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81. [Armor Tanking] Failure to communicate - in Feedback/Requests [original thread]
hmm, % based armor repair... i like that idea Breakin Stuff. Probably hard to balance for heavies, but interesting. I'm going to hope ccp gets back from their little break, refreshed and bright eyed and looks at what they have done and realizes ...
- by Azri Sarum - at 2013.06.12 07:59:00
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82. [Request] Suit/Racial Bonus Explanation - in Feedback/Requests [original thread]
the racial skills only apply to their matching racial suits. So the gallente logistics skill only applies to the gallente logi suits, not the minmatar ones. For some reason they decided on a more convoluted skill tree than what was designed in EV...
- by Azri Sarum - at 2013.05.29 21:39:00
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83. Things CCP did right the first time - in Feedback/Requests [original thread]
They set up great T1 ships that covered most roles across multiple sizes (once they realized the evil that is tiers and started tiericide) with nice clean T2 upgrades. The current dropsuit varieties/names standard/advanced/proto is a mess.
- by Azri Sarum - at 2013.05.29 21:34:00
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84. Nanohives on E for Empty - in Feedback/Requests [original thread]
They really just need some icons on our hud for that kind of stuff. Just have an icon for each consumable near / around our health indicator (like the grenade counter) and a number showing our current inventory. Basicly I want to know how many I...
- by Azri Sarum - at 2013.05.25 05:04:00
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85. What happened - in Feedback/Requests [original thread]
Princeps Marcellus wrote: Alan-Ibn-Xuan Al-Alasabe wrote: It was also a prototype demo. It wouldn't have been playable in any real sense. You might as well be asking why the trailers look better than the current gameplay. I'd word it this...
- by Azri Sarum - at 2013.05.19 22:47:00
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86. Little Things to improve DUST 514 - in Feedback/Requests [original thread]
Speed up the load time for the player list, and drop its transparency down. Using it to get a status update of the match is suicide right now. This includes the after match player list. Seriously, why is that panel slow to load?
- by Azri Sarum - at 2013.05.15 07:36:00
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87. Stamina Regenerative Tool - in Feedback/Requests [original thread]
Bojo The Mighty wrote: No I am serious. A tool would be better for me if my Logis carried it. And what do you mean we had that? I've been around since a few days before Codex and there was never an equipment piece that regenerated Stamina. Modu...
- by Azri Sarum - at 2013.05.15 03:51:00
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88. [IDEA] Racial Grenades - in Feedback/Requests [original thread]
Well, you got the racial flavors a bit switched, but otherwise its a good idea. Think about it this way, amarr ships deal primarily EM damage, which is the most effective at cutting through shields. That sounds like a flux to me. Minmatar are exp...
- by Azri Sarum - at 2013.05.15 02:53:00
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89. Orbital Strikes - in Feedback/Requests [original thread]
Hmm, wonder if something like this would be ALOD worthy...
- by Azri Sarum - at 2013.05.14 22:04:00
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90. [REQUEST] CCP - Skill Tree Reset option - in Feedback/Requests [original thread]
I really don't think this has a place in DUST. It violates the basic principals of the skill system. Your choices are supposed to have consequences. They are supposed to define you. Being able to reset that, even infrequently, removes the consequ...
- by Azri Sarum - at 2013.05.14 02:37:00
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91. [Request] New Portraits - in Feedback/Requests [original thread]
CCP, is there any possibility / plans for a portrait generator similar to what EVE has? Its... odd reading through a thread and noticing half the people have the same avatar.
- by Azri Sarum - at 2013.05.14 02:19:00
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92. Restrict corps to one side of a battle - in Feedback/Requests [original thread]
Rep might be a way to handle this. Fight with someone, gain rep. Fight against someone, loose rep. Just need to have good reasons why you want rep with a faction. Its doubtful ccp wants to force corps to choose a side in the FW and stick with it,...
- by Azri Sarum - at 2013.05.14 02:15:00
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93. Idea to aid new mercs. - in Feedback/Requests [original thread]
As a new player (just passed 1M sp) i'm not finding isk to be in short supply. I currently have over 4M in the bank. For new players you have to remember we can't really fit anything expensive. Heck, we can't really fit anything period . My stand...
- by Azri Sarum - at 2013.05.14 00:01:00
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94. Logistics: Light Blue | Scouts: Dark Green | Assaults: Black | Sentinels: Dark Red - in Feedback/Requests [original thread]
Delirium Inferno wrote: Azri Sarum wrote: How about white for logistics? Nope, they need to stand out and be priority targets. White with a big red bullseye on our back then
- by Azri Sarum - at 2013.05.13 23:18:00
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95. Logistics: Light Blue | Scouts: Dark Green | Assaults: Black | Sentinels: Dark Red - in Feedback/Requests [original thread]
How about white for logistics?
- by Azri Sarum - at 2013.05.13 22:04:00
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96. [Feedback / Request] Change armor to only penalize sprint speed. - in Feedback/Requests [original thread]
Would you think a penalty to stamina, instead of move speed would be a better fit? So instead of slowing you down you burn through stamina faster, since its more work to get those plates moving.
- by Azri Sarum - at 2013.05.13 18:18:00
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97. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Cosgar wrote: Smoky The Bear wrote: Ok I just heard they are rolling back all the MD' nerfs AND on top of that.. just as a show of gratitude for fighting so hard to keep DUST balanced for them.. ..... .... THey are BUFFING the MD even beyon...
- by Azri Sarum - at 2013.05.13 18:11:00
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98. Restructuring Drop-suit Progression - in Feedback/Requests [original thread]
Hunter Junko wrote: +1 to the idea. somehow i think a simplified system such as this brings a subtle form of depth, but thats just me. while i do have concerns about some of the propositions, i can understand the decision removing the light we...
- by Azri Sarum - at 2013.05.13 06:18:00
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99. [request] non stick corners - in Feedback/Requests [original thread]
The worst is sometimes getting stuck on a slope, where you slowly drift down until you connect with a surface. You're a sitting duck for several seconds, unable to even back off of the invisible protrusions stopping your ton of armor in its tracks...
- by Azri Sarum - at 2013.05.13 06:14:00
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100. isk destroyed and isk lost - in Feedback/Requests [original thread]
Might make the proto guys sad. Killing even a single one of them usually is more isk destroyed than the entire match worth of fits i regularly run. It would make the planetary conquest have an interesting additional dimension. Like in EVE, someti...
- by Azri Sarum - at 2013.05.13 06:12:00
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