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241. Let us have our Free Passive SP - in Feedback/Requests [original thread]
21yrOld Knight wrote: Banjo Robertson wrote: 21yrOld Knight wrote: Then what is the point if buying boosters. Having passive SP on all 3 characters would still let you use boosters to get more SP. Having passive on 3 characters ...
- by Banjo Robertson - at 2014.04.29 14:07:00
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242. Let us have our Free Passive SP - in Feedback/Requests [original thread]
21yrOld Knight wrote: Then what is the point if buying boosters. Having passive SP on all 3 characters would still let you use boosters to get more SP.
- by Banjo Robertson - at 2014.04.29 14:01:00
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243. Let us have our Free Passive SP - in Feedback/Requests [original thread]
In EVE, it makes sense to limit passive SP to one character per account, because you pay a monthly fee, although you can now pay an extra plex to have a second character get passive SP as well. So why, when you can get a free email address, a fr...
- by Banjo Robertson - at 2014.04.29 13:33:00
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244. Combine and increase assault bonuses? - in Feedback/Requests [original thread]
Well CCP thinks assaults should get a bonus to use weapons, so why not make it less of a joke at 25% and bump it upa little bit?
- by Banjo Robertson - at 2014.04.26 22:09:00
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245. Combine and increase assault bonuses? - in Feedback/Requests [original thread]
Django Quik wrote: This is a troll right? You want to make level 5 assaults get a 85% fittings reduction to weapons? The suit stats/slots need changing because they get out tanked by scouts and logis currently. The role bonus is fine but the r...
- by Banjo Robertson - at 2014.04.25 14:22:00
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246. Dropsuit specializations - in Feedback/Requests [original thread]
So, you get your amarr sentinel or minmitar logistics to level 5, what do you have after that? Just core skills, weapon skills, different dropsuits? I say, add dropsuit optimization and dropsuit specialization skills! Basically, some of the drops...
- by Banjo Robertson - at 2014.04.25 14:09:00
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247. Combine and increase assault bonuses? - in Feedback/Requests [original thread]
So, instead of 5% cpu/pg per level, why not increase it to 17% per level. This would free up more resources for modules. And then, instead of each race only having one bonus for their suit, why not basically combine all the individual bonuses but...
- by Banjo Robertson - at 2014.04.25 13:46:00
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248. New name for aurum weapon - in Feedback/Requests [original thread]
So I was using an assault combat rifle, and thinking to myself the name for the aurum varients should be something more relevant to how effective they are rather than some person's stupid character name. SO how about the 'scoutraper' assault comb...
- by Banjo Robertson - at 2014.04.22 17:27:00
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249. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Aero Yassavi wrote: In Dust, unlike other shooters, everything you use is a paid for asset. Similarly in EVE, everything you use is a paid for asset. Now somewhere along the way CCP realized that crashing your paid for assets into other player'...
- by Banjo Robertson - at 2014.04.21 20:39:00
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250. More customization at lower dropsuit levels. - in Feedback/Requests [original thread]
Short and sweet, I think the module slot layouts dropsuits have at prototype level should be used for all tiers of dropsuit level. I think the only limiting factors in how you equip your dropsuit should be the type of dropsuit it is, and the CPU/P...
- by Banjo Robertson - at 2014.04.20 15:55:00
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251. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: could you put this data in a spread sheet, preferably google sheets, im interested in your idea but that clutter is just too much I could put it in a google document spreadsheet, I've already got it in an excel...
- by Banjo Robertson - at 2014.04.19 22:02:00
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252. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
Third page is unacceptable for a good idea like this backed up by actual data!
- by Banjo Robertson - at 2014.04.19 14:09:00
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253. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
That would be one way to go. I have an idea though, maybe we could make shield extenders and armor plates % based, and then also add in damage resistance modules which are also % based.
- by Banjo Robertson - at 2014.04.18 12:23:00
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254. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
Lets see this happen!
- by Banjo Robertson - at 2014.04.18 04:53:00
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255. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
With the 55% efficasy for heavy suit use, ontop of the stacking penalty. You can see that you get somewhat better performance compared to current modules. The highest being amarr sentinel with 1600 armor using 3 comples modules, gallente with 140...
- by Banjo Robertson - at 2014.04.17 20:13:00
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256. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
Dropsuit3OB A3NB A3OE A3NE A3OC A3NC A AmaHea9209841001116210851362 AmaSen103211561113136711971601 AmaCom882925963109410471281 CalHea7707528518899351041 CalSen7707528518899351041 CalCom595483676570760669 GalHea840860921101610051190 GalSen938101110...
- by Banjo Robertson - at 2014.04.17 20:10:00
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257. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
I have done some more maths, if there is an innate penalty to heavy, sentinel, and commando suits which makes armor and shield modules 55% as effective as on medium and light suits, then the numbers look a little better. DropsuitS BaseS MaxA Bas...
- by Banjo Robertson - at 2014.04.17 20:09:00
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258. Scrap UE3 and the PS3 and release with Carbon - in Feedback/Requests [original thread]
Brasidas Kriegen wrote: Banjo Robertson wrote: screw you! I'm not buyin a ps4 just to play dust, I'm not gettin a ps4 any time soon for any other game either. Wow, mate. Rage. I don't see "PS4" anywhere in that OP. So go back and try re...
- by Banjo Robertson - at 2014.04.17 19:33:00
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259. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
Dustbunny Durrr wrote: Banjo, your approach does have certain appeal and lots of work went into it, which is why I will give it a detailed response, however I see a few flaws with it, that I will list below. But first the good: This would preve...
- by Banjo Robertson - at 2014.04.17 17:48:00
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260. [Request] % based armor plates and shield extenders, with data dump - in Feedback/Requests [original thread]
This needs to happen, CCP lets hear your thoughts.
- by Banjo Robertson - at 2014.04.16 23:02:00
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