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Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.10.13 20:41:00 -
[1] - Quote
so my biggest issue with this game so far is how slow it is, its really boring. I think the assault and logi could move a little slower the scouts fast enough its these two that to fast for their role, but along with changing how those 3 suits comparable speeds, also increase the overall pace for everything.
I like that this feels like a more realistic shooter, no bunny hoping, no circle strafing thatGÇÖs good but it could be a bit faster pace and it would be pretty fun, however the overall mobility definitely got to me occasionally I would be walking and get cloths lined by something and it would become a impassible barrier, or I would catch up on a hill that was just the right angle I couldnGÇÖt climb it. I think making a mechanic that allows your guy to I donGÇÖt know duck and pick up his feet when he meets a object like that would be useful make it use stamina for balancing effect.
not much interaction with the environment while full out cover shooters are very boring some of the mechanics could be dragged over such as leaning, if your near a sharp corner/edge then clicking the sights would cause you to lean over or around that edge or corner. it be a useful mechanic, and wouldnGÇÖt be required it would be something you might consider doing in certain situations, doing a lean over a barricade or something could also stabilize your gun a bit more.
the guns donGÇÖt feel very real, give all guns a bit a sway and give rapid fire weapons some proper kick to them that would go along way towards making them act like and guns and would be pretty cool thing to have to think about when dealing with your weapon. i think having AR's especially have a bit of directional sway when they are turned quickly would be cool and having a small amount of sway in general would add to the weapons. as for kick it there its just poorly done and needs to be rethought out, kick should be random and unpredictable.
somethingGÇÖs could be pulled back to make room for more stuff that would be balance or depth related. Quick scoping is how the scope is all ways works it hold the button and it instant is pulled up and it instantly goes back down, change this make bring up your sights take a few seconds and make bring it down take a few seconds. if you did that then you can tweak the ADS speeds for different suits for example make the scout faster at ADS and the heavy the slowest, you could also make a quick scope skill book to increase the speed. another thing that could fall into this is ADS walk speed its pretty fast considering I cant see my feet when IGÇÖm ADS I would suggest pulling it back and making a skill to bring it up some.
and if you read this far then the last thing i would suggest is add some more clutter to the maps and allow more deployables like deployable shield walls for cover, tank barricades, mines and other stuff that would add more to the maps as a whole and make them more fun to play on. speaking of your maps add more high variations cliffs, ledges, rock and dirt out croppings donGÇÖt make the ground so smooth make it rough and rugged. add hackable doors, elevators and energy catwalks to the urban environment as well as more indoor areas to make combat more interesting. add tank sized lifts, gates, and drawbridges that can be hacked along with this more angular, and rugged terrain plenty of higher variation in the map would give a real point to lifts and canyons would give a point to drawbridges. |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.10.14 03:31:00 -
[2] - Quote
a list 1faster pace 2lower assault and logi compared to scouts speed 3mobility mechanic 4Lean mechanic like in crysis 2 5kick to ARs 6all guns should have a bit a sway 7turning quickly should give all guns a sway in the direction you turned 8lower scope speed and add a skill for it 9lower walking while ADS and make a skill for it 10more hackable enviorment doors, elevators, and energy catwalk 11more interactive inviroment lifts gates drawbridges
do this and it be a pretty cool game |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.14 03:39:00 -
[3] - Quote
Ops Fox wrote:a list 1faster pace 2lower assault and logi compared to scouts speed 3mobility mechanic 4Lean mechanic like in crysis 2 5kick to ARs 6all guns should have a bit a sway 7turning quickly should give all guns a sway in the direction you turned 8lower scope speed and add a skill for it 9lower walking while ADS and make a skill for it 10more hackable enviorment doors, elevators, and energy catwalk 11more interactive inviroment lifts gates drawbridges
do this and it be a pretty cool game There's actually a sticky about not making lists of Feedback points, which is part of why I have so many new threads up right now. Just fyi |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.10.14 03:44:00 -
[4] - Quote
do i look like i read thes stickies *reads stickies*
well its not a list then its a creatively formatted summary |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.10.14 03:50:00 -
[5] - Quote
I like your style. We're in agreement on the movement speed. A lot of people want them to increase the strafing speed, but we really just need a speed increase overall, because right now I myself can sprint faster than my character, and with us being precisely engineered super-soldiers, that seems very wrong. |
Ops Fox
ZionTCD Legacy Rising
197
|
Posted - 2012.10.14 04:26:00 -
[6] - Quote
i think in most things the speed actually compares pretty well between logi and heavies and assault it all go together nicely its just scouts that are off the ball. |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.10.14 18:40:00 -
[7] - Quote
this is stuff is still what i think we make the game better |
Xander Mercy
SVER True Blood Unclaimed.
91
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Posted - 2012.10.14 18:56:00 -
[8] - Quote
Ops Fox wrote:a list 1faster pace 2lower assault and logi compared to scouts speed 3mobility mechanic 4Lean mechanic like in crysis 2 5kick to ARs 6all guns should have a bit a sway 7turning quickly should give all guns a sway in the direction you turned 8lower scope speed and add a skill for it 9lower walking while ADS and make a skill for it 10more hackable enviorment doors, elevators, and energy catwalk 11more interactive inviroment lifts gates drawbridges
do this and it be a pretty cool game
i like 1,4,5,9,10,11 as for 2 logi is second slowest in game but makeing scout a little faster wouldn't hurt |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.10.15 01:24:00 -
[9] - Quote
Half this is my ideas |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.10.15 02:01:00 -
[10] - Quote
Avenger 245 wrote:Half this is my ideas and you say I never listen
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Dragon Grace
Osmon Surveillance Caldari State
15
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Posted - 2012.10.17 14:26:00 -
[11] - Quote
ok, im probably gonna be cheeky here by saying this but....
....you guys who left a list of stuff must be new :)
at the top of the this section of the forum it states not to leave a list of feedback in a post. if you go into that post it says why. i am making your aware of this because of what it says in that post in the hope that you will go and read it, search of anything you want to say in the forums that is already there and add to it, or post new posts for ideas or thoughts that are not.
yours cheekily,
D.G |
Sandair Mulholy
Codex Troopers
42
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Posted - 2012.10.17 15:13:00 -
[12] - Quote
Mobius Wyvern wrote:I like your style. We're in agreement on the movement speed. A lot of people want them to increase the strafing speed, but we really just need a speed increase overall, because right now I myself can sprint faster than my character, and with us being precisely engineered super-soldiers, that seems very wrong.
How fast can you run with 200lbs of armor and equipment? |
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