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481. Sp caps and ambush - in General Discussions [original thread]
Drommy Hood wrote: Bendtner92 wrote: Orin the Freak wrote: Bendtner92 wrote: Easy fix = remove the max 1k SP. or, keep some semblance of pacing, and fix matchmaking. too many people crying to speed up progression. why not just give...
- by Avinash Decker - at 2013.02.10 18:41:00
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482. [Request] Immersion: part 2 (out of battle, movement, lighting, etc.) - in Feedback/Requests [original thread]
I agree with the movement. With the sky spawning idea it'll make sense if players get dropped from the warbarge instead of npc dropships, since the warbarge is already in orbit.
- by Avinash Decker - at 2013.02.09 09:32:00
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483. The Uprising contracts run until 1800GMT [EDIT: to be extended in the future] - in General Discussions [original thread]
CCP Eterne wrote: Hey guys, we appreciate the feedback here and everywhere else. We're quite happy with the turnout even though there are obviously some kinks/hurdles to overcome. 1) We know you can't pick which side to join at the moment. It'...
- by Avinash Decker - at 2013.02.08 20:08:00
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484. A fresh idea on vehicle balance - in General Discussions [original thread]
Vesta Ren wrote: Avinash Decker wrote: Vesta Ren wrote: ugh, well you were right at least. No, i do not want a jeep that runs circles around tanks and shrugs off terrain damage and stuff like that. I just would like to have LAV's that don...
- by Avinash Decker - at 2013.02.01 00:05:00
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485. A fresh idea on vehicle balance - in General Discussions [original thread]
Vesta Ren wrote: ugh, well you were right at least. No, i do not want a jeep that runs circles around tanks and shrugs off terrain damage and stuff like that. I just would like to have LAV's that don't fall apart if it starts to rain (although ...
- by Avinash Decker - at 2013.01.31 23:56:00
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486. A fresh idea on vehicle balance - in General Discussions [original thread]
Don't think anybody is gonna like this , but OP do u want something like this this ?
- by Avinash Decker - at 2013.01.31 23:47:00
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487. Newbunnys talking trash in Battlelog about Dust 514. - in General Discussions [original thread]
Moejoe Omnipotent wrote: So now you people are saying that the new players' dislike of this game is their own fault. Not the game's fault...not the developer's fault...but their own fault because they...failed to force themselves to enjoy the g...
- by Avinash Decker - at 2013.01.29 07:26:00
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488. Sniper Aiming During Crowded Battle - in Feedback/Requests [original thread]
I agree the reticule can be pretty hard to see.
- by Avinash Decker - at 2013.01.27 22:54:00
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489. Flaming Open Beta Testers - in General Discussions [original thread]
You know its pretty pathetic that you have remind people about this imo.
- by Avinash Decker - at 2013.01.23 06:27:00
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490. Spartan Laser - in Feedback/Requests [original thread]
I think he is referring to this spartan laser and spartan laser 2
- by Avinash Decker - at 2013.01.08 19:21:00
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491. Squad tank - 4man tank - in General Discussions [original thread]
I guess this is relevant. If you scroll down they talk about a squadron command vehicle , which is big tank that can hold 6 people. , but need warpoints to call in. But its a really old article.
- by Avinash Decker - at 2012.10.26 19:06:00
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492. MCC's - in Feedback/Requests [original thread]
The MCC will be a player controlled vessel. The commander will call in installations ; like you see right now and perform other actions in which some of us dont know yet . And what you want op will be in the game at a later date , where players ca...
- by Avinash Decker - at 2012.10.19 22:53:00
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493. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
STB DEADPOOL5241 EV wrote: Avinash Decker wrote: STB DEADPOOL5241 EV wrote: SILENTSAM 69 wrote: My biggest gripe is that the Scout was made to be faster and move better. Then they stopped it from being able to move well. Without a big ...
- by Avinash Decker - at 2012.10.02 21:19:00
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494. Dust FPS, a tale of two gun types. [Open Discussion] - in General Discussions [original thread]
STB DEADPOOL5241 EV wrote: SILENTSAM 69 wrote: My biggest gripe is that the Scout was made to be faster and move better. Then they stopped it from being able to move well. Without a big ehp boost the Scout has become almost useless. Maybe I ...
- by Avinash Decker - at 2012.10.02 20:45:00
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495. Travel - in General Discussions [original thread]
Tau is a race in the warhammer 40k universe that use rail guns. Necrons are a race that is more advanced then the Tau
- by Avinash Decker - at 2012.10.01 04:22:00
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496. CCP Hellmar, Praetorian and Jian are coming for a chat! - Friday 28th 04:00GMT - in General Discussions [original thread]
Q: You guys talked about the ps3 not having enough RAM , how much does it limit your work and is possible where you guys can't add more content. Q: Its been widely known that RTS controls don't work quite well on a controller the expectation bei...
- by Avinash Decker - at 2012.09.28 02:12:00
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497. 10 vehicle classes on release? - in General Discussions [original thread]
The guy really doesn't know what he was talking about . Im sure there wont be anymore brand new vehicles than they are now until after release. What he was doing was basing his info from out of date sources which was back in 2009( here is one such...
- by Avinash Decker - at 2012.09.17 19:40:00
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498. can dust be a AAA game? - in General Discussions [original thread]
xprotoman23 wrote: 4447 wrote: xprotoman23 wrote: balanced gameplay good hit detection little lag good competitive community damn i just described blackops 2 aka the savior of console FPS games. but wheres the innovation in BLACK...
- by Avinash Decker - at 2012.08.27 23:45:00
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499. Request - LAV driving controls/mechanics - in Feedback/Requests [original thread]
Grit Breather wrote: Sari Galana wrote: I was thinking the same thing (although I was worried about starting a PS3 v Xbox thread). For those who don't know, the vehicles in Halo work as follows: The right stick lets you look around. The le...
- by Avinash Decker - at 2012.08.21 05:47:00
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500. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
An "artillery" version of the swarm launcher can paint any area and fire.
- by Avinash Decker - at 2012.08.18 07:20:00
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