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461. Tested mouse for first time and Heavy got SpeedScout turning.. - in General Discussions [original thread]
Laheon wrote: Avinash Decker wrote: It doesn't matter if anyone thinks that an FPS game should be played on a mouse or controller the fact is that certain mouses give an advantage then it should , so it should be fixed . If anyone leaves be...
- by Avinash Decker - at 2013.03.23 14:19:00
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462. Tested mouse for first time and Heavy got SpeedScout turning.. - in General Discussions [original thread]
It doesn't matter if anyone thinks that an FPS game should be played on a mouse or controller the fact is that certain mouses give an advantage then it should , so it should be fixed . If anyone leaves because the mouse won't make them feel speci...
- by Avinash Decker - at 2013.03.23 14:08:00
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463. Open world, Defiance. - in General Discussions [original thread]
Takahiro Kashuken wrote: Panther AIpha wrote: Takahiro Kashuken wrote: Watching beta footage of it atm Looks smooth and PVE looks okay for general fun but looks easy and mutants spawn anywhere out of nowhere, PVP is 4v4 i think and look...
- by Avinash Decker - at 2013.03.21 19:51:00
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464. \\ Uprising Event // Armageddeon - in General Discussions [original thread]
Iron Wolf Saber wrote: // Begin Transmission // Background Intel http://dust514.com/beta/news/2013/03/the-uprising-breaking-news-jacus-roden-reveals-existence-of-cloned-mercenaries-announces-federation-purge/ So basically in the first...
- by Avinash Decker - at 2013.03.15 19:21:00
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465. My Response to the Worst Review of Dust 514 - in General Discussions [original thread]
I really dont think that this game isnt all the complicated although the fitting system , skill system , and market system is probably the reasons new players thinks it is, but on the ground there's nothing special about it besides losing your stu...
- by Avinash Decker - at 2013.03.12 19:57:00
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466. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
Iron Wolf Saber wrote: I have to agree about building camping being an issue. However as for getting killed if you dropped poorly, its entirely just as much your fault for picking such obvious place. There have been plenty of times people dropp...
- by Avinash Decker - at 2013.03.09 23:43:00
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467. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
HowDidThatTaste wrote: I always pictured this as why we wear "drop suits" sky spawning should be included for sure. Ideally you can controlled your descent to some degree but the default fall zone is in the general direction of your squad lead...
- by Avinash Decker - at 2013.03.09 23:25:00
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468. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
Stefan Stahl wrote: I'm on the fence about this. Yes, awesome, yes, useful, but also yes, takes away from the rest of the game. One big issue with Dust right now is that it's very difficult to maintain map ownership. This is mostly because the...
- by Avinash Decker - at 2013.03.09 22:02:00
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469. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
I found some videos that does it from gameplay or cinematic http://www.youtube.com/watch?v=iYrm8nR-1bU , https://www.youtube.com/watch?v=4N5x280oHyA ,https://www.youtube.com/watch?v=mTvR90JqHNs , https://www.youtube.com/watch?v=PiaQ1IPZR18 (...
- by Avinash Decker - at 2013.03.09 21:57:00
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470. Call me crazy, everyone else does... - in General Discussions [original thread]
So ccp takes out forced squads , now you think its good idea to punish people for not being in a squad so they be encouraged get in a squad ? The ****..... Where do you people get these ideas?
- by Avinash Decker - at 2013.03.08 03:28:00
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471. Where's the story interest? - in General Discussions [original thread]
DJINN leukoplast wrote: I couldn't care less about the "story" of Dust/EVE, because unlike other storylines of games, it has no significance in how the game is played. I care about gameplay. They can make up all the stories they want, but until...
- by Avinash Decker - at 2013.03.05 04:17:00
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472. Destiny game could eat Dust 514 up - in General Discussions [original thread]
Well destiny will be more popular than dust since Activision is marketing it that guarantee that you'll see ads of it everywhere , hell you already see ads of it now , plus you got Bungie who been making games like Myth , Oni , Marathon , and pret...
- by Avinash Decker - at 2013.02.28 02:47:00
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473. Okay, I think I found a paradox in the storyline of Dust 514/ EVE Online - in General Discussions [original thread]
Severus Smith wrote: The Amarr wanted to preserve battle experience and create the "ultimate" soldier. They had many elite soldiers who were retired, missing limbs, or otherwise out of action who had invaluable experience. So they used this tec...
- by Avinash Decker - at 2013.02.22 18:40:00
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474. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
Dont know if this is relevant anymore , but heres an page about bullets and other guns( if you look) from the offical Eve wiki http://wiki.eveonline.com/en/wiki/Bullets
- by Avinash Decker - at 2013.02.20 20:37:00
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475. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Vermaak Doe wrote: Not so much for plasma being the slowest, it is compact lighting basically. Lightning is plasma, but not all plasma is lightning. Lightning works very differently from our plasma guns anyway...
- by Avinash Decker - at 2013.02.20 06:18:00
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476. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
Vermaak Doe wrote: Not so much for plasma being the slowest, it is compact lighting basically. Its for balance reasons I guess , since plasma are similar to blasters like in Eve online so thus do more damage up close ( or tat least they sho...
- by Avinash Decker - at 2013.02.19 22:18:00
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477. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
Maybe you should put this in your immersion thread.
- by Avinash Decker - at 2013.02.19 22:08:00
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478. [Request] Differentiating weapon types through ballistics - in Feedback/Requests [original thread]
I support this idea
- by Avinash Decker - at 2013.02.18 20:53:00
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479. Leaning - in Feedback/Requests [original thread]
They don't have to remove controls to add leaning . When you hold the zoom in button the controls on the dpad would just switch or when zooming in holding down sprint and moving the analog left or right could work too.
- by Avinash Decker - at 2013.02.16 20:31:00
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480. Why is the dust 514 community so friendly? - in General Discussions [original thread]
On the forums not really all that much. I see plenty of drama and some members being a little too "passionate" . Yesterday I think I saw half a page filled with locked threads.
- by Avinash Decker - at 2013.02.11 20:14:00
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