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261. balancing shield with armor(its time to give shields tankers a chanc... - in Feedback/Requests [original thread]
My idea, https://forums.dust514.com/default.aspx?g=posts&t=155860&find=unread addresses the imbalance of shield and armor for light/medium/heavy suits, and comes up with a better solution of making armor and shield modules a % of the sui...
- by Banjo Robertson - at 2014.04.16 18:34:00
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262. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
I should also say, I have a grand encompassing idea that high and low slots should all just be merged into one module slot, so there really wouldn't be any restrictions on the modules you wanted to use. But that hasnt been encorperated into this t...
- by Banjo Robertson - at 2014.04.16 18:13:00
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263. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
Vespasian Andendare wrote: Moving to percent-based bonuses only would limit fitting choices, and as such, is a bad idea. Fitting in Dust is extremely important, as it allows you to shape your character as you see fit. Limiting fitting (because ...
- by Banjo Robertson - at 2014.04.16 18:11:00
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264. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
CCP was already considering dropping heavies HP from what it currently is, they could drop it enough to take into account a new module bonus, or they could give heavy suits a penalty or a maximum bonus allowed for these modules.
- by Banjo Robertson - at 2014.04.16 12:40:00
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265. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
2 armor plates of each type with stacking penalty Dropsuit2OB A2NB A2OE A2NE A2OC A2NC A AmaMed488527542643598771 AmaLog451462505565561676 AmaLig401375455457511547 AmaHea826112088013689361641 AmaSen9381318992160810481929 AmaCom78810548421287898154...
- by Banjo Robertson - at 2014.04.16 12:18:00
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266. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
2 shield extenders of each type, with stacking penalty applied. Dropsuit2OB S2NB S2OE S2NE S2OC S2NC S AmaMed198198222249296306 AmaLog161149185187259230 AmaLig12399147124221153 AmaHea498594522747596917 AmaSen498594522747596917 AmaCom29833032241539...
- by Banjo Robertson - at 2014.04.16 12:17:00
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267. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
In addition, I would also like to see armor plates moved to a % instead of set #. These numbers assume maximum bonus, if any, to the modules from the module skill. Basic armor plate: 35% Enhanced armor plate: 50% Complex armor plate: 65% Like th...
- by Banjo Robertson - at 2014.04.16 04:44:00
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268. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
My main idea is making shields better for the shield tanking dropsuits while making them not as good for armor tanked suits. These numbers assume maximum bonus to the modules, if any, from the module skill as well. Basic Shield Extenders would ...
- by Banjo Robertson - at 2014.04.16 04:43:00
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269. Should tapping R2 also cycle weapons? - in Feedback/Requests [original thread]
I would say no. It could be annoying in the middle of battle. But I would like to see the equipment wheel fixed, and especially the squad leader command wheel fixed. Often when I move the stick a little bit it selects something different than wha...
- by Banjo Robertson - at 2014.04.14 14:08:00
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270. So you want Dust to have a player based industry.... - in Feedback/Requests [original thread]
More and more I am thinking Dust would be less limited and an even better game if it was on a separate server than Eve. If they never planned on having dust and eve players side-by-side, but still set up dust in a multiple-system spanning space sh...
- by Banjo Robertson - at 2014.04.11 18:17:00
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271. Cloak a possible template for more equipment? - in Feedback/Requests [original thread]
So the cloak is the first piece of infantry equipment added to the game that you can actively turn on and off with a time limit on how long you can keep it active at any time. A mechanic that could be useful for perhaps other pieces of equipment? ...
- by Banjo Robertson - at 2014.04.10 19:37:00
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272. show the snipers some luhv! - in Feedback/Requests [original thread]
Sniper rifle is the only officer weapon right now that you can use with a the lowest risk of losing it, if you know what you're doing. And headshot bonus damage only makes sense if you are #1 not shooting through a shield and #2 not shooting thr...
- by Banjo Robertson - at 2014.04.09 17:43:00
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273. Idea to prevent equipment spam - in Feedback/Requests [original thread]
Odigos Ellinas wrote: Joey-Number1 wrote: They were nerfed enough, multiple times. It is a visual problem not a balance problem. And the visual changes a lot, like others said FPS, lag and so on. Nerfing it internally would bring too many pr...
- by Banjo Robertson - at 2014.04.09 13:38:00
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274. Idea to prevent equipment spam - in Feedback/Requests [original thread]
Odigos Ellinas wrote: Making this changes: Reduce max deployable to 1
Give more Health-points to equipment increasing by meta level
Make it that equipment can be hacked
No equipment slots for Assaults-Heavies-Sentinels-Commandos...
- by Banjo Robertson - at 2014.04.09 04:26:00
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275. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Meee One wrote: My reasoning:Bolt pistols do 100+ damage per shot yet have less magazine size than a shotgun. Shotguns even at the MLT level do 400+ damage which is equivalent to a grenade x8. A reduction of 1/2 would partiality end the pandem...
- by Banjo Robertson - at 2014.04.09 04:21:00
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276. Scrap UE3 and the PS3 and release with Carbon - in Feedback/Requests [original thread]
Brasidas Kriegen wrote: Those original videos were sexy, as someone reminded me here on the forums recently. The game runs fairly poorly on the PS3 as well. Or even Unreal Engine 4 as that seems pretty damn good too. I realise that this is ...
- by Banjo Robertson - at 2014.04.03 03:26:00
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277. Militia, officer weapons, and starter fits - in Feedback/Requests [original thread]
Yeah I was really just focusing on the weapons not the equipment, but yeah I'd have there be a sidearm on the heavy too, just forgot it.
- by Banjo Robertson - at 2014.03.28 02:05:00
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278. Militia, officer weapons, and starter fits - in Feedback/Requests [original thread]
So, I'm guessing that starter fits are the way they are because only medium suits were available for every race at the time, and also because militia versions of all weapons have not been made yet, so here's what I think. MIlitia versions of all ...
- by Banjo Robertson - at 2014.03.28 01:36:00
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279. What is going on with the left analog stick? - in Feedback/Requests [original thread]
I'm not having any problems with mine.
- by Banjo Robertson - at 2014.03.27 01:37:00
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280. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
Korvin Lomont wrote: Banjo Robertson wrote: Seriously, now that people can't turbo controller the Tac AR, they are just turbo controllering the CR instead. You do know that the CR has a ROF CAP of 400 as Every burst takes 0.15 secs? So un...
- by Banjo Robertson - at 2014.03.24 12:03:00
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