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181. The best way to stop RE spam is.. - in Feedback/Requests [original thread]
Bright Cloud wrote: To reduce the range that you can throw those to 1m. You drop those then allmost at your own feet, its enough of a range to still plant them on vehicles if you get close enough and they would be used properly as a defensive t...
- by Banjo Robertson - at 2014.10.01 15:00:00
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182. Logic Failure of CRU vs Supply Depot, or, CRU is also a supply depot - in Feedback/Requests [original thread]
iKILLu osborne wrote: @ banjo it does have the ability to link telepathicly however if enemy acquired that signal they would know what you using thus a manual interface is required. #logic_win give up bro your not gonna win this battle of wi...
- by Banjo Robertson - at 2014.10.01 12:03:00
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183. Logic Failure of CRU vs Supply Depot, or, CRU is also a supply depot - in Feedback/Requests [original thread]
iKILLu osborne wrote: @ banjo it does have the ability to link telepathicly however if enemy acquired that signal they would know what you using thus a manual interface is required. #logic_win give up bro your not gonna win this battle of wi...
- by Banjo Robertson - at 2014.10.01 11:31:00
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184. Logic Failure of CRU vs Supply Depot, or, CRU is also a supply depot - in Feedback/Requests [original thread]
iKILLu osborne wrote: Banjo Robertson wrote: iKILLu osborne wrote: the cru is a teleportation node that links to the mcc, all your gear is at the mcc, while your waiting to spawn in your clone is putting on his gear thus the timer and the...
- by Banjo Robertson - at 2014.10.01 04:00:00
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185. [Request] Increase DS3 turn speed. - in Feedback/Requests [original thread]
Is your sensativity turned up to 100 in dust? what is it set for in borderlands? Increasing sensativity can increase turn speed.
- by Banjo Robertson - at 2014.10.01 02:14:00
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186. Why does the MLT Nova Knife do less damage than the Standard knife? - in Feedback/Requests [original thread]
Longer charge would kill the effectiveness of the MTL knifes more than lower damage does.
- by Banjo Robertson - at 2014.10.01 00:56:00
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187. Logic Failure of CRU vs Supply Depot, or, CRU is also a supply depot - in Feedback/Requests [original thread]
iKILLu osborne wrote: the cru is a teleportation node that links to the mcc, all your gear is at the mcc, while your waiting to spawn in your clone is putting on his gear thus the timer and then you teleport to cru/uplink. supply depots work th...
- by Banjo Robertson - at 2014.09.30 12:05:00
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188. [Idea] Periodic Buyback - in Feedback/Requests [original thread]
I know I've got a lot of extra dropsuits that i can't use from salvage, would be nice to get those cleared out of the screen when making new fittings, tons of weapons I dont use, and tons of modules I may have used once or twice or not at all. I...
- by Banjo Robertson - at 2014.09.30 02:22:00
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189. Logic Failure of CRU vs Supply Depot, or, CRU is also a supply depot - in Feedback/Requests [original thread]
So we all know CRU is where you spawn in, and Supply Depot is where you resupply and switch suits, but one thing has always bugged me. The CRU doesnt spawn you in without gear, you have a dropsuit with all your equipment, so does the CRU act as a...
- by Banjo Robertson - at 2014.09.30 00:51:00
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190. Scanning Radius change for echo - in Feedback/Requests [original thread]
BL4CKST4R wrote: I'd rather not buff scouts even more Thats reasonable, what about boosting the scanning radius of all other suits tho?
- by Banjo Robertson - at 2014.09.27 15:07:00
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191. MU stat on char sheet in merc quarters. - in Feedback/Requests [original thread]
Sounds like a good idea.
- by Banjo Robertson - at 2014.09.26 23:31:00
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192. Scanning Radius change for echo - in Feedback/Requests [original thread]
Varoth Drac wrote: Actually logis have a scan radius of 15m. Personally I think they should buff range extenders. That way mediums can have a useful scan radius if they fit for it, without totally gimping their suit. I suspect range extenders...
- by Banjo Robertson - at 2014.09.26 22:51:00
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193. Scanning Radius change for echo - in Feedback/Requests [original thread]
As it stands, scouts/light frames have 20m, and all other suits have 10m. If this is up for discussion, I'd like to see things changed. Light suits - 25m Scout suits - 30m medium suits - 20m logistics suits - 15m assault suits - 20m commando sui...
- by Banjo Robertson - at 2014.09.26 22:28:00
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194. Ambush "smart deploy' fix - in Feedback/Requests [original thread]
Smart deploy as it currently works is neither smart, nor a way which I would like to deploy. Instead of having set spawn points, players should be allowed to choose a specific place on the map to spawn in on, sure this would basically eliminate ...
- by Banjo Robertson - at 2014.09.22 23:41:00
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195. Basic Dropsuit Idea and new Dropsuit Tree idea - in Feedback/Requests [original thread]
So, I think the basic suits need a skill bonus, and I think there needs to be a reason to have 5 levels of dropsuit command available to skill into. I would prefer the dropsuit skill tree to be reworked to what I have proposed by combining medium...
- by Banjo Robertson - at 2014.09.22 15:32:00
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196. New damage mods - in Feedback/Requests [original thread]
So we have weapon class damage modifiers now, sidearm, light, heavy weapons, how about adding in amunition-specific damage modifiers to the game too? Hybrid-plasma, hybrid-rail, projectile, explosive, laser, anything else? The numbers for how ...
- by Banjo Robertson - at 2014.09.19 18:11:00
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197. Dropsuit BPO event - in Feedback/Requests [original thread]
Too bad they only have BPO's of dropsuits that people already have BPO's for, they could atleast add new BPO's to match the new dropsuits that came out since beta.
- by Banjo Robertson - at 2014.09.17 02:51:00
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198. Dropsuit BPO event - in Feedback/Requests [original thread]
Yeah I said it. Lets have a dropsuit event where you need to earn a certain number of warpoints or kills or something and you will be rewarded with a level 1 BPO of the suit type you were using. This would of course require new BPO's that havent ...
- by Banjo Robertson - at 2014.09.17 01:56:00
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199. Sticky:Hotfix Delta - Large Missile Turret Change - in Feedback/Requests [original thread]
I like this, but yeah a slightly lower 'delay' time at the beginning, also, make the range longer on missiles.
- by Banjo Robertson - at 2014.09.14 22:31:00
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200. Start new players at 15 million SP. - in Feedback/Requests [original thread]
zzZaXxx wrote: Me me me! How come they get that and I don't get anything?! Well, Johnny, because they need it and you don't. Because the game needs a solution for newer players, a way for them to bridge the gap so that they can stop being the 0...
- by Banjo Robertson - at 2014.09.14 04:53:00
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