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301. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
CCP Rattati wrote: Point: A common complaint is that Dropships boost out of trouble and are hard to kill. Counterpoint: Dropships have no other viable way of tanking damage, and are very easily killed if not incredibly careful. We can change ...
- by Baal Omniscient - at 2014.06.09 09:39:00
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302. [Feedback] Swarms and Dropships - in Feedback/Requests [original thread]
Judge Rhadamanthus wrote: I am going to tackle the question specifically in a new video,. But If you have not really fought swarms in a dropship watch this overview video of what it is like from and ADS view and why swarms often fail. It is 1...
- by Baal Omniscient - at 2014.06.09 09:27:00
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303. [Feedback] Removing Vehicles from Ambush - in Feedback/Requests [original thread]
Short response: Allowing hulking, neigh-unkillable death machines into a match where the only point of the match is to kill more than the other team ruins any balance there could be. If AV were capable of dealing with vehicles in a timely fashion ...
- by Baal Omniscient - at 2014.06.09 09:23:00
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304. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Baal Omniscient wrote: Ok, have read the thread and it is a masterpiece. One of the best yet. I would only like to mention a couple of things, all pertaining to the the basic frames. As you said, they cost more t...
- by Baal Omniscient - at 2014.06.08 11:39:00
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305. Differentiating the Assault and Commando specializations - in Feedback/Requests [original thread]
Aero Yassavi wrote: Premise "There is too much overlap between the Assault and Commando." This is something I hear very often, and it definitely has its share of truth. Over the course of my Dust career I've dabbled in every role, but by f...
- by Baal Omniscient - at 2014.06.08 11:34:00
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306. PSN Trophies (an argument for Clientside patch) - in Feedback/Requests [original thread]
I've been here since Replication. Give me 3 platinums for past services rendered and allow me to earn another, and you'll see me here for years to come. Or at the very least as long as it takes me to earn dat last plat ;)
- by Baal Omniscient - at 2014.06.08 11:29:00
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307. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Ok, have read the thread and it is a masterpiece. One of the best yet. I would only like to mention a couple of things, all pertaining to the the basic frames. As you said, they cost more than specialized suits. I feel they should cost less than s...
- by Baal Omniscient - at 2014.06.08 11:22:00
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308. [Request] Medium frame (basic/assault/logistics) changes - in Feedback/Requests [original thread]
Haven't read the thread, just wanted to give you a 40th like for your thread since Imet you in game =) Still really tipsy, but off to read your thred.
- by Baal Omniscient - at 2014.06.08 11:10:00
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309. my "thoughts" on scouts // suggestions for bonuses - in Feedback/Requests [original thread]
I would just like to say that as long as a damped Cal or Gal scout is able to tell where you are looking, there are always going to be assaults/heavies/logis getting RE's/shotties to the face as soon as they round a corner. There is simply no way ...
- by Baal Omniscient - at 2014.06.08 11:07:00
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310. My "thoughts" about assaults // suggestions for slots and ... - in Feedback/Requests [original thread]
If gallente & caldari recieve an additional bonus, the Min&Amarr should too (tipsy, forgive spelling). Minmatar bonus IS nice, but without any additional DPS extra bullets mean nothing when you have less EHP than anyone else. Unless you're...
- by Baal Omniscient - at 2014.06.08 10:53:00
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311. [Feedback] Rifle Changes Too Small To Be Effective (with math) - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Boot Booter wrote: Sorry but correct me if I'm wrong... 1. The proto RR DPS is only 397.7 (51.7 damage with 461.53 rpm) 2. You have to include the delay between bursts for the CR. I don't think it's possible to achi...
- by Baal Omniscient - at 2014.06.06 12:10:00
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312. [suggestion] Assault suit changes/medium balance - in Feedback/Requests [original thread]
Cross Atu wrote: Brokerib wrote: TLDR Assaults are still underperforming. Even if the Alpha Scout changes work as intended, the Logi-slayer will re-emerge as the Assult of choice. Assaults need a buff. Agreed. However LogiFrame =/= Sup...
- by Baal Omniscient - at 2014.06.06 11:48:00
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313. Idea for Hotfix Beta - in Feedback/Requests [original thread]
trollface dot jpg wrote: Specifically for the Minmatar Assault dropsuit. The Minmatar assault is supposed to be a hit-and-run suit with no staying power. Right now it has the "no staying power" part down perfectly. Unfortunately it's hit-and-ru...
- by Baal Omniscient - at 2014.05.31 14:19:00
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314. You know how RE's stick to stuff? - in Feedback/Requests [original thread]
I just had this wacky idea, what if all equipment could stick to any surface like the RE's do? You could toss your hives on a tank, jump on and AV nade it to death! You would have more innovative ways of hiding uplinks besides the cliche' "smoth...
- by Baal Omniscient - at 2014.05.28 12:55:00
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315. [Request] Asset Liquidation - in Feedback/Requests [original thread]
CCP, in the mighty name of mighty Overlord Ulath, I demand that you grant the tiny pink primates ASSET LIQUIDATION!
- by Baal Omniscient - at 2014.05.27 21:48:00
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316. Can we look forward to a Gal/Cal Assault CPU/PG buff? - in Feedback/Requests [original thread]
Cody Sietz wrote: Currently have lowest CPU/PG of any other suit. Maybe a 10/2 buff? Any particular reason you only wish those 2 suits (the most used assault suits pre-1.8 for a reason) to recieve this buff?
- by Baal Omniscient - at 2014.05.27 13:06:00
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317. Bring back 1.6 turret upgrades - in Feedback/Requests [original thread]
shaman oga wrote: Passive damage mods with bonus to ROF (love it with a blaster) Heat sinks (passive and active) Rotation speed modules (passive and active) Nerf all turrets and change proficiency bonus to a damage bonus. No more fake tan...
- by Baal Omniscient - at 2014.05.27 10:15:00
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318. [10 minutes of nothing] - in Feedback/Requests [original thread]
CCP Rattati wrote: I honestly think that the changes in current form are fair. The range reduction was to allow Cal to have scan supremacy (we reduced the wallhack range on CA too), a small dampening change so an unscannable fit doesnt give you...
- by Baal Omniscient - at 2014.05.27 02:43:00
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319. [10 minutes of nothing] - in Feedback/Requests [original thread]
Alder King wrote: Which if you've ever played with a shotgun or even taken the chance to notice how ludicrously fast the falloff rate is, you'd agree that getting outside shotgun range greatly puts the combat results in favor of the Fine Rifle ...
- by Baal Omniscient - at 2014.05.27 02:40:00
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320. Breach Plasma Cannon - in Feedback/Requests [original thread]
TheD1CK wrote: Right now the dmg is BSC-1050, ADV-1100, PRO-1150 My opinion has been, and still is, match the damage values to a forge gun. The PLC has a much larger gap between shots due to reloading, it already OHK's most suits with a dir...
- by Baal Omniscient - at 2014.05.26 10:37:00
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