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41. new equipment ideas - in Feedback/Requests [original thread]
Blade Masterson wrote: As of now the equipment focuses in logi work. I'd like to see more assault based equipment. 1) grappling hook. Exactly what it sounds like. Should be able to be used for climbing and repealing.( could make for stealthy d...
- by Azri Sarum - at 2013.08.18 21:09:00
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42. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Tiericide is a truly fantastic thing, and I can only hope it happens sooner rather than later. EVE didn't start the process until rather recently, and its taking them in the order of years to finish the process. The sooner we start this, the less ...
- by Azri Sarum - at 2013.08.18 20:56:00
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43. Equipment proficiency skills: The Logi skill Tree - in Feedback/Requests [original thread]
+1 OP Making equipment as important as weapons, with the appropriate skill tree to back it, is something we should have had from day 1. I would suggest adding in a skill to boost nanohive clusters (+5 per level). While yes we can just drop anot...
- by Azri Sarum - at 2013.08.18 20:39:00
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44. [Request] Nanite injector icon should show time remaining until bleed out, not d... - in Feedback/Requests [original thread]
Klash 816 wrote: CCP Logibro wrote: Indeed, why not both? Is there anything else other Logibros feel they would like on the HUD with regards to nanite injectors? Down squad mates should be a different color and be seeable from any distanc...
- by Azri Sarum - at 2013.08.18 20:03:00
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45. Faces - in Feedback/Requests [original thread]
I would be absolutely shocked if they could get the character face/body generator used in EVE to run on the PS3. It barely runs on the PC as is. It creates some super awesome avatars, but its a CPU / Memory hog. My guess is they are planning on w...
- by Azri Sarum - at 2013.08.18 11:34:00
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46. [Feedback] CCP's choice of starter fits make the game look boring - in Feedback/Requests [original thread]
SponkSponkSponk wrote: 1. racial fits more racist please (scrambler on amarr suits etc) 2. mix of infinite and non-infinite fits (suggest only assaults are infinite) 3. Some cool equipment types. A little hard to pull off at the moment with ...
- by Azri Sarum - at 2013.08.18 03:01:00
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47. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
I have to agree with this. It can turn a thrilling victory (getting away with a sliver of health) into a slow and frustrating death. I don't feel like that adds anything to the game. Plus it stands out as being different from everything else in ne...
- by Azri Sarum - at 2013.08.18 02:39:00
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48. One way to help balancing armor vs shields in 1.5 - in Feedback/Requests [original thread]
I think the idea is sound, but you should take it a little farther. Having played both armor and shield a few armor regen a second is mostly just convenience, so lets make the base stats a little nicer. Minmatar: 2 Caldari: 1 - (0 is just super ...
- by Azri Sarum - at 2013.08.13 21:28:00
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49. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
I like the ideas, some interesting concepts. I do agree that the current installations are not important enough. One part of your proposal though I have issue with. Nova Knife wrote: Fighting over CRU's would be intense, probably more so than...
- by Azri Sarum - at 2013.07.25 06:46:00
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50. Request - Called down installation- tank traps/ futuristic sand bags or open to... - in Feedback/Requests [original thread]
I like it. I thought i read something about calling down installations somewhere (cru, turrets, supply depots). If that was something they were working on then it wouldn't be hard to expand that to other types of installations / dropped items. ...
- by Azri Sarum - at 2013.07.21 04:32:00
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51. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
I don't see snipers hurting for kills right now, but this goes along with them having the least number of deaths. This gives them a risk / reward ratio that is borderline too high (imo). If snipers were to be buffed I think it would throw the ris...
- by Azri Sarum - at 2013.07.21 04:28:00
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52. Roles Independent of Frame Size - in Feedback/Requests [original thread]
Its a good suggestion. Roles should be things that people do, and then they find suits and equipment to allow them to do said role, in the manner of their choosing. I would be ok with roles not going across all sizes, but it should go across more...
- by Azri Sarum - at 2013.07.21 04:15:00
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53. [Request] Double ISK week - in Feedback/Requests [original thread]
This will never happen. Unless you're losing tanks every game, or wearing full proto gear and dying a ton*, you should be easily making a profit each game. There is just no need for a bonus isk week. Plus, it would damage the economy, and stuff. ...
- by Azri Sarum - at 2013.07.21 03:55:00
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54. [Request] Option to change our name... - in Feedback/Requests [original thread]
This has been debated to death for years on the EVE forums, since they are subject to the same restriction. What it comes down to is that it violates one of the tenants of the New Eden universe, that consequences matter, and to overcome this would...
- by Azri Sarum - at 2013.07.21 03:51:00
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55. Mordus Challenge and how it affects the logistics. - in Feedback/Requests [original thread]
I don't think it was unfriendly per-se, the objectives were easy enough to complete with militia fits. I do think everything you listed would be fun objectives, perhaps not all at once though. Just mix them in with the regular ones, so there is s...
- by Azri Sarum - at 2013.07.20 00:47:00
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56. [request] Changing racial bonuses - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: i would follow eve lore but I am going by the way the dropsuits are in relationship to dust. if amarr are supposed to be the armor tankers and gallente are the fast/armor rep guys, maybe the suit layouts should be swapped? ...
- by Azri Sarum - at 2013.07.19 00:05:00
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57. Frames between the Sizes - in Feedback/Requests [original thread]
Well destroyers are really just frigs with more guns. Battlecruisers are just sort of tanky cruisers. I think they are closer to specializations in DUST than things that deserve their own class/category. Plus in DUST i think the gaps between ligh...
- by Azri Sarum - at 2013.07.18 23:46:00
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58. [request] Changing racial bonuses - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: The purpose of the Gallente's was so they could armor tank better. Amarr tho, i figure out what they need Amarr are traditionally armor buffer fit, so bonuses to armor amount fit perfectly with them. Gallente are mor...
- by Azri Sarum - at 2013.07.18 23:34:00
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59. [Feedback] Massive Driver - The Receiving End - in Feedback/Requests [original thread]
mystus no1 wrote: Kind of agree. If the weapon would do damage to the user as well as own grenades do, then sure all fine. Using wrong weapon against MD at short-mid range own fault. Already had it more than once Dogfight against MD forge...
- by Azri Sarum - at 2013.07.18 08:46:00
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60. [Reques] After cap skill points - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: We already know that after skill cap, we receive only at most 1000 sp per match if WP >=1000 but SP = WP < 1000. I am requesting that once we reach the skill cap, we will receive SP exactly to WP accumulated during ba...
- by Azri Sarum - at 2013.07.16 21:04:00
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