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Villanor Aquarius
Shattered Ascension
79
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Posted - 2012.08.27 04:02:00 -
[1] - Quote
Grenade physics seem a bit off and these are the things that I think could use tweaking.
Currently there are still a lot of "dud" grenades that are thrown but never go off. (They aren't AV nades either) Grenades seem to have a much higher upward arc then where you are looking or your arm position would suggest. Grenades do not bounce much at all.
Having a lower initial arc on the throw would make the grenade throw feel better and easier to get where you want. Making the grenades bounce and roll a bit more would go worlds toward making the grenade system feel better and easier to use. A slightly larger grenade indicator or an indicator when you are near the grenade pointing to it similar to damage notifications would also be a nice improvement. |
GloomyCobra
0
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Posted - 2012.08.27 05:08:00 -
[2] - Quote
Agreed. |
Melasco514
Zumari Force Projection Caldari State
1
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Posted - 2012.08.27 05:33:00 -
[3] - Quote
Yup, agreed.
At least 1/3 grenades never go off for me, except when I hit a structure right above me because of the weird throwning and it goes boom in my lap.. Then they never fail to go off.... |
Khun-Al
135
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Posted - 2012.08.27 08:27:00 -
[4] - Quote
Melasco514 wrote:Yup, agreed.
At least 1/3 grenades never go off for me, except when I hit a structure right above me because of the weird throwning and it goes boom in my lap.. Then they never fail to go off....
That just happens if you press L2 too short. If you hold it just as longthat you see your hand holding the grenade and throw it then the grenade explodes always. |
Melasco514
Zumari Force Projection Caldari State
1
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Posted - 2012.08.27 09:48:00 -
[5] - Quote
Khun-Al wrote:Melasco514 wrote:Yup, agreed.
At least 1/3 grenades never go off for me, except when I hit a structure right above me because of the weird throwning and it goes boom in my lap.. Then they never fail to go off.... That just happens if you press L2 too short. If you hold it just as longthat you see your hand holding the grenade and throw it then the grenade explodes always.
Hmmmm, I'll have to try this!
Thanks |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.27 12:50:00 -
[6] - Quote
I agreed, I chunk grenades constantly and when I'm doing logi I make up for my lack of mass driver my setting up a nano and throwing 6 or 7 grenades into a enemy position. Grenade throw trajectory needs to change some and gtenades physics need to change some I'm used to grenades bouncing around corners if someone knows how.
And there still to many dudes even if a grenade doesn't lamd close enough to kill it should still have a noticeable blast so I can adjust with the next.
I would like a skill that increase grenade capacity, at max of two extra grenades(is there already one?)
Grenades should have a bigger weak splash area its shrapnel flying around even if only one hits it still hurts. |
Khun-Al
135
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Posted - 2012.08.27 15:16:00 -
[7] - Quote
Try light weapon capacity this increases 5% ammo per skill level. |
BlacMage
Royal Uhlans Amarr Empire
59
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Posted - 2012.08.27 15:24:00 -
[8] - Quote
I would also like the ability to hold L2 and then release for a "cook off" effect. As of right now the grenades do take aboit five seconds to go off, which is fine, but the ability to cook of then throw would add an addition danger and reward aspect to how you use them. |
Villanor Aquarius
Shattered Ascension
79
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Posted - 2012.08.28 00:08:00 -
[9] - Quote
There currently is a cook function. There may be a slight delay until when it starts cooking the grenade though as cooking it for a short time seems to not do much. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.08.29 12:57:00 -
[10] - Quote
Why do grenades explode when your holding them RL nades go after you pull the pin which is when you throw it. |
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Criest Pyrkin
ZionTCD Legacy Rising
16
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Posted - 2012.09.03 18:17:00 -
[11] - Quote
I would love to see the "see the trajectory of grenades to be thrown" as right now I have to guesstimate where it goes. |
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