Negative-Feedback
1527
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Posted - 2014.01.21 11:06:00 -
[14] - Quote
CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet. For 1.8? Or later?
My suggestions would be:
Make the scans instant (or almost at least) to prevent 360 scans. Increase the cooldown on all scanners to 30+ seconds to encourage tactical use and limit spamming Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages, and maybe make the scanner light more up instead. This one isn't as important as the other two suggestions though.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
579
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Posted - 2014.01.21 11:09:00 -
[15] - Quote
Tolen Rosas wrote:active scanner needs a major cooldown. 30-45 secs, take away the 360 spin too.
Yeah this seems like a common sense approach to start with. I've seen other games with similar "scanners" implement this with an interesting tactical consideration - if you scan the battlefield , you light up on the map and are visible to everyone for a moment - which makes sense since you're effectively just pumping out RF or some kind of frequency radiation. Would make the use of the scanner more "Tactical" and it means you wouldn't necessarily run with your squad - all sorts of interesting "baiting" tactics could develop so it would add a lot of depth as opposed having a permanent visibility of the battlefield all the time....
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Venerable Phage
Red Shirts Away Team
0
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Posted - 2014.01.21 11:11:00 -
[16] - Quote
If the scanners can still spin then the mini scout bonus to knives is not only situational but very very hard to pull off when lit up like a Christmas tree.
The closer range weapon you are using the better the dampener you need. A commando with a charged rifle at 300m deep in the redzone doesn't need any dampener. If you have an optimum range further than a scanner and lines of fire along the approach no need for a stealth. Also with a long range weapon you don't need to either move as fast nor turn as fast.
If you are up close and personal like a shotgun or knife you need better speed, turning ability and most importantly stealth. So the future shotgun and knife weilders will be the one with the most stealth. Speed means bugger all when your balls are day glo through walls. |
Arx Ardashir
Imperium Aeternum
445
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Posted - 2014.01.21 11:23:00 -
[17] - Quote
Bendtner92 wrote: Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages...
I personally wouldn't like this change very much, as I like to know when my ambush is either still good to go or if I need to back off.
Here you can type your bio.
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Bendtner92
Imperfects Negative-Feedback
1527
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Posted - 2014.01.21 11:30:00 -
[18] - Quote
Arx Ardashir wrote:Bendtner92 wrote: Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages...
I personally wouldn't like this change very much, as I like to know when my ambush is either still good to go or if I need to back off. Well, I did say it wouldn't be as important as the other changes, and it's only my opinion as well.
I understand people might want know that they've been scanned, but I also think that it's a little cheap. Plus removing these messages would mean that the person scanning wouldn't know if someone evaded his scan (which is how it should be imo).
I just don't think people should know if they've been scanned or not. People using damps usually know they aren't scanned anyway, and people not using damps don't deserve to know they've been scanned.
I also did say that the person using the scanner should light up more when scanning, so it would be easier to see when someone tries to scan you.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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NextDark Knight
Hellstorm Inc League of Infamy
132
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Posted - 2014.01.21 11:34:00 -
[19] - Quote
You know having a enemy random do a 360 on the battlefield for 3 seconds isn't always a bad thing. It lights them up on the map if you looking at the map screen. If your around the corner you can see the flash and have enough time to run up and kill them before they scanner is put down. You run a profile damp and you miss a majority of the scans. Seriously how is the 360 scan a bad thing so easy to counter.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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sabre prime
The Unholy Legion Of DarkStar DARKSTAR ARMY
36
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Posted - 2014.01.21 11:37:00 -
[20] - Quote
Yeah I think that the scan should be an instant pulse, to stop people spinning. Firstly, that would actually make sense because the scanners have a scan angle, which is broken by spinning. Secondly, you will have to think about where to scan in order to confirm whether reds are there.
Desperate attempt to get BPOs
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Lorilai Libertas
the Aurum Grinder and Company
32
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Posted - 2014.01.21 12:53:00 -
[21] - Quote
a common sense approach would be to train your profile dampening skill and put a profile dampener on your suit.....
my minmatar scout suit rarely gets scanned with profile damening lvl3 and an advance profile dampner.
i have 200 ehp and have no problem flanking myself into the top of the board when I take my time and use common sense... |
Matobar
Onslaught Inc RISE of LEGION
223
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Posted - 2014.01.21 13:49:00 -
[22] - Quote
CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet.
Make the Scan Assist points team based instead of squad based! |
Bendtner92
Imperfects Negative-Feedback
1528
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Posted - 2014.01.21 13:53:00 -
[23] - Quote
Matobar wrote:CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet. Make the Scan Assist points team based instead of squad based! They would have to make Active Scanners show results to team then, which I support, but I don't think CCP agrees with it.
They could then also make passive scanning show results to squad and give out assists from kills by squadmembers.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Aisha Ctarl
Pradox One Proficiency V.
2962
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Posted - 2014.01.21 13:53:00 -
[24] - Quote
Kara Anschel wrote:I'm getting a little tired of walking around with a perpetual "You've been scanned" sign about my head. It makes trying to use my Minnie scout nearly impossible, and basically just forcing any kind of flanking out the window. I can understand my heavy being perpetually scanned, but I feel like even the medium should have some leeway. One person standing on a point can do a 360 spin and prevent pretty much all options of attacking. Makes the meat grinder a little more grindery.
I use a ccomplex dampener on my Amarr assault and get SCAN ATTEMPT PREVENTED easily 85% of the time.
Aisha Ctarl for CPM1
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
554
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Posted - 2014.01.21 13:53:00 -
[25] - Quote
Bendtner92 wrote:CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet. For 1.8? Or later? My suggestions would be: Make the scans instant (or almost at least) to prevent 360 scans. Increase the cooldown on all scanners to 30+ seconds to encourage tactical use and limit spamming Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages, and maybe make the person scanning light more up instead. This one isn't as important as the other two suggestions though.
Profile dampeners. Did you forget how to be a good player? Still people complaining about this as if it actually mattered if you were scanned lol. Hint, double scanners is a real thing so even if you get all the little changes you are asking for, nothing will change. And, I as well as most good players already run double scanners!
Newb
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Bendtner92
Imperfects Negative-Feedback
1528
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Posted - 2014.01.21 13:59:00 -
[26] - Quote
Cenex Langly wrote:Profile dampeners. Did you forget how to be a good player? Still people complaining about this as if it actually mattered if you were scanned lol. Hint, double scanners is a real thing so even if you get all the little changes you are asking for, nothing will change. And, I as well as most good players already run double scanners!
1. I don't really play atm, but if I did I would actually use damps, so there's that. I wasn't even complaining about being scanned all the time, but rather just don't think those messages should be shown.
2. Nothing wrong with using more than one scanner though. With a 30+ seconds cooldown you could still only scan every 15 seconds and not every 2-3 seconds you can now.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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Protocake JR
Royal Uhlans Amarr Empire
1286
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Posted - 2014.01.21 14:00:00 -
[27] - Quote
NextDark Knight wrote:You know having a enemy random do a 360 on the battlefield for 3 seconds isn't always a bad thing. It lights them up on the map if you looking at the map screen. If your around the corner you can see the flash and have enough time to run up and kill them before they can put the scanner down. You run a profile damp and you miss a majority of the scans. Seriously how is the 360 scan a bad thing so easy to counter.
It's only easy to counter if you happen to be in the right spot at the right time.
I've run into a fair share of moments of some dude #360yoloswagscan when he is 2 feet around the corner from me. But these moments are few and far inbetween what's typical, which is being scanned by someone who is 50+ meters out.
The PC and SL should fit into the Sidearm slot so it's accessible and practical to carry one.
AV spam vs V spam
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m621 zma
OMFGZOMBIESRUN
94
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Posted - 2014.01.21 14:03:00 -
[28] - Quote
Sgt Buttscratch wrote:Yes gallente logi's will recieve a boost to the effectiveness of scanners
They are receiving a buff to scanner range but that's it - the precision buff is relative only to passive suit scan (not active)
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Bendtner92
Imperfects Negative-Feedback
1529
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Posted - 2014.01.21 14:07:00 -
[29] - Quote
m621 zma wrote:Sgt Buttscratch wrote:Yes gallente logi's will recieve a boost to the effectiveness of scanners They are receiving a buff to scanner range but that's it - the precision buff is relative only to passive suit scan (not active) Not correct as far as I'm aware. Bonus says "+5% to active scanner precision per level"?
Edit: Taken from here, so might have been changed since that though...
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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DustMercsBlog
Galactic News Network
111
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Posted - 2014.01.21 14:12:00 -
[30] - Quote
Bendtner92 wrote:CCP Logibro wrote:There are some changes to active scanners in the works, but nothing ready to share yet. For 1.8? Or later? My suggestions would be: Make the scans instant (or almost at least) to prevent 360 scans. Increase the cooldown on all scanners to 30+ seconds to encourage tactical use and limit spamming Remove the "YOU HAVE BEEN SCANNED" (or prevented the scan) messages, and maybe make the person scanning light more up instead. This one isn't as important as the other two suggestions though.
We are big supporters of removing the 'you have been scanned' or other tells [like enemy is hacking supply depot] in gameplay. Leave some things up to battlefield awareness as they just reveal too much information. It especially hurts the stealth/sneaky aspect of the game when a scout cant go behind enemy lines and do anything that people smart enough to watch the tacnet wont notice.
still, a major cooldown on the AS is priority. |
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