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SALH
Holdfast Syndicate Amarr Empire
21
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Posted - 2015.03.27 20:36:00 -
[1] - Quote
For example tanks should always be exposed. Anyone who shoots thier gun should be exposed. Cloaking should leave footprints on different terrain. Falling from to high should expose, and being shot or thrown grenade should expose players until their health replenish. |
Varoth Drac
Dead Man's Game RUST415
700
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Posted - 2015.03.27 20:40:00 -
[2] - Quote
Where's KTB when you need him? He's the king of exposing. |
Jonny D Buelle
Mors Effera
717
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Posted - 2015.03.27 21:24:00 -
[3] - Quote
I'm assuming you mean on Tacnet.
I agree with all your points except the last one and that is the exposed after being shot until your health replenishes. Let's say I have a CK.0 Sentinel with nothing but shield extenders in my highs. It would take a while for the shield regen to kick in and it would be minimal at best. During that time they would be exposed.
Yes I am aware it is a bad fitting for that suit but newberries don't know the difference and would probably stack extenders like that.
I find your lack of heaviness... disturbing...
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Wilhelm Klingspor
DUST University Ivy League
830
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Posted - 2015.03.27 21:24:00 -
[4] - Quote
SALH wrote:For example tanks should always be exposed. Anyone who shoots thier gun should be exposed. Cloaking should leave footprints on different terrain. Falling from to high should expose, and being shot or thrown grenade should expose players until their health replenish.
Because you want to see people easier so you can rek them?
Or are you dying too quick? It's not fair is it?
Cloaking is already obvious as ****, falling from high has the inertia dampener, the sound and the delay...
Next thing people are going to whine about is the colour of the mcc.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Jonny D Buelle
Mors Effera
717
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Posted - 2015.03.27 21:28:00 -
[5] - Quote
Wilhelm Klingspor wrote:SALH wrote:For example tanks should always be exposed. Anyone who shoots thier gun should be exposed. Cloaking should leave footprints on different terrain. Falling from to high should expose, and being shot or thrown grenade should expose players until their health replenish. Because you want to see people easier so you can rek them? Or are you dying too quick? It's not fair is it? Cloaking is already obvious as ****, falling from high has the inertia dampener, the sound and the delay... Next thing people are going to whine about is the colour of the mcc.
B!tch I want my quafe MCC and I want it now!
I find your lack of heaviness... disturbing...
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Wilhelm Klingspor
DUST University Ivy League
832
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Posted - 2015.03.27 21:29:00 -
[6] - Quote
Jonny D Buelle wrote:Wilhelm Klingspor wrote:SALH wrote:For example tanks should always be exposed. Anyone who shoots thier gun should be exposed. Cloaking should leave footprints on different terrain. Falling from to high should expose, and being shot or thrown grenade should expose players until their health replenish. Because you want to see people easier so you can rek them? Or are you dying too quick? It's not fair is it? Cloaking is already obvious as ****, falling from high has the inertia dampener, the sound and the delay... Next thing people are going to whine about is the colour of the mcc. B!tch I want my quafe MCC and I want it now!
Ask dennie fleetfoot
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Avallo Kantor
576
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Posted - 2015.03.27 21:31:00 -
[7] - Quote
The problem with your idea is that it overly incentives using the map for spotting by players in game.
We should not be incentivizing a situation where the best strategy for a team is to have one member who sits in the redline just spotting people via the map, as your suggestions would have most players visible most of the time via that. This also almost completely neuters the need for scanning and scouting as a spotter with the map up could perform this task far better. |
Wilhelm Klingspor
DUST University Ivy League
832
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Posted - 2015.03.27 21:34:00 -
[8] - Quote
Avallo Kantor wrote:The problem with your idea is that it overly incentives using the map for spotting by players in game.
We should not be incentivizing a situation where the best strategy for a team is to have one member who sits in the redline just spotting people via the map, as your suggestions would have most players visible most of the time via that. This also almost completely neuters the need for scanning and scouting as a spotter with the map up could perform this task far better.
I will gladly put my neanderthal nonsensical rudeness aside for this man's logic OP.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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