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141. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
Kensai Dragon wrote: Draden Brohiem wrote: Kensai Dragon wrote: So my HEAVY MACHINE GUN spitting 40 rds / second at point blank range becomes a care bear blowing kisses because you're too close? Are you serious? Read again.... Read...
- by Banjo Robertson - at 2014.11.26 01:52:00
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142. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
Pokey Dravon wrote: While I get what you're going for, I think straight up damage reduction is typically not the way to go as it doesn't make much sense intuitively. Obviously gameplay is most important but you also don't want a system where pl...
- by Banjo Robertson - at 2014.11.25 15:23:00
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143. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
Kensai Dragon wrote: So my HEAVY MACHINE GUN spitting 40 rds / second at point blank range becomes a care bear blowing kisses because you're too close? Are you serious? Since hmg is primarily a short range weapon, I think that maybe its min...
- by Banjo Robertson - at 2014.11.25 14:53:00
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144. [balancing long vs short range weapons] minimum effective range - in Feedback/Requests [original thread]
So weapons currently have a maximum range, and an optimal range, and then damage falls off from optimal to maximum. What I'd like to see is a minimum range added to weapons. Weapons deal full damage between the minimal range and optimal range, and...
- by Banjo Robertson - at 2014.11.25 05:45:00
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145. [new market section] Officer Store - in Feedback/Requests [original thread]
Any feedback from CPM or CCP Devs? I think this would be a better system for officer weapon 'drops' if we are to expect no trading system in the game.
- by Banjo Robertson - at 2014.11.24 12:43:00
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146. Basic customizable APEX - in Feedback/Requests [original thread]
Victor Moody Stahl wrote: Banjo Robertson wrote: If there was some way to set the APEX suits so that you could not equip anything above the meta level of standard modules equiment and weapons, then I would have no problem with them being cus...
- by Banjo Robertson - at 2014.11.24 12:40:00
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147. Basic customizable APEX - in Feedback/Requests [original thread]
If there was some way to set the APEX suits so that you could not equip anything above the meta level of standard modules equiment and weapons, then I would have no problem with them being customizable
- by Banjo Robertson - at 2014.11.24 01:35:00
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148. [new market section] Officer Store - in Feedback/Requests [original thread]
Yeah, but instead of having like.. 50 cala smg, 30 hmg, 60 forge fun, 20 thales, etc, you could condense your weapons down to the ones you are skilled into, and then maybe you'd feel more confident about using a few of them every now and again bec...
- by Banjo Robertson - at 2014.11.23 14:42:00
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149. [new market section] Officer Store - in Feedback/Requests [original thread]
VikingKong iBUN wrote: Or officer weapon drops could be based on (or at least influenced by) which weapon you used most in that game. Not that I think your idea is bad, I think its a good idea. I just think my idea would be easier to impleme...
- by Banjo Robertson - at 2014.11.23 05:00:00
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150. [new market section] Officer Store - in Feedback/Requests [original thread]
Officer weapon drops are rare and amazing things, but we often and most frequently get weapons we are not skilled into, unless we skill into all of them. What I propose is that instead of getting officer weapons as a rare salvage item, that inste...
- by Banjo Robertson - at 2014.11.23 04:54:00
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151. Fix hacking - in Feedback/Requests [original thread]
It needs a wider tollerance of directional facing than it currently has
- by Banjo Robertson - at 2014.11.21 21:47:00
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152. Fix hacking - in Feedback/Requests [original thread]
If you are hacking a supply depot or CRU or whatever, you should be able to circle around it and still hack, to avoid those annoying heavies who just swapped their 5% armor suit for a fresh 100% armor/shield suit. It looks like you are hacking us...
- by Banjo Robertson - at 2014.11.21 19:27:00
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153. Active scanners and equipment bandwidth - in Feedback/Requests [original thread]
So, I was thinking about the equipment bandwidth thread, how ccp rata started the idea with deployed equipment, like uplinks, hives, and explosives, but why couldn't this be extended to active equipment as well? Active scanners could have their ...
- by Banjo Robertson - at 2014.11.21 19:21:00
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154. Gallente Logistics Role - in Feedback/Requests [original thread]
One thing that can happen, and should be worked out, is what happens when more than one person is scanning? What happens if one person is scanned by two or more different people? Should all of them get the intel kill assist for scanning the same p...
- by Banjo Robertson - at 2014.11.21 19:12:00
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155. I think we need to talk about the breach AR - in Feedback/Requests [original thread]
Myron Kundera wrote: Lol at all the people that QQ "nerf the Breach AR, waaaah". Anyway... If a Lvl 5 Gallente Assault with AR Operation, SShoter and Proficiency 5 finds you in his optimal and you-Śre running shields as tank, you-Śre pretty m...
- by Banjo Robertson - at 2014.11.21 18:55:00
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156. Whats so wrong with Proto BPO suits? - in Feedback/Requests [original thread]
el OPERATOR wrote: Syeven Reed wrote: Tell you what, each time you die, give me 60k, its no big deal right? And that. We are all, regardless of fits, class or role, mercenaries. There is a financial risk/reward system that creates game ...
- by Banjo Robertson - at 2014.11.12 19:44:00
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157. Whats so wrong with Proto BPO suits? - in Feedback/Requests [original thread]
So whats so wrong with proto BPO suits that can be fully customizable with modules? You'd only be getting the suit for free and would have to pay for everything else on it. The suit only gets about 60k isk cheaper per fitting if you can use a BPO...
- by Banjo Robertson - at 2014.11.12 19:31:00
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158. So I've been working on something... - in Feedback/Requests [original thread]
Gallente Commando Officer Cody Sietz
- by Banjo Robertson - at 2014.11.12 13:11:00
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159. High Latency Players - in Feedback/Requests [original thread]
Lets all jump into the EU/Asia server instead of the US one :D
- by Banjo Robertson - at 2014.11.07 13:34:00
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160. Dust on the Ps4 eventually petition - in Feedback/Requests [original thread]
I would like to see dust on PS4, if only so that my buddies who all grabbed PS4's for destiny will have another way to play Dust again.
- by Banjo Robertson - at 2014.11.07 13:28:00
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