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Onar Kion
Dark Horizon Industries
26
|
Posted - 2012.10.19 21:33:00 -
[1] - Quote
MCC's, since May, I've thought about them. I think they should be taken out of the game. They really don't make sense to me, we go to a planet and use structures already there to try and destroy the MCC's. We know we are being supported by unseen forces above us from space. A drop ship comes to give us vehicles, etc. We can call in Orbital Strikes. Have EVE player support are fight on the ground. If someone is shooting down on the planet why aren't they shooting a barge that doesn't move and has hardly any offensive power? Instead sending ground guys to do it. You see a Rohk shooting to the planet, the Rohk can't shoot the barge? Or send it's drones to attack the barge? I love the two games working together, but the current mechanic's make no sense to me, in skirmish mode.
My suggestion is get rid of the MCC's, make it about capturing land, resources, whatever you want to call it. Where Clone Pools, Ammo Caches, Ground Turrets, are like they are now. They can be captured and re-captured and even destroyed. To win you have to take hold the primary objective points and capture them, and then move on. Maybe Primary Objectives have to be taken one at a time, this would pull the fight in making it more fierce. Very large maps maybe you can take two at a time, but there are several primaries. At the same time other squads would still be able to go captured secondary objectives. Once Primary is capped you have a set amount of time that it needs to be defended before moving on. Capping a objective should need atlas a squads or two to do it, so the lone recon guy can't cap a map. While other squads can support, or capture secondary objectives.
In the cinematic's we know Amarr have a ship skim the surface and drop there guys in. Attackers should always insert like this, where defenders start on the ground. Where the defenders have many locations to spawn at. Where attacker insert more like the game Section 8, where they can choose but also can steer on the way down, or can appear on to a beacon. And like that guy, have AAA turrets that can either be captured, or destroyed. So if a AAA is up, your equipment being called down maybe get destroyed before it lands. Same with a Mercenary in route.
The MCC game seems like a basic stripped down version of the Titan Battles from Battlefield 2152. That you had to the same thing, capture silo's, to launch missiles, to take down the opposing Titan's shields. Once the shields were down, you used the APC's to launch yourself in a pod to fight on the deck of the Titan then move to three different spots to sabotage it, and get it to self destruct then job off the Titan and parachute down. Where in that game, the Titan had man able guns that you could use for support and could be moved around the map.
Now this is just my opinion on it. :) |
Goric Rumis
Amarr Templars Amarr Empire
80
|
Posted - 2012.10.19 22:06:00 -
[2] - Quote
Instead of null cannons, let's make them control points for the defensive systems that presumably create the "red zone." On a five-point map, say you capture C, that pushes back the red zone so you can capture B. You wouldn't need to cap all points, you'd just need a clear route to your opponent's base to shut down their defenses. It would be an alternate capture-the-flag approach, where you also need to capture points between your base and the opponent's base, and instead of running back to your base with the flag you have to sit there and hack and then defend the point.
Just a thought. Maybe this just becomes another game mode, instead of a substitute for the MCCs. But I think it sounds like fun. |
Wintars Boar
ZionTCD Legacy Rising
64
|
Posted - 2012.10.19 22:27:00 -
[3] - Quote
Right now the MCC is pretty silly. At least it shoots the enemy MCC. That's something.
I do know that the plan down the line is for the MCC to be a corp owned asset that is responsible for transport and manufacture. It's our drop ship. We will be responsible for moving it to systems with eve escort so we can siege districts. It will be a whole lot more dynamic, it's just right now a big steel cloud in the sky. |
Avinash Decker
BetaMax.
25
|
Posted - 2012.10.19 22:53:00 -
[4] - Quote
The MCC will be a player controlled vessel. The commander will call in installations ; like you see right now and perform other actions in which some of us dont know yet . And what you want op will be in the game at a later date , where players can take over a planet in null sec . Right now only empire NPCs can take over planets .
Wintars Boar wrote:Right now the MCC is pretty silly. At least it shoots the enemy MCC. That's something.
I do know that the plan down the line is for the MCC to be a corp owned asset that is responsible for transport and manufacture. It's our drop ship. We will be responsible for moving it to systems with eve escort so we can siege districts. It will be a whole lot more dynamic, it's just right now a big steel cloud in the sky.
Thats the warbarge( only in null sec) and CCP is figuring out the transporting mechanisms. It might or might not require a lot of assistance from eve players . |
Project Orian
Crux Special Tasks Group Gallente Federation
14
|
Posted - 2012.10.20 00:33:00 -
[5] - Quote
Onar Kion wrote:MCC's, since May, I've thought about them. I think they should be taken out of the game. They really don't make sense to me, we go to a planet and use structures already there to try and destroy the MCC's. We know we are being supported by unseen forces above us from space. A drop ship comes to give us vehicles, etc. We can call in Orbital Strikes. Have EVE player support are fight on the ground. If someone is shooting down on the planet why aren't they shooting a barge that doesn't move and has hardly any offensive power? Instead sending ground guys to do it. You see a Rohk shooting to the planet, the Rohk can't shoot the barge? Or send it's drones to attack the barge? I love the two games working together, but the current mechanic's make no sense to me, in skirmish mode.
My suggestion is get rid of the MCC's, make it about capturing land, resources, whatever you want to call it. Where Clone Pools, Ammo Caches, Ground Turrets, are like they are now. They can be captured and re-captured and even destroyed. To win you have to take hold the primary objective points and capture them, and then move on. Maybe Primary Objectives have to be taken one at a time, this would pull the fight in making it more fierce. Very large maps maybe you can take two at a time, but there are several primaries. At the same time other squads would still be able to go captured secondary objectives. Once Primary is capped you have a set amount of time that it needs to be defended before moving on. Capping a objective should need atlas a squads or two to do it, so the lone recon guy can't cap a map. While other squads can support, or capture secondary objectives.
In the cinematic's we know Amarr have a ship skim the surface and drop there guys in. Attackers should always insert like this, where defenders start on the ground. Where the defenders have many locations to spawn at. Where attacker insert more like the game Section 8, where they can choose but also can steer on the way down, or can appear on to a beacon. And like that guy, have AAA turrets that can either be captured, or destroyed. So if a AAA is up, your equipment being called down maybe get destroyed before it lands. Same with a Mercenary in route.
The MCC game seems like a basic stripped down version of the Titan Battles from Battlefield 2152. That you had to the same thing, capture silo's, to launch missiles, to take down the opposing Titan's shields. Once the shields were down, you used the APC's to launch yourself in a pod to fight on the deck of the Titan then move to three different spots to sabotage it, and get it to self destruct then job off the Titan and parachute down. Where in that game, the Titan had man able guns that you could use for support and could be moved around the map.
Now this is just my opinion on it. :)
TROLOLOLOL! you cant be serious what are we going to be defending Daises? hahahaha wow. |
Onar Kion
Dark Horizon Industries
26
|
Posted - 2012.10.20 00:43:00 -
[6] - Quote
Quote:TROLOLOLOL! you cant be serious what are we going to be defending Daises? hahahaha wow.
What are you talking about? I'm not trolling but I shouldn't have to defend myself to a nit wit. Come to think of it your partially right, all war is is denying the other side of something being land, air, water. Taking it away from them so you can move your forces in to your final objective. If you really want to get poetic about it, yes you do what to make there soldiers "Push up Daisies" and not yours. ;) |
Sandromin Hes
Sand Mercenary Corps Inc.
204
|
Posted - 2012.10.20 00:50:00 -
[7] - Quote
Onar Kion wrote:MCC's, since May, I've thought about them. I think they should be taken out of the game. They really don't make sense to me, we go to a planet and use structures already there to try and destroy the MCC's. We know we are being supported by unseen forces above us from space. A drop ship comes to give us vehicles, etc. We can call in Orbital Strikes. Have EVE player support are fight on the ground. If someone is shooting down on the planet why aren't they shooting a barge that doesn't move and has hardly any offensive power? Instead sending ground guys to do it. You see a Rohk shooting to the planet, the Rohk can't shoot the barge? Or send it's drones to attack the barge? I love the two games working together, but the current mechanic's make no sense to me, in skirmish mode.
My suggestion is get rid of the MCC's, make it about capturing land, resources, whatever you want to call it. Where Clone Pools, Ammo Caches, Ground Turrets, are like they are now. They can be captured and re-captured and even destroyed. To win you have to take hold the primary objective points and capture them, and then move on. Maybe Primary Objectives have to be taken one at a time, this would pull the fight in making it more fierce. Very large maps maybe you can take two at a time, but there are several primaries. At the same time other squads would still be able to go captured secondary objectives. Once Primary is capped you have a set amount of time that it needs to be defended before moving on. Capping a objective should need atlas a squads or two to do it, so the lone recon guy can't cap a map. While other squads can support, or capture secondary objectives.
In the cinematic's we know Amarr have a ship skim the surface and drop there guys in. Attackers should always insert like this, where defenders start on the ground. Where the defenders have many locations to spawn at. Where attacker insert more like the game Section 8, where they can choose but also can steer on the way down, or can appear on to a beacon. And like that guy, have AAA turrets that can either be captured, or destroyed. So if a AAA is up, your equipment being called down maybe get destroyed before it lands. Same with a Mercenary in route.
The MCC game seems like a basic stripped down version of the Titan Battles from Battlefield 2152. That you had to the same thing, capture silo's, to launch missiles, to take down the opposing Titan's shields. Once the shields were down, you used the APC's to launch yourself in a pod to fight on the deck of the Titan then move to three different spots to sabotage it, and get it to self destruct then job off the Titan and parachute down. Where in that game, the Titan had man able guns that you could use for support and could be moved around the map.
Now this is just my opinion on it. :)
MCCs (as of E3 build) dock onto their base, allowing for a great influx of troops conquering... They kinda just let that idea float away abstractly... Trust me though, its there... an MCC is the ship that goes and actually docks and hacks into their bases. The MCC battles are just 2 MCCs sent out that happened to intercept each other... So there is a reason for them... Its just not being used atm. MCCs are the main way to conquer and take over points rather than having thousands siege a city for months only to have half of them to die. |
Onar Kion
Dark Horizon Industries
26
|
Posted - 2012.10.20 01:03:00 -
[8] - Quote
That makes more sense. Just for me having the two ships on the map at the same time just looks plain silly.
Maybe if there was on at a time, the attackers MCC's. And the defenders have to keep there defensive up to try and take it's shields down and blow it up before it can dock. While the Attackers, that is where there drop in to initially and from there have to capture and hold ground so there MCC can dock. |
Waruiko DUST
G I A N T
90
|
Posted - 2012.10.20 01:04:00 -
[9] - Quote
MCCs made the best sense during the two stage fights of several builds ago where there was one MCC coming in to capture an area and you needed to bring down the areas defenses so it could get close enough to do its thing. |
Onar Kion
Dark Horizon Industries
26
|
Posted - 2012.10.20 01:07:00 -
[10] - Quote
Cool, I only got on the beta about April or May. |
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Crm234
Wraith Shadow Guards
166
|
Posted - 2012.10.20 04:19:00 -
[11] - Quote
To me a lot of things are just taking up bandwidth that could be used to have more players in the game. It would make more sense for the mcc to do strikes,scans, jamming , and launch npc drop ships . It would give a reason to get control points because each missle could disable a mcc function as well for a specific time period depending commanders targeting. This will never happen of course because ccp needs to find reasons for eve players in all the wrong places though. |
angelarch
Algintal Core Gallente Federation
93
|
Posted - 2012.10.20 06:17:00 -
[12] - Quote
Onar Kion wrote:MCC's, . . .If someone is shooting down on the planet why aren't they shooting a barge that doesn't move and has hardly any offensive power?
. . .maybe the top of the MCC is made out of the same stuff an Eve secure container is made out of, and thus is nearly invulnerable to a top attack? So it has to be shot at from the side or ground level. . .
just trying to help:)
|
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
|
Posted - 2012.10.20 06:39:00 -
[13] - Quote
Onar Kion wrote:That makes more sense. Just for me having the two ships on the map at the same time just looks plain silly.
Maybe if there was on at a time, the attackers MCC's. And the defenders have to keep there defensive up to try and take it's shields down and blow it up before it can dock. While the Attackers, that is where there drop in to initially and from there have to capture and hold ground so there MCC can dock.
they did just this a few builds ago. they got rid of it because if the attackers blew up the first three NULL cannons quickly enough it was a guaranteed win and people where complaining about that. hopefully in the future they will bring it back once they've finished tinkering with it |
Nulldust
Codex Troopers
4
|
Posted - 2012.10.20 15:48:00 -
[14] - Quote
angelarch wrote:Onar Kion wrote:MCC's, . . .If someone is shooting down on the planet why aren't they shooting a barge that doesn't move and has hardly any offensive power? . . .maybe the top of the MCC is made out of the same stuff an Eve secure container is made out of, and thus is nearly invulnerable to a top attack? So it has to be shot at from the side or ground level. . . just trying to help:) NULL cannons fire graviton particles that EVE secure container stuff is ineffective against. As it happens, this particle is only stable on a planet
Seriously, OP has a point. Do we need this much complication? Wat ever |
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