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221. why prototype gear should be better - in Feedback/Requests [original thread]
One word: range. I don't remember off the top of my head and can't be bothered to look it up, but there's a huge optimal range gap between STD and PRO weapons, and that matters. Also, for dropsuits: slots, bro. More slots = more health, more dama...
- by Awry Barux - at 2014.02.13 02:55:00
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222. Team killing-Item protection - in Feedback/Requests [original thread]
Shaira Ilv Enna-Ress wrote: Using an Officer weapon in FW? Bad idea. Some players clearly write everyday that they hunt down their own TAR snipers if there is one. It's definitely the most hated weapon in game. Mobius Kaethis wrote: Nope. ...
- by Awry Barux - at 2014.02.13 02:48:00
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223. [Request] Improving in-game information display - in Feedback/Requests [original thread]
Artificer Ghost wrote: Instead of being able to see your squadmate's equipment and stuff at a glance, it'd be cool if (through the Neocom), you could see your squad's full fit. Maybe under the "Battle" tab, there's a "Squad Management" tab that...
- by Awry Barux - at 2014.02.13 00:35:00
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224. [Idea] Make all uplinks like the "Abyss" uplink - in Feedback/Requests [original thread]
Skihids wrote: Dexter307 wrote: If you die you should have your placed equipment destroyed If you post on the forums you should consider the ramifications of your proposals before you advocate changes. Consider: A Logi places strategic...
- by Awry Barux - at 2014.02.12 20:23:00
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225. Green Uplink for squad - in Feedback/Requests [original thread]
Yeah do want +1.
- by Awry Barux - at 2014.02.12 20:13:00
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226. Petition for Dropsuit and/or Weapon Respec - in Feedback/Requests [original thread]
G Torq wrote: Vakki Yuki wrote: It's like buying a doughnut, but then they give you a bagel. It's still food, but I want my doughnut. No.. It is like going to a store that says they will eventually sell doughnuts, but declare that rig...
- by Awry Barux - at 2014.02.12 19:54:00
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227. Deactivate Uplinks? - in Feedback/Requests [original thread]
Eh. If someone is stupid enough to spawn on an uplink KNOWN to be in a hostile-controlled area, it's their own fault if they get farmed. This should be at the very bottom of a very long to-do list.
- by Awry Barux - at 2014.02.12 19:48:00
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228. [request] new engineering equipment for logi players - in Feedback/Requests [original thread]
This is an awesome idea, I'd love to carry these around. Really excellent. But also: holy sh*t, it's spelled teeth, bro, not teath. Edit: I think they should be all armor, with ~10hp/s rep and maybe 1000 HP. Destroyable with enough small arms f...
- by Awry Barux - at 2014.02.12 19:41:00
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229. switch logi and cammando on skill trees and tweak their stats - in Feedback/Requests [original thread]
Eh. I like the idea of commandos being a medium size frame (black eagle scout too sexy), but it's crucial that logis have fairly comparable (slightly slower, but not by much) speed to assaults, to keep up with a quick push. A logi 50m back isn't m...
- by Awry Barux - at 2014.02.12 18:57:00
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230. FW - bounty for fighting for a conssistantly losing side - in Feedback/Requests [original thread]
ADAM-OF-EVE wrote: Everyone should get a flat LP reward for fighting depending on time in the fight and contribution. After that there should be a 2nd reward. The winner receives bonus LP for winning and the loser receives isk. The LP reward eq...
- by Awry Barux - at 2014.02.12 18:12:00
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231. New equipment that will reduce equipment spam. - in Feedback/Requests [original thread]
John Demonsbane wrote: The scanner mechanic sounds a bit OP. A better idea (imo) has been suggested before several times. Sadly, with no dev tags. It was mentioned briefly above. Basically, it's an equipment jammer. Either specific to uplinks ...
- by Awry Barux - at 2014.02.12 17:26:00
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232. Sniper Rifle Tagging - in Feedback/Requests [original thread]
+1, I mentioned a similar system in Gen Disc in a conversation with Arkena recently. I support this 1000%
- by Awry Barux - at 2014.02.12 07:31:00
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233. Announcement:Feedback Request: Equipment Stats! - in Feedback/Requests [original thread]
Beren Hurin wrote: Awry Barux wrote: While some of these changes make sense (scanner nerf finally!), the core concept of nerfing all equipment, then returning it to its previous level of effectiveness only for specific logi suits, is really ...
- by Awry Barux - at 2014.02.12 07:22:00
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234. [Request] Let corporations buy ad time on side screens in Merc Quart... - in Feedback/Requests [original thread]
On one hand, it's a pretty cool idea. +1 On the other hand, personally, I've never paid even the slightest bit of attention to anything going on in the merc quarters, so I'm not sure how effective or worthwhile this would be for the corps shelling...
- by Awry Barux - at 2014.02.12 05:34:00
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235. Balanced Fittings Means Boring Battles - in Feedback/Requests [original thread]
hgghyujh wrote: and yet the perfect imbalance video gets linked again, it is true that "perfect balance" is boring and that that is what too many people are pushing for, actually the OPs argument is null and void because half of this games hist...
- by Awry Barux - at 2014.02.12 05:08:00
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236. Neutral installations should not give WP - in Feedback/Requests [original thread]
Just get rid of them entirely. I've never felt they added anything to the game other than rage.
- by Awry Barux - at 2014.02.12 03:31:00
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237. [Weapon Idea] Gallente Neutron Rifle - in Feedback/Requests [original thread]
Huh. I came in here ready to shriek no more rifles, but this is actually a pretty well-thought-out idea. The damage is a little high, but discussing numbers is irrelevant. I like it, assuming it would have the same hip-fire as a sniper rifle (no h...
- by Awry Barux - at 2014.02.12 03:01:00
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238. Equipment-Mobile Depot - in Feedback/Requests [original thread]
Yeah, in theory all installations were meant to be call-able through the OMS menu, like orbitals. It would be glorious, but this is coming roughly NeverTM.
- by Awry Barux - at 2014.02.12 01:26:00
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239. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Ander Thedas wrote: Awry Barux wrote: Ander Thedas wrote: Awry Barux wrote: Nope, doesn't fix redline sniping. If anything it makes redline sniping much more powerful by allowing snipers to have redline shots from very different angles...
- by Awry Barux - at 2014.02.11 22:43:00
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240. A modest solution to the redline issue: mobile redlines. - in Feedback/Requests [original thread]
Ander Thedas wrote: I actually like this idea. What most people don't realize about redline snipers is that snipers don't snipe from those locations because of the red lines, instead the red line just happens to be where the most advantageous ...
- by Awry Barux - at 2014.02.11 22:23:00
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