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281. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
Patrlck 56 wrote: So, if someone kills you with it, it must mean they're using a modded controller, right? I mean, what other way is there for you to tell? There is one person I play with sometimes who does use a modded controller and a CR....
- by Banjo Robertson - at 2014.03.24 01:34:00
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282. Salvage - in Feedback/Requests [original thread]
Maybe you earn salvage points and can use them in a menu after the battle to select what you want. And the officer weapon would be a 'rare salvage' that you get sometimes, where you can choose the officer weapon you want.
- by Banjo Robertson - at 2014.03.24 00:32:00
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283. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
ThePrinceOfNigeria wrote: I like smelling dirty feet and licking the underside of mah *******! Fixed that for you, because I know you don't have any original thoughts in that head of yours.
- by Banjo Robertson - at 2014.03.24 00:23:00
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284. Nerf CR like you nerfed Tac AR - in Feedback/Requests [original thread]
Seriously, now that people can't turbo controller the Tac AR, they are just turbo controllering the CR instead.
- by Banjo Robertson - at 2014.03.23 04:55:00
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285. Respec as a skill - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: As I said previously, you give people one respec, all they will want is more. Case in point of an entitlement generation. Why "earn" something, when you can just demand it? You're making quite a stretch comparing a vide...
- by Banjo Robertson - at 2014.03.21 20:10:00
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286. Respec as a skill - in Feedback/Requests [original thread]
New skill category: Respecialization New skills: Weapon Respecialization Dropsuit Respecialization Dropsuit Upgrade Respecialization Vehicle Respecialization Vehicle Upgrade Respecialization Turret Respecialization Each skill book costs 1 million...
- by Banjo Robertson - at 2014.03.21 17:42:00
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287. Publish weapon ranges in-game? - in Feedback/Requests [original thread]
Been requested so many times, I bet they have some post-it notes about this somewhere but keep forgetting to actually do it when it comes time that they could actually do something about it.
- by Banjo Robertson - at 2014.03.21 12:38:00
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288. Respec Idea to end all respec ideas - in Feedback/Requests [original thread]
I have an idea. Maybe players have a 'respecialization' skill, x8 SP multiplier. Each time they level up the skill, it refunds all their SP spent on other skills, but you would not get the SP back from the respecialization skill, it would cost mor...
- by Banjo Robertson - at 2014.03.21 12:36:00
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289. Excess Powretried should go to shields - in Feedback/Requests [original thread]
Maken Tosch wrote: No. In Eve Online, any ship that has leftover PG or CPU is just that. Leftovers. None of it gets transferred over to shields or armor or hull. Eve is different than dust, i wish people would stop trying to shoehorn dust i...
- by Banjo Robertson - at 2014.03.20 17:45:00
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290. Ion Pistol Feedback - in Feedback/Requests [original thread]
I won't whine about the stats or anything like that. I'd just like to suggest that the charge-up mechanic of the ion pistol be different from the scrambler rifle and charge sniper rifle. I'd like to have it be something where holding down the bu...
- by Banjo Robertson - at 2014.03.19 20:05:00
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291. Match Options: escalation level - in Feedback/Requests [original thread]
Its not based on what you want to go up against, but more like.. what the public contract people are willing to hire. NPC corps might not always be willing to pay for mercs in proto gear, or maybe they're not able to. So the 'match type' is what t...
- by Banjo Robertson - at 2014.03.18 01:58:00
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292. Match Options: escalation level - in Feedback/Requests [original thread]
So there's been talk of this and that and so on about infantry only, tank only, and other match types, so why not have some broad encompasing matchmaking options. In the matchmaker tab we'd still have 'public contracts' 'faction' 'corporation' an...
- by Banjo Robertson - at 2014.03.17 18:27:00
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293. 1.8 assaults - in Feedback/Requests [original thread]
If assaults are the 'general' troopers, then what are the basic suits for? I do agree that Assault suits should have more module slots than Logi suits, because Logi suits are supposedly there for the equipment they can bring, but they can also fit...
- by Banjo Robertson - at 2014.03.16 13:18:00
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294. New Module Options - in Feedback/Requests [original thread]
Maybe, MAYBE, two low powere slots could be used for one high power module as another option.
- by Banjo Robertson - at 2014.03.16 13:10:00
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295. New Module Options - in Feedback/Requests [original thread]
So, weapons have different tiered slots. Sidearms being the lowest tier. Light weapon being the medium tier. Heavy weapons being the highest tear. High weapon slots can fit all weapons, Light slots can also fit sidearms, And sidearm slots can only...
- by Banjo Robertson - at 2014.03.16 04:16:00
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296. [Balance/Feedback] Saga v. Methana in 1.7 - in Feedback/Requests [original thread]
What if the shield booster modules were changed to be more like the armor repair modules and just provided a constant shield replenishment rate without a delay?
- by Banjo Robertson - at 2014.03.15 13:17:00
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297. Not nerfing the Breach AR would make it balanced in 1.8 - in Feedback/Requests [original thread]
I agree that the Breach AR should not be nerfed, I also think the Tac AR should not be nerfed either. Seems kinda strange the 'assault' varients of the other weapons have somewhat higher DPS than their base weapon, but the varients of the assault ...
- by Banjo Robertson - at 2014.03.15 12:57:00
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298. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
LittleCuteBunny wrote: Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dropsuit low slot modules, t...
- by Banjo Robertson - at 2014.03.13 16:06:00
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299. after we have drone PVE - in Feedback/Requests [original thread]
Mossellia Delt wrote: And I understand we might not have it for a while yet, what would people think about mission running vs pirate NPC's that drop pirate faction gear as salvage. Would give good corps a reason to run pve then. Well, after ...
- by Banjo Robertson - at 2014.03.13 13:03:00
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300. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
Changing dropsuits is also changing how people will want to spend points on dropsuit core skills. Changing weapon damage, grenade capacity, and weapon profeciency skill bonuses will change how people want to spend SP on weapon skills as well. It w...
- by Banjo Robertson - at 2014.03.13 00:52:00
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