Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.10.13 01:24:00 -
[1] - Quote
I love Logibros a much as the next guy, but they're useless now. They don't have a role yet. Assaults are king of the hill right now. Their EHP to Speed to Slots ratio is by far the best. Scouts are a useful hit and run class be it with swarms or sniper rifles. Heavies have seen some more action due to their OHK resistance from snipers. Logibros... have nothing. What I would love to see is more variations of the items that logibros have at their disposal:
- Weaponized repair guns that work similar to laser rifles but can also heal (It would do continuous damage and DOT damage at the same time. We could add some "the nanites have been modified to degrade armor and shields" line to add to the lore.)
- Health packs that could be dropped on the battlefield for anyone - friend or foe - to pick up. These would be equipment and would level like nanite injectors (The higher the level, the more shield and armor you restore). You could throw them down like remote explosives and have someone run over them to add the health pack to their inventory, or activate them like remote explosives and cause a little "nanohive" field to circle them. This would automatically add to your health and shield by running over them, but you couldn't carry them with you. They would already have been used up.
- Armor, Shield, and weapon damage modifying 'domes'. These would work like nanohives (with a different item design) that would create a dome the amplified the health or damage of anyone inside. Armor modifiers would "release armor fortifying nanites to increase dropsuit durability" and reduce damage taken. The same would happen with shields. Weapon damage modifiers would "release kinetic nanites that increase bullet damage as they travel, causing each shot to deal more damage". The shields would divide their effects as equally as possible between the number of people within the shield, limiting how effective they were. These shields would interfere with each other if placed too close to another nanite releasing item (Nanohives or other shields)
- A Logistics dropsuit control skill. Although I am generally against adding more skills (there is just not enough ISK being made right now), this would be useful for class specific skills. For logistics, it would be the ability to modify your dropsuit to administer one dose of militia grade nanites. This would allow you to buy dropsuits that came with the cost of a milita grade nanite injector already subtracted from your base PG/CPU without actually taking up a slot. This would allow Logibros to be more useful medics. This would activate only once. All consecutive deaths would require someone else to heal you.
- A medic version of LAV's and Dropships. These dropships would require skill in Logi dropsuit control and piloting but would come fitted as a pseudo-supply depot. It would have a rather large but limited ammo cache that infantry could stand by and refill ammo from, as well as dropsuits so that people can change classes. The number of dropsuits would correspond to the level of the ship, ranging from 1 to 5. Medic Lav's would have a larger scale repair tool instead of a blaster (This would require people being able to shoot out of the passenger seat and an automated turret when the main gun is unmanned) that would repair all infantry in sight. If it was weaponized, it would heal less but do a bit of damage. It would also target the driver if the driver switches to nanite injectors (range permitting )
- A cooldown ability to rapidly (much faster than repair tool) heal a soldier/vehicle (these would be two separate skills). This "nanite overcharge" would put the dropsuit in overdrive to rapidly repair the suit. It would cause the player to have two or three of a pool of random ailments for a few seconds (5-15): high heat sig (your profile lights up as if you were shooting) slower movement/run speed, tacnet failure (the Tacnet HUD would shut down and you would have to look through your dropsuit's visor to see) etc.
- Healing grenades the work much like they do in Transformer: War for Cybertron. You would get a repair tool quality heal from being inside the blast radius (Which would open up like a nanohive field, growing bigger with the level). You would get a WP multiplier for every person caught in the initial blast (to promote accuracy) and a lesser one for all the people healed, scaled to how much they recovered (to promote team work)
- An ability for squad leaders to quickly target downed teammates and ask for a medic. Logibros would get some WP for responding and then healing, Squad leaders would get more points for directing, more people are involved as a team, and everyone wins.
- The ability to hack nanohives and drop uplinks. The ability should come with the hacking skill and should be: L1 hack other L1 equipment at normal speed, hack speed penalty for higher levels and L5 hack L5 equipment at normal speed, hack speed bonus to lower levels
- Off field support to call in supply depots. This would tie into Logi dropsuit control (i guess). You would call in a supply depot and receive up to 500 war point from the use of it. If the supply depot was hacked before the 500 WP cap was reached, you lose out on them. This could be adapted for the beta to allow each class to have it's own special off field support. Assault could have a blaster installation dropped (I know that this would be obsolete when command DS are put in, but it would be fine for now), Heavies would have a laser strike (You would pick a spot on the map like you do for precision strikes, and then a small circle would appear. You would pick a second spot within the area of the circle to create the straight line path that the laser would follow.) I'll leave scouts to someone who has a better idea.
PSN: PeircingSerenity Country: US Class: Assault Corp: Shattered Ascension (Pending) |
Lead Squall
Planetary Response Organisation Test Friends Please Ignore
54
|
Posted - 2012.10.13 02:24:00 -
[2] - Quote
how about a tractor beam to pull bodies to the logi for safer rez? |
RedZer0 MK1
Opus Arcana Orion Empire
1
|
Posted - 2012.10.13 02:50:00 -
[3] - Quote
These are the ideas I likened most from the OP 1. Res/Heal grenades 2. Medic LAV, a large scale repair gun that also does damage to enemies 3. Hack enemy nanohives/uplinks
I would like the logi suits come with an extra equipment slot and/or a built in nano injector.
|
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.13 05:37:00 -
[4] - Quote
res/heal grenades are a bad idea they would be a poor mechanic and balance in poorly to a game like this, revives should be dangerous in combat operation or after battle things not oh look a d won guy let me toss this over there. dont forget the same reason you cant get to the guy to revive him is the same reason thats going to kill that guy whe he stands up, so you risking yourself also test the ground work to see if its say to revive
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.13 09:34:00 -
[5] - Quote
A couple related threads.
Hacking options (nano's, uplinks) https://forums.dust514.com/default.aspx?g=posts&t=36967
Injector and Repper fix for LogiBros https://forums.dust514.com/default.aspx?g=posts&t=39238
Some of what you describe I believe will fall under the Commander suits once they are released, and some of the other aspects seem like candidates for eWar modules. In addition the ability to deploy buildings is a planned feature so we are likely to see depots as an option at some point (tho I've no idea if they'll be linked to a suit type). Interesting idea having them be added as a call down option tho, that would make for a more dynamic battlefield (attack a WP cost as with the PS and add that to the built in ISK cost they'll already have, yeah that could be fun ).
A lot to digest in the OP but those are some initial responses.
Cheers, Cross |
Nova Assassin
0
|
Posted - 2012.10.13 09:36:00 -
[6] - Quote
Logi orbital strike damage reduction grenade
|
Sir Tapticc
Algintal Core Gallente Federation
7
|
Posted - 2012.10.13 11:09:00 -
[7] - Quote
Personally I love the Logi as it is. I use assault rifle, double armour plates, shield bonus, damage modifier, nano hive, repair tool and injector to help heal downed team mates. I can run and gun or play support only, can take the occasional sniper hit due to the double armour and am usually a top 5 player on the leaderboard
Only trouble running this kind of kit is the cost - about 45k per fitting |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.10.14 19:13:00 -
[8] - Quote
Lead Squall wrote:how about a tractor beam to pull bodies to the logi for safer rez?
I love tactics that shift the field of play even when doing no damage - a repulor of some sort would be awesome too. |
Xander Mercy
SVER True Blood Unclaimed.
91
|
Posted - 2012.10.14 19:24:00 -
[9] - Quote
Sir Tapticc wrote:Personally I love the Logi as it is. I use assault rifle, double armour plates, shield bonus, damage modifier, nano hive, repair tool and injector to help heal downed team mates. I can run and gun or play support only, can take the occasional sniper hit due to the double armour and am usually a top 5 player on the leaderboard
Only trouble running this kind of kit is the cost - about 45k per fitting
psh my logi suit is 95k about to 100k takes my 2 matches to buy one suit |
Governor Odius
Doomheim
177
|
Posted - 2012.10.14 19:29:00 -
[10] - Quote
There's already a logi LAV in the game and a dropship called a logi dropship, though it has no value in performing that role. It'd be nice to give it range bonuses and maybe multi-locks on remote reps. It'd be like the medevac in Starcraft 2.
That said, I can't imagine why such a thing should require the logi dropsuit skill.
|
|
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz RISE of LEGION
136
|
Posted - 2012.10.14 19:38:00 -
[11] - Quote
Look at some of your ideas and bump the similar threads.
Repair tool as a weapon: yes Nanite injectors as weapons: yes Deployable shields? yes Equipment to offer a handheld shield? yes and many more fun ideas
I have to disagree with the Logi having no role - he has almost all of them besides full attack mode like the assult guys. AND I love that only a few people play logi - makes it more fun for me. AS a logibro you are the swiss army knife of the battlefield, the OmniSoldier as you must do everything that everyone else has forgotten to do or pack.
Remember the 5R's of the LogiBro Code:
- Rally - Rezz - Resupply - Repair - Reinforce
Those are your primaries because very few people specialize in these. You may even need to be their pilot or LAV driver. The role is skill intensive and sometimes thankless. But you supply alot of war points, keep the slayers up and running, and sometimes are the stopgap to a loss on an objective. You are everyone's friend and unsung hero - even though very few songs will be sung in your honor.
There are some issues, but I believe they will be worked out. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |