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281. [Suggestion] Add ammo pouches - Cat Merc's archive of threads #2 - in Feedback/Requests [original thread]
Cat Merc wrote: Awry Barux wrote: On one hand, sure, why not. On the other hand, no one is going to stop stacking damage mods because they can slap a little extra ammo into their high slots. If, as you said, it only gives 2% of what a nanohi...
- by Awry Barux - at 2013.11.08 19:21:00
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282. [Suggestion] Add ammo pouches - Cat Merc's archive of threads #2 - in Feedback/Requests [original thread]
On one hand, sure, why not. On the other hand, no one is going to stop stacking damage mods because they can slap a little extra ammo into their high slots. If, as you said, it only gives 2% of what a nanohive would give, why would someone ever ca...
- by Awry Barux - at 2013.11.08 18:58:00
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283. So... - in Feedback/Requests [original thread]
I'm against prone. It promotes campy gameplay- we have enough of that from equipment spam, we don't need to give blueberries the ability to lie down for 5 minutes at a time waiting for the enemy to come at them.
- by Awry Barux - at 2013.11.08 18:39:00
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284. [Suggestion] Add active modules - Cat Merc's Archive of threads #1 - in Feedback/Requests [original thread]
Yes! So very yes to this idea. I would love to be able to pop an active heatsink on a SCR.
- by Awry Barux - at 2013.11.08 18:23:00
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285. Weapon Ranges question - in Feedback/Requests [original thread]
Yeah the AR right now is over 20% effective at 100m, despite the fact that its effective range (30% damage) is theoretically around 70m. It's just a stupidly generous falloff formula, especially compared to the LR.
- by Awry Barux - at 2013.11.08 16:21:00
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286. [request] give installations scan persicion! - in Feedback/Requests [original thread]
+1
- by Awry Barux - at 2013.11.08 16:17:00
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287. [Feedback] Limit Standard Battles to Meta Level 6 - in Feedback/Requests [original thread]
This idea won't work, for one simple reason. Complex damage mods are meta 4.
- by Awry Barux - at 2013.11.08 16:15:00
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288. [Request] Rebalance CQC - in Feedback/Requests [original thread]
+1, especially for increasing hip-fire dispersion on the AR and ASCR- both can do the vast majority of their DPS from the hip, out to about 20m in my experience.
- by Awry Barux - at 2013.11.08 07:12:00
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289. Seriously? Please fix the matchmaker - in Feedback/Requests [original thread]
Yup, see my post here for photo evidence of the awfulness: https://forums.dust514.com/default.aspx?g=posts&t=120091 My solution as posted in that thread: Mostly I think this could be fixed with a two-step matchmaking process. First, the matc...
- by Awry Barux - at 2013.11.08 06:20:00
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290. [Feedback] Time-To-Kill (TTK) is still much too long. Fix it. - in Feedback/Requests [original thread]
Haerr wrote: Even with 2 complex damage mods my prototype breach shotgun needs to be reloaded to take down most enemies. Is this working as inteded? If not please fix this as soon as possible. Uhh, what? My Dren shotgun with no damag...
- by Awry Barux - at 2013.11.08 06:16:00
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291. [Feedback] Matchmaking fails - in Feedback/Requests [original thread]
Mostly I think this could be fixed with a two-step matchmaking process. First, the matchmaker should grab the first 32 players who queue. Then, out of this set of 32, it should partition it into two teams, first splitting by squad (squad A goes to...
- by Awry Barux - at 2013.11.08 06:14:00
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292. [Suggestion] Map Speed - in Feedback/Requests [original thread]
Yeah, I would be happy with much less detail on the map screen- really just the Tac Net overlaid on a picture of the map would be good. I don't need to see the drop uplink and nanohive animations from the map, or be able to see vehicles moving aro...
- by Awry Barux - at 2013.11.08 06:10:00
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293. [Request/Feedback] Make Active Scanners Active - in Feedback/Requests [original thread]
abarkrishna wrote: The scan takes 2 seconds for those 2 seconds you can not run jump shoot duck or anything STFU Incorrect. Cancel it by tapping sprint, then switch weapons. All the cool kids are doing it.
- by Awry Barux - at 2013.11.08 06:08:00
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294. [Feedback] Matchmaking fails - in Feedback/Requests [original thread]
X-posted from gen discussion: One team: 7 members of Nyain San, 3 of Outer.Heaven, 1 Ancient Exile, 4 of Latino Killers Corp, and 1, count em, 1, random player. The other team: no two people from the same corp, with the vast majority of those bei...
- by Awry Barux - at 2013.11.08 04:58:00
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295. [Request] Raise cap on number of custom fittings - in Feedback/Requests [original thread]
Bump, surely I'm not the only one who wants more fittings
- by Awry Barux - at 2013.11.08 03:55:00
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296. [Feedback] Grenade indicators need improvements - in Feedback/Requests [original thread]
+1 for yes. However, this is definitely not a substitute for an adjustment to grenade damage/radius, as 'skilled' players cook the grenades to the point of air-bursting anyway.
- by Awry Barux - at 2013.11.07 07:22:00
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297. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
Absoliav wrote: Awry Barux wrote: Uhh, it has at least some defensive play. Ever tried storming a building full of Gal Logis and Wiyrkomi triage hives? I assume that's like driving a LAV full speed into a Madruger! Player innovation in...
- by Awry Barux - at 2013.11.07 06:35:00
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298. [Idea] Cover system/defensive-play - in Feedback/Requests [original thread]
Uhh, it has at least some defensive play. Ever tried storming a building full of Gal Logis and Wiyrkomi triage hives?
- by Awry Barux - at 2013.11.07 05:57:00
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299. Can we make Reactive Plates fit in both high and low slots? - in Feedback/Requests [original thread]
How about biotics in the highs?
- by Awry Barux - at 2013.11.07 05:56:00
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300. Dropsuit Statistics - in Feedback/Requests [original thread]
Yep, bump. The game engine obviously knows what those stats are, and there's totally space on the fitting screen. This should take like 2 lines of code per stat.... not very hard.
- by Awry Barux - at 2013.11.06 21:08:00
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