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21. Money spent - in Feedback/Requests [original thread]
What you hit on is what is used in EVE to determine who won a fight, isk effectiveness. Battles are not as clear cut as they are here, and so the victor is usually the one who destroyed the most isk, while losing the least. Many of us would love...
- by Azri Sarum - at 2013.11.17 04:21:00
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22. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Interesting ideas. The biggest problem i see in this issue is a slot imbalance. An active scanner takes up a single equipment slot, and gives exact locations of targets it scans. Your proposal takes actual module slots (reducing tank) and more th...
- by Azri Sarum - at 2013.11.17 04:12:00
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23. Request: No ammunition for vehicles in 1.7 - in Feedback/Requests [original thread]
I usually see vehicles being the ones destroying depots, so perhaps now you guys will need to work with us in securing them. Infantry + vehicle cooperation ftw!
- by Azri Sarum - at 2013.11.17 03:51:00
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24. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Quite a few people have been suggesting variations of bonuses, or no cap till X to help get new players 'effective'. Coming from EVE this is a weird notion, and something we hear far less on the EVE forums. I think the reason for that is the bar...
- by Azri Sarum - at 2013.11.17 03:44:00
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25. Idea! Emergency repairer/recharger (grenade replacement) - in Feedback/Requests [original thread]
In EVE there is a module that is similar to what you are asking for. Its called the ASB . Its a mid slot module (equivelent to a high slot module for us) that gives a large boost to shields. It can't do it forever though, and quickly runs out of ...
- by Azri Sarum - at 2013.11.07 05:07:00
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26. Sniper Rifles - in Feedback/Requests [original thread]
Its a funny thing seeing snipers complain about having trouble killing heavies. (I have an advanced sniper fit, i completely agree). Yet at the same time, they splat scouts and are probably balanced just right for medium suits. Its the wide healt...
- by Azri Sarum - at 2013.11.07 05:01:00
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27. So... - in Feedback/Requests [original thread]
ccp, make this happen. I would love to drop remote explosives on top of prone snipers before blowing them sky high
- by Azri Sarum - at 2013.11.07 04:47:00
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28. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Explain why its a good idea. Just because something is in EVE is not justification of its merits. Well, you could argue that matching what EVE does promotes consistency between the two games, reinforcing the i...
- by Azri Sarum - at 2013.11.07 04:40:00
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29. ammo, respawn tech - in Feedback/Requests [original thread]
TIMMY DAVIS wrote: If I'm using my sniper rifle sight, I can see ammo tech and uplinks, but can I actually hit them with my sniper rifle? I've tried, but never seen the little red x appear. or the little red dot for that matter. Just wonderin...
- by Azri Sarum - at 2013.11.07 04:24:00
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30. [Request] Make jumping use a fixed amount of stamina - in Feedback/Requests [original thread]
I agree with the OP, fixed jump cost should have been a no brainer for CCP. I hope they take a pass looking at the entire stamina system at some point. Right now its not feeling good, it feels punitive. You sprint across a road and you don't h...
- by Azri Sarum - at 2013.11.03 05:49:00
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31. Raising Reload awareness. - in Feedback/Requests [original thread]
Jungian wrote: After playing Arma and watching Battlefield 4, one thing that would really be fit for DUST is a new reload mechanic. Lets say I have 20 bullets left in the magazine and decide to reload to a fresh magazine; I lose 20 bullets. Thi...
- by Azri Sarum - at 2013.11.02 01:03:00
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32. [Request] Large socket (Map) based on a crashed EVE ship. - in Feedback/Requests [original thread]
Personally the idea of finally being able to see these ships at proper scale is reason enough for this idea. It also would be some of the first items that are present in both games, helping to tie the games together. It might be something that s...
- by Azri Sarum - at 2013.11.02 00:59:00
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33. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
I'm still not sure what you are trying to achieve by creating an entirely new hacking mechanic. I think using the existing mechanic would help keep things simple and familiar, and let you focus on the other aspects of your idea which are really co...
- by Azri Sarum - at 2013.10.18 22:49:00
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34. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
I think you need to clarify your OP. The description sounded like the device would prevent players from joining the match(which would suck), but then in the details it starts to sound like a uplink/objective/cru spawn jammer(which would be awesome).
- by Azri Sarum - at 2013.10.17 23:19:00
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35. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Denn Maell wrote: Making the Repair tool fit a light weapon slot would just be the final nail in the Rep Tool coffin. Often times, the best band aids are a few extra bullets down range to either eliminate, suppress or chase off the red dots. Th...
- by Azri Sarum - at 2013.10.16 03:38:00
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36. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
FrozenChaos wrote: I wouldnt mind this idea if the rep tool doubled as a shield and/or armor drain when locked onto enemies lol Interesting thought. The game Defiance had a gun that is essentially what you are suggesting (BMG's). It could lo...
- by Azri Sarum - at 2013.10.13 08:25:00
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37. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
I have seen the op's idea batted around before, generally considering it flawed. Perhaps its more fair to say that its not the idea thats flawed, but the underlying mechanics its trying to balance. Let me give some examples as to why i think a rep...
- by Azri Sarum - at 2013.10.13 07:39:00
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38. Rebalance PG/CPU ussage of weapons - in Feedback/Requests [original thread]
The-Errorist wrote: STD CPU/PG AR: 23/3 SCR: 29/11 MD: 36/5 LR: 53/3 It seems a little ridiculous how little resources an AR take up compared to other light weapons. CPU/PG usage of items don't really seem to make sense, like for example, a bl...
- by Azri Sarum - at 2013.10.08 20:47:00
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39. Request: Give vehicles invincibility time when just spawning in. - in Feedback/Requests [original thread]
I think a better approach would be to get falloff working properly for turrets and forge guns. If they are firing at you from across the map they should only be able to tickle your tank as you bring it in. This would also help make FG sniping impr...
- by Azri Sarum - at 2013.10.01 01:06:00
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40. Collision damage - in Feedback/Requests [original thread]
Collision damage is actually so potent it can be used as a griefing tactic. I had a game yesterday where someone on our team in a LLAV would ram and destroy vehicles on our own team just by colliding with them. I had two cheap LAV go up in flames...
- by Azri Sarum - at 2013.09.30 20:19:00
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