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501. WolfmanGÇÖs Wonderful World of Weapons - in General Discussions [original thread]
A mass driver that I can fire out controllable explosives . I can fire the grenade , hold it , and detonate it when ever i want , also can bounce around corners. A swarm launcher that fires out sticky ordinances that can track anyone . A variat...
- by Avinash Decker - at 2012.08.10 13:43:00
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502. Feedback for a better game - in Feedback/Requests [original thread]
Templar Two wrote: 2) Thsi is the description of a RPG not a FPS. Yes it is.....what part of MMOFPS do you not get? In this game the better players will stop the newer players. That's how its been in New Eden and that's how it will stay in...
- by Avinash Decker - at 2012.07.17 08:37:00
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503. Light Assault Vehicles - in Feedback/Requests [original thread]
Tbh using the blaster on the Lav is so useless unless you are using it as a mobile gun platform for yourself . I think gunning should be similar to starhawk or here
- by Avinash Decker - at 2012.07.17 08:11:00
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504. Feedback for a better game - in Feedback/Requests [original thread]
The tutorials right now are crap and I'm pretty sure will be fixed hopefully. There is no reason not to have a better tutorial; simply a few boxes of text isn't going to clear anything up such for a game such as dust , otherwise ccp wouldnt be try...
- by Avinash Decker - at 2012.07.17 01:11:00
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505. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
I think all the AR weapons seem to have the same range correct me if im wrong , so i think the breach ar should have less range and the tactical should get the most.
- by Avinash Decker - at 2012.07.11 04:03:00
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506. [Request] Improvements for animations + weapons feel. - in Feedback/Requests [original thread]
Templar Two wrote: Some of you pointed out that we use our helmets and so it should not be possible to aim down the sight traditionally but this is simply a poor excuse. First: countless of FPS have character with helmets (Halo, Crysis, Paln...
- by Avinash Decker - at 2012.07.11 02:35:00
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507. Ideas For Vehicles - in Feedback/Requests [original thread]
I think if a heavy as a forge or a machine gun. And near the side doors they can " sit up" their heavy weapons like turrets
- by Avinash Decker - at 2012.07.05 23:23:00
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508. Points instead of KDR - in Feedback/Requests [original thread]
I agree with this. I suggest showing points and kills . Then at the bottom show kills, deaths , vehicles destroyed, hacks , revives, assists , etc for your eyes only like in TF2
- by Avinash Decker - at 2012.07.05 10:41:00
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509. Do not show Enemies Target Arrows. - in Feedback/Requests [original thread]
gangsta nachos wrote: CCP Frame wrote: Traynor Youngs wrote: Its a Tactical Data Net that is taking sensor data from all of your teammates and replicating those targets onto your HUD. This is 60,000 years in the future, not the Normandy...
- by Avinash Decker - at 2012.07.05 10:20:00
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510. [Request] Mass Driver Ammunition/Variants - in Feedback/Requests [original thread]
I think adding variants that just for different ammo is unnecessary . I think CCP should add an "ammo mod slot" to the mass driver and maybe other weapons, but it'll cost extra PG/CPU.
- by Avinash Decker - at 2012.07.05 01:13:00
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511. [Request] Sliding - in Feedback/Requests [original thread]
RoBoJerk wrote: Avinash Decker wrote: Movement style like brink to a lesser extant of course. Jumping over barricades should be a fluid motion while sprinting , and looking up a on a object thats taller than you while pressing the jump butto...
- by Avinash Decker - at 2012.07.04 03:45:00
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512. [Request] Sliding - in Feedback/Requests [original thread]
Movement style like brink to a lesser extant of course. Jumping over barricades should be a fluid motion while sprinting , and looking up a on a object thats taller than you while pressing the jump button should make you climb it . Scout dropsuit ...
- by Avinash Decker - at 2012.07.03 13:26:00
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513. [Request] Weapon Fitting - in Feedback/Requests [original thread]
I don't know if a skill should be acquired because wouldn't that be something that everyone would invest in ?
- by Avinash Decker - at 2012.07.03 00:58:00
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514. How I think this game could be amazing - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Saryn Volstag wrote: In regards to the shooting mechanics you need to go either more like Halo(preferable) or like Cod,right now your stuck in between and its awkward and confusing. Weapons need to be more balan...
- by Avinash Decker - at 2012.07.02 06:23:00
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515. Keyboard/Mouse - in General Discussions [original thread]
I don't understand where this patronizing bs coming from players that has a preference to a different control scheme , its just juvenile. Some of you need to understand that this IS a ps3 game don't expect or believe you should have a advangate ov...
- by Avinash Decker - at 2012.07.01 22:17:00
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516. [Feedback] The Spawning in this game sucks. Bad. - in Feedback/Requests [original thread]
Maybe a " hot drop" system similar to section 8 or starhawk would work? I mean they are drop suits
- by Avinash Decker - at 2012.07.01 18:28:00
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517. Pilots need to be more rewarded - in Feedback/Requests [original thread]
How about when ever someone jumps out of the dropship and they get a kill or capture a objective within 15- 30 seconds the pilot gets credit for the kills/assists and the successful capture of the objectives . Also and as with all vehicles your v...
- by Avinash Decker - at 2012.06.28 20:00:00
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518. v2.00 spawn position - in General Discussions [original thread]
Same sometimes I spawn right behind an enemy . They should make an initial spawn for the whole team , like each team spawn opposite ends of the map. After that you always spawn near squad mates .
- by Avinash Decker - at 2012.06.27 01:33:00
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