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341. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
It seems based on feedback that the issues only are being experienced by the upper tiers of the Vets, aka the equivalent of the players who have to wait 10 or so min in Leauge / CS. Lower levels seem to have no issue with getting into games based ...
- by Avallo Kantor - at 2015.04.01 21:14:00
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342. [Announcement] Matchmaking Mini Update - in General Discussions [original thread]
CCP Rattati wrote: On a related "stomp mentality" that I find absolutely pathetic. Story time: I was playing as a new character this morning, to try out the lower Mu bracket. After a while, I start seeing familiar names on the killscreen, go...
- by Avallo Kantor - at 2015.04.01 17:00:00
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343. Announcement:[SNEAK PEEK] DUST 514 Filters - in General Discussions [original thread]
Is the bittervet filter rose-colored?
- by Avallo Kantor - at 2015.04.01 14:57:00
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344. Active module mechanics - in Feedback/Requests [original thread]
I like the idea, a few suggestions though: 1) Make it 50% of full charge for min activation. Your post (unless I am reading it wrong) indicates only 10 / 30 seconds min or 33%. 2) Reactivation delay: Turning off a module prevents you from turn...
- by Avallo Kantor - at 2015.03.31 19:48:00
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345. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Also, one other thing: I currently don't have Trello permissions, and would rather not flood the board with my (mostly) bad ideas. Would somebody else be willing to create a Trello Item linked to this thread? I would be most thankful.
- by Avallo Kantor - at 2015.03.31 00:17:00
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346. How old are you? (Vol 2.) - in General Discussions [original thread]
23, but I'm on the older side being born in '91 On the plus side, I'm out in the working world with a MS degree under my belt. (And student loans to match...)
- by Avallo Kantor - at 2015.03.30 21:41:00
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347. Do you have any numbers on how the ASCR is doing after buff? - in Feedback/Requests [original thread]
I'm curious as to what steps will be taken to balance the Scrambler Rifle. It seems Rattati already has enough data to declare that the weapon is in need of balancing, and despite my enjoyment of the weapon, I tend to trust his word. The questio...
- by Avallo Kantor - at 2015.03.30 18:30:00
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348. Rattati, I thought you liked jihad tactics... - in General Discussions [original thread]
It hasn't been "outed" in the sense that it is no longer possible. It is still very doable to strap a LAV with REs and blow a tank sky high. (Short of a double hardened armor tank) What has been outed is a LAVs ability to do this with 0 fitting,...
- by Avallo Kantor - at 2015.03.29 05:30:00
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349. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Breakin Stuff wrote: Cutting out a module is conceptually no different than what you propose. You simply have to carefully consider what kinds of modules could be affected. More importantly if they SHOULD. Killing a speed booster on an HAV or...
- by Avallo Kantor - at 2015.03.28 14:53:00
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350. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Breakin Stuff wrote: Nocturnal Soul wrote: I can't see this being helpful at all... In eve the cap is used to power weapons & modules, without it you're dead. But in dust stamina is only directly related to sprint and jumping and doesn't...
- by Avallo Kantor - at 2015.03.28 14:24:00
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351. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Nocturnal Soul wrote: I can't see this being helpful at all... In eve the cap is used to power weapons & modules without it you dead. But in dust stamina is only directly related to sprint and jumping and doesn't have in correlation to HP r...
- by Avallo Kantor - at 2015.03.28 14:22:00
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352. How is Dust these days? - in General Discussions [original thread]
Union118 wrote: The game is no longer playable. I dont have to sp to spec into flavor of the month. jumpers wont take damage. Its gotten so bad I have to leave battle. Its no longer fun. Maps suck Bugged terrain. Horrible match making Unbal...
- by Avallo Kantor - at 2015.03.28 14:16:00
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353. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Breakin Stuff wrote: I came expecting something stupid. I Found an interesting and potentially awesome idea. Please refine this idea further. Thank you. Might I ask what you think is lacking in refinement? I am open to suggestions. My id...
- by Avallo Kantor - at 2015.03.28 14:04:00
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354. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Great idea for an Amarr grenade. Kind of like their version of an energy neut from Eve. Yes, the energy neut was actually the EVE idea that inspired this grenade type, especially seeing as Stamina is an infantry ma...
- by Avallo Kantor - at 2015.03.27 21:32:00
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355. CCP can we please have more exposure on the map? - in General Discussions [original thread]
The problem with your idea is that it overly incentives using the map for spotting by players in game. We should not be incentivizing a situation where the best strategy for a team is to have one member who sits in the redline just spotting peop...
- by Avallo Kantor - at 2015.03.27 21:31:00
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356. Drifter Activity Intensifies.. - in General Discussions [original thread]
We've already been told that Drifter tech will factor into the Entosis Link Modules. Perhaps there will be similar aspects for DUST.
- by Avallo Kantor - at 2015.03.27 21:03:00
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357. [Idea] Subjugation Grenades - in Feedback/Requests [original thread]
Text Grant wrote: Avallo Kantor wrote: Thanks for the feedback. One concern I have though is that I feel it might fall into a similar problem with the flux grenade where you have little to no incentive to go into higher tiers than basic, d...
- by Avallo Kantor - at 2015.03.27 18:17:00
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358. Upgrade the HUD - in Feedback/Requests [original thread]
Maken Tosch wrote: I remember when CCP MC Peanut (yes, that's actually a legitimate dev name) talked with us back in the Project Legion section of the forums about HUD improvements. It turned out that a 3D HUD is far more stable, flexible, and ...
- by Avallo Kantor - at 2015.03.27 18:05:00
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359. Is DUST in your Top 3 PS3 games? - in General Discussions [original thread]
Regis Blackbird wrote: Bioslog Lusitano wrote: P.S.: Planetside 2 is coming to PS4 soon...so I'm starting to think in buy one PS4 to play what should be Legion! The thing is, you can't compare PS2 with Dust514, or even Legion. They are n...
- by Avallo Kantor - at 2015.03.27 17:27:00
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360. Question About First-Person-Shooter Games - in General Discussions [original thread]
Summa Militum wrote: Izlare Lenix wrote: I don't play a lot of other games but to my knowledge most of the most popular FPS games have a predetermined linear skill tree that unlocks in stages as you progress. The ability to skill into what...
- by Avallo Kantor - at 2015.03.27 16:22:00
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