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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 15:35:00 -
[1] - Quote
Why all the OP thread I've seen one dropship thi build |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.16 15:38:00 -
[2] - Quote
Avenger 245 wrote:Why all the OP thread I've seen one dropship thi build
Noc tempre has been flying one around and putting it to good use. And No! I dont think dropshits are OP. I played 2 ambushes and we lost both ambushes against Nocs dropshit because everyone decided it was a fun idea to run out into the open without swarms or forges! I bet Noc was licking his lips at the easy feast lol! |
Wakko03
Better Hide R Die
134
|
Posted - 2012.10.16 15:54:00 -
[3] - Quote
Because you can only complain about silent LAV's, so much.....really!? -- it drove up the stairs behind me without making a noise?
CCP modeled the swarm launcher missle flight path after the bullets in Eddie Valiants gun from Who Framed Roger Rabbit?
And I just assumed the dropship pilots were nascar fans, who have been trained to go around the circle for hours on end, not really doing anything. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.16 15:55:00 -
[4] - Quote
Wakko03 wrote:Because you can only complain about silent LAV's, so much.....really!? -- it drove up the stairs behind me without making a noise?
CCP modeled the swarm launcher missle flight path after the bullets in Eddie Valiants gun from Who Framed Roger Rabbit?
And I just assumed the dropship pilots were nascar fans, who have been trained to go around the circle for hours on end, not really doing anything.
+1 for the Lulz! |
Governor Odius
Doomheim
177
|
Posted - 2012.10.16 15:58:00 -
[5] - Quote
Basically, dropships are still borked, and a few pilots have figured out a way to survive the borkedness by using the dropships like tiny AC-130s. It's frustrating to a lot of people because it makes dropships almost impossible to kill without forge guns and good gunners can pull in 40+ kills pretty regularly.
Most dropship pilots, myself included, aren't happy with the current state of affairs either. CCP has mentioned a couple of planned fixes for dropships, and when we get 'em we won't be having these problems anymore. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 16:01:00 -
[6] - Quote
So is it the dropships or the swarms that's broken?
I'm not to fond of the dropships flight mechanics and tli think their ill suited for a transport craft however I do think dropships should loose speed in turn for boff to HP and more resistance module bonuses.
As for swarms I think they have a horrible missile flight design and should be chamged.
I just haven't use swarms much or seen dropships this build and wad wondering how they would impact the curret drops and swarms |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.10.16 16:15:00 -
[7] - Quote
Avenger 245 wrote:So is it the dropships or the swarms that's broken?
I'm not to fond of the dropships flight mechanics and tli think their ill suited for a transport craft however I do think dropships should loose speed in turn for boff to HP and more resistance module bonuses.
As for swarms I think they have a horrible missile flight design and should be chamged.
I just haven't use swarms much or seen dropships this build and wad wondering how they would impact the curret drops and swarms
They're both broken.
I don't like the current way dropships are. I love the idea of getting people across the map in these ships, picking them up and assisting in winning. The only way I assist in winning now is by having my gunner smash everybody in a match and then getting instantly annihilated by a Forge Gun (that **** needs fixing, I'm still getting smashed in 2-3 hits.. "Good Forge Gunners" my ass, unless everyone who picks up a forge gun is instantly "good") |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 16:27:00 -
[8] - Quote
Forges require minimal skill to be effective against tanks dropship and infantry |
Sin3 DeusNomine
Doomheim
142
|
Posted - 2012.10.16 16:31:00 -
[9] - Quote
Basically Avenger everyone has militant swarms and expect to be seeing everything fall before them. It is the same problem that happened with the over nerfing of tanks.
Now most dropship pilots will agree the flight path of swarms is one of the biggest problem and could be a possible fix. Right now swarms when launched travel towards the path of the dropship and once they get on the path the drop ship is taking they stay right on it no diverting to take the shorter route. Also this creates when you are flying at a swarm person they launch at you there swarms miss because they are not heading for the drop ship but there going for this invisible path behind the drop ship that they need to hit then turn around and follow. Where if the swarms take the most efficent path and quickest to target they would or should hit the dropship as the dropship flys over the swarmer.
One thing That peeves me is when people with militant swarms start yelling for speed boosts and damage boost. Both things which will break the game and make dropships null. In a world where pilots of dropships are already hurting.
There are cases where you get good pilots and good gunners that do work. But it is kind of rare. Also dropships are more prevalent in ambush because there are no turrets to rip them up. That is one thing that will separate the great pilot and the good one is that okay pilots you will only see on ambush because it does lack instillations to shoot them down. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.16 16:40:00 -
[10] - Quote
Avenger 245 wrote:So is it the dropships or the swarms that's broken?
I'm not to fond of the dropships flight mechanics and tli think their ill suited for a transport craft however I do think dropships should loose speed in turn for boff to HP and more resistance module bonuses.
As for swarms I think they have a horrible missile flight design and should be chamged.
I just haven't use swarms much or seen dropships this build and wad wondering how they would impact the curret drops and swarms
Dropships have to lose all speed when making a turn. Ignoring altitude, you can picture them as if you are sitting on a chair on an ice rink. Your only method of propulsion is a fire extinguisher. Fire it one way and you are pushed off in the other.
You have no wings, so you can't "dig into the ice" to turn. If you want to stop going in that direction you have to fire your extinguisher in the opposite direction. So to "turn around" and come back you first have to cancel all velocity in that direction, then start jetting back.
The only reason the dropship is not stopping as it circles is that it is constantly accelerating in a new direction as it decelerates in another.
Picture what you would have to do with your extinguisher sitting on your chair to circle the ice rink. That's what the dropping pilot is doing |
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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.16 16:58:00 -
[11] - Quote
The dropship has a PR problem in that it is extremely visable and therefore on every players mind at all times.
LAV's and HAV's are hidden from view a great deal of the time so people can forget about them.
Players then assume that they should be able to not only chase them off, but also destroy them with militia level swarms. They can't do that to well fit LAVs, but those aren't so noticeable. Well driven HAVs also last an entire round. But let a dropship last the whole round and you get outrage.
I've seen most dropships go down to these pop guns anyway. It's the rare pilot who is keeping up his speed and/or has spent the huge SP investment to fit a survivable craft. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.16 17:04:00 -
[12] - Quote
Avenger 245 wrote:Why all the OP thread I've seen one dropship thi build
where have you been playing? they are not as frequent as they used to be, but when they are there it is a pain to stop them as they can basicaly get high and circle all day while raining down mostly accurate missile volleys on people with little fear of being blown up because nothing can track them. Only way to kill one is to get lucky and make it roll, or be specced into forge. It is a transport acting as a gunship, with little threat to itself currently.. this is why you see the OP hate threads |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.16 17:05:00 -
[13] - Quote
Skihids wrote:The dropship has a PR problem in that it is extremely visable and therefore on every players mind at all times.
LAV's and HAV's are hidden from view a great deal of the time so people can forget about them.
Players then assume that they should be able to not only chase them off, but also destroy them with militia level swarms. They can't do that to well fit LAVs, but those aren't so noticeable. Well driven HAVs also last an entire round. But let a dropship last the whole round and you get outrage.
I've seen most dropships go down to these pop guns anyway. It's the rare pilot who is keeping up his speed and/or has spent the huge SP investment to fit a survivable craft.
none of the swarms will hit it, unless you get lucky and catch him in a stall |
Governor Odius
Doomheim
177
|
Posted - 2012.10.16 17:06:00 -
[14] - Quote
Since we can't seem to keep dropship complaints into one thread, I'm just gonna start copy-pasting this every time it comes up.
Governor Odius wrote:I think we're going about this the wrong way. Instead of asking "How can we make it possible to kill a dropship while it's doing the only thing that could be considered 'evasive actions' allowed by its flight physics?" we should be asking "How can we make it so 'swarm dodging flight' and 'warfighting flight' aren't the same thing?" In other words, let's make it so that flying around at top speed isn't the way for dropships to earn warpoints.
1) Range penalties on the turrets. The turrets need to be there, because that's how a dropship provides support and cover to troops it drops off, but it should lose effectiveness past 15m or so. Reduced damage, reduced accuracy, something.
2) Transport assist points. CCP has mentioned before that they're planning this, or something similar. For those of you not familiar with the idea, they'll have pilots get a portion of warpoints earned by anyone they recently dropped off.
3) Remove the swarm starter suit. As it is now every time a dropship or HAV appears on the field every d-bag grabs his swarm starter suit and goes to town. This is why you rarely see HAVs anymore and dropships are forced to behave the way they do.
What does this change? You still won't be able to kill a dropship that is moving at max speed around the map. Not with swarms, anyway. But that pilot won't be able to make any money that way anymore. Instead, he or she will be taking position over cap points and supporting troops with rapid transport and acting as a mobile spawn point that shoots missiles. Maybe even fitting a remote rep, who knows? The point is that its role is being changed from "doofy looking AC-130" to "ground support aircraft" like it's supposed to be. And while it's doing that ground support it's not flying at max speed, and a vigilant AV troop has an opportunity to do damage. Thus avoiding swarms becomes about situational awareness and reflexes, not holding the joystick forward and slightly to the left.
I believe that these three things (one of which CCP has all but stated is coming) are the best way to get the gameplay to where we want. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.16 17:07:00 -
[15] - Quote
Skihids wrote:Avenger 245 wrote:So is it the dropships or the swarms that's broken?
I'm not to fond of the dropships flight mechanics and tli think their ill suited for a transport craft however I do think dropships should loose speed in turn for boff to HP and more resistance module bonuses.
As for swarms I think they have a horrible missile flight design and should be chamged.
I just haven't use swarms much or seen dropships this build and wad wondering how they would impact the curret drops and swarms Dropships have to lose all speed when making a turn. Ignoring altitude, you can picture them as if you are sitting on a chair on an ice rink. Your only method of propulsion is a fire extinguisher. Fire it one way and you are pushed off in the other. You have no wings, so you can't "dig into the ice" to turn. If you want to stop going in that direction you have to fire your extinguisher in the opposite direction. So to "turn around" and come back you first have to cancel all velocity in that direction, then start jetting back. The only reason the dropship is not stopping as it circles is that it is constantly accelerating in a new direction as it decelerates in another. Picture what you would have to do with your extinguisher sitting on your chair to circle the ice rink. That's what the dropping pilot is doing
please, it isnt all that complicated |
Grezkev
The Red Guards
100
|
Posted - 2012.10.16 17:19:00 -
[16] - Quote
Dropships are not OP. Your team not having AA equipped does not amount to the other team being OP.
That being said, I dunno how the OP says they have only seen one dropship this build. I see at least 5 per day, and they really are not that hard to avoid or get around. The only map where it really poses an issue is on that big open rock map; but even then a team equipped with just one set of swarms should be able to at least distract it from being able to damage Mercs.
I do think that turrets should have a little buff though so you can take the dropships out more effectively with them. Right now the turrets are basically a joke...one or two good shots and its down. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 17:28:00 -
[17] - Quote
What AA weapons the swarm? The forge is clasifed by it anti tank role with spill over into AP an AA. What other AA thing is there?
Swarms should have a increase to speed and loose their 360 turns.
|
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.16 17:31:00 -
[18] - Quote
Avenger 245 wrote:What AA weapons the swarm? The forge is clasifed by it anti tank role with spill over into AP an AA. What other AA thing is there?
Swarms should have a increase to speed and loose their 360 turns.
exactly |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.16 17:40:00 -
[19] - Quote
Knightshade Belladonna wrote:Skihids wrote:Avenger 245 wrote:So is it the dropships or the swarms that's broken?
I'm not to fond of the dropships flight mechanics and tli think their ill suited for a transport craft however I do think dropships should loose speed in turn for boff to HP and more resistance module bonuses.
As for swarms I think they have a horrible missile flight design and should be chamged.
I just haven't use swarms much or seen dropships this build and wad wondering how they would impact the curret drops and swarms Dropships have to lose all speed when making a turn. Ignoring altitude, you can picture them as if you are sitting on a chair on an ice rink. Your only method of propulsion is a fire extinguisher. Fire it one way and you are pushed off in the other. You have no wings, so you can't "dig into the ice" to turn. If you want to stop going in that direction you have to fire your extinguisher in the opposite direction. So to "turn around" and come back you first have to cancel all velocity in that direction, then start jetting back. The only reason the dropship is not stopping as it circles is that it is constantly accelerating in a new direction as it decelerates in another. Picture what you would have to do with your extinguisher sitting on your chair to circle the ice rink. That's what the dropping pilot is doing please, it isnt all that complicated
It isn't complicated, but the majority of players still don't understand the flight physics. Based on posts i read that even includes some pilots.
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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.16 17:46:00 -
[20] - Quote
"Fixing" swarms without a complete overhaul will just eliminate dropships from the game.
The dropship is in the stupid position of having to fly at full speed to survive, and to act as a gunship to earn any SP.
There are far more cries to completely destroy dropships than fix them because there agre only a small percentage of pilots in the total population. |
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