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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16867
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Posted - 2015.01.28 23:29:00 -
[31] - Quote
All Gucci wrote:True Adamance wrote:Templar XIII wrote:Quote: I simply don't understand why you think you feel the Amarr Assault needs any more than it already has...... we have everything we need to function effectively on the battlefield....what could possibly warrant more? The fact that other suits, in this case the Minmatar assault suit, perform a lot better, which is why I support All Gucci's request for an Amarr Assault buff, preferring a minmatar speed/strafe speed nerf though. I wrote this all before and passed the ball to CCP to check their numbers and see how these imbalances, if they do see any in it, can be amended, so we do not have to rely on what we think we feel. Did you not get enough sleep or chose deliberately to oppose on grounds of just because? I do not intent to be rude, but I know you for far better forum postings. I'm just confused..... since I don't understand the flaws you see. you are choosing to not see these flaws..... ccp makes mistakes ,is it so hard to believe they made a mistake in balancing when they created 4 races with different fighting styles?
No just hard to believe the community understands those styles as well as they think they do.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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gustavo acosta
Capital Acquisitions LLC Bad Intention
806
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Posted - 2015.01.29 00:31:00 -
[32] - Quote
This thread should just turn to a min assault nerf thread tbqh. Any buff to any assault would be ludicrous...
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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Zindorak
Nyain Chan
1682
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Posted - 2015.01.29 00:38:00 -
[33] - Quote
Sure i don't mind a buff
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
141
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Posted - 2015.01.29 00:52:00 -
[34] - Quote
gustavo acosta wrote:This thread should just turn to a min assault nerf thread tbqh. Any buff to any assault would be ludicrous...
Well we want everyone else to decide really...... I cant say which one would be better buff amarr or nerf the min...
Director / Slayer / Emperor
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gustavo acosta
Capital Acquisitions LLC Bad Intention
806
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Posted - 2015.01.29 01:22:00 -
[35] - Quote
All Gucci wrote:gustavo acosta wrote:This thread should just turn to a min assault nerf thread tbqh. Any buff to any assault would be ludicrous... Well we want everyone else to decide really...... I cant say which one would be better buff amarr or nerf the min...
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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PLAYSTTION
Corrosive Synergy
465
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Posted - 2015.01.29 01:23:00 -
[36] - Quote
All Gucci wrote:The amarr is supposed have more ehp.....but they actually don't. I'll brake it down simple so you understand... the amarr assault have 6.5% more health than gal/cal while suffering a 4.1% speed reduction in 3 diffrent speed traits. the amarr assault have 13% more health then the min while taking a 10 % speed reduction..... the health difference seems right but the speed doesn't.... speed to health ratio wise either the min assault is too fast or has to much health or the amarr assault has to little hp...missing around 15, maybe lower or higher. .or bump up every assault but the min by 1% in every speed stat....so the speed difference follows the same rule. oooh but you guys are stamina ......yea but 80 more than cal/gal.. with a 30 regen while the min have 50 regen... so we are second place when it comes to that... bump up every assault but the min stamina by 10... it will help the gal close in for thier CQC and the amarr to actually have 1st when it comes to stamina (regen + pool) like everyone claims they are supposed to be. this suit is lacking in the stats but our suit bonus make up for it so I use it :) but IMO I want whats ours!! Their is nothing wrong. They have a high eHP and take a bit longer to kill but that is their role.
Gassault Calogi - Ranked #763 on the forums
- Open Beta Vet - 34mil sp -
- Knifed 501stheadstrong
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
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Posted - 2015.01.29 14:31:00 -
[37] - Quote
Like I said , If it wasn't for the racial bonus this suit would suck.... that shouldn't be reason enough to be content with the suit....
Director / Slayer / Emperor
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
480
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Posted - 2015.01.31 02:03:00 -
[38] - Quote
wat wrongggggggggggggggggggg duuuuuuuuuuuuuuuuuhhhhhhhhhhhhhhhhhh wtf a gallante ass with 1 enhanced armor have the same sprint speed as the amarr without any armor module amarr have only 40 more armor 85/40 = - 1.41 % movement penalty and why the hell amarr have - 4 % movement penalty when its supposed to be - 1.41 % |
DeadlyAztec11
Ostrakon Agency
7310
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Posted - 2015.01.31 02:32:00 -
[39] - Quote
Stamina, therefore your argument is invalid.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
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Posted - 2015.01.31 04:43:00 -
[40] - Quote
DeadlyAztec11 wrote:Stamina, therefore your argument is invalid.
gal/cal: 6.5% more hp then min with 4.1% speed decrease...
amarr: 13% more hp then min with 10.2% speed decrease..... that's not very consistent.... either reduce min to 8.2% or buff amarr health up so its not consistent with the Gal/Cal to Min health difference...
they are getting to little hp for such a huge speed decrease... If anything give us the mobility and health of Gal/Cal because I would gladly trade that extra 6.5% health for a 6.1% speed increase
assaults btw ^ Idk about other suits.... someone else could check
Director / Slayer / Emperor
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
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Posted - 2015.01.31 04:45:00 -
[41] - Quote
DeadlyAztec11 wrote:Stamina, therefore your argument is invalid. also stamina regen > stamina pool ..... so just another reason to nerf min or buff amarr
Director / Slayer / Emperor
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Atiim
Titans of Phoenix
15340
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Posted - 2015.01.31 04:56:00 -
[42] - Quote
All Gucci wrote:The amarr is supposed have more ehp.....but they actually don't. Yes, they do.
Amarr Assault: 460 eHP Caldari Assault: 430 eHP Gallente Assault: 430 eHP Minmatar Assault: 400 eHP
All Gucci wrote:the amarr assault have 6.5% more health than gal/cal while suffering a 4.1% speed reduction in 3 diffrent speed traits. the amarr assault have 13% more health then the min while taking a 10 % speed reduction.....
the health difference seems right but the speed doesn't.... speed to health ratio wise either the min assault is too fast or has to much health or the amarr assault has to little hp...missing around 15, maybe lower or higher. .or bump up every assault but the min by 1% in every speed stat....so the speed difference follows the same rule. You claim that the Amarr Assault has to little HP for the speed that it looses, yet your math states that you receive +13% HP at the cost of only 10% Speed, meaning that you gain more health than you lose speed.
Given how it's apparently your goal to make the Speed : HP ratios equal, wouldn't that mean the Amarr Assault would need either a speed or HP nerf ?
Surely you thought this through before you posted your QQ thread, no?
The 1st Matari Commando
-HAND
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
142
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Posted - 2015.01.31 05:26:00 -
[43] - Quote
Atiim wrote:All Gucci wrote:The amarr is supposed have more ehp.....but they actually don't. Yes, they do. Amarr Assault: 460 eHP Caldari Assault: 430 eHP Gallente Assault: 430 eHP Minmatar Assault: 400 eHP All Gucci wrote:the amarr assault have 6.5% more health than gal/cal while suffering a 4.1% speed reduction in 3 diffrent speed traits. the amarr assault have 13% more health then the min while taking a 10 % speed reduction.....
the health difference seems right but the speed doesn't.... speed to health ratio wise either the min assault is too fast or has to much health or the amarr assault has to little hp...missing around 15, maybe lower or higher. .or bump up every assault but the min by 1% in every speed stat....so the speed difference follows the same rule. You claim that the Amarr Assault has to little HP for the speed that it looses, yet your math states that you receive +13% HP at the cost of only 10% Speed, meaning that you gain more health than you lose speed. Given how it's apparently your goal to make the Speed : HP ratios equal, wouldn't that mean the Amarr Assault would need either a speed or HP nerf ? Surely you thought this through before you posted your QQ thread, no?
Here let me brake it down nice and simple for you little atiim...
460/4.0 (1% of Min health) = 115% take that number and now multiply by .0742 (1 of min speed ) = 8.533 meters per second !!!! If we amarr were following the same health/speed ratio, we would be running at 8.533 meters per second with 460 health...
here I'll compare gal/cal to amarr
460/4.3 (1% Gal/Cal Health) =106.976 take that number and now multiply by .07 ( 1% Gal/Cal Speed ) = 7.488 meters per second!!! If we followed the Gal/Cal health/speed ratio we would be running at 7.488 meters per second with 460 health...
Now lets check if my math is wrong since you assume you are so smart lol
460/4.6 (1% Amarr Health) = 100 Take that number and multiply by .0672 (1% of amarr Speed) = 6.72 Meters per second which sounds about right so sit down or do some research/thinking before you try to refute someone lmao
Director / Slayer / Emperor
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Templar XIII
Vherokior Combat Logistics Minmatar Republic
57
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Posted - 2015.02.01 13:42:00 -
[44] - Quote
All Gucci wrote:Atiim wrote:All Gucci wrote:The amarr is supposed have more ehp.....but they actually don't. Yes, they do. Amarr Assault: 460 eHP Caldari Assault: 430 eHP Gallente Assault: 430 eHP Minmatar Assault: 400 eHP All Gucci wrote:the amarr assault have 6.5% more health than gal/cal while suffering a 4.1% speed reduction in 3 diffrent speed traits. the amarr assault have 13% more health then the min while taking a 10 % speed reduction.....
the health difference seems right but the speed doesn't.... speed to health ratio wise either the min assault is too fast or has to much health or the amarr assault has to little hp...missing around 15, maybe lower or higher. .or bump up every assault but the min by 1% in every speed stat....so the speed difference follows the same rule. You claim that the Amarr Assault has to little HP for the speed that it looses, yet your math states that you receive +13% HP at the cost of only 10% Speed, meaning that you gain more health than you lose speed. Given how it's apparently your goal to make the Speed : HP ratios equal, wouldn't that mean the Amarr Assault would need either a speed or HP nerf ? Surely you thought this through before you posted your QQ thread, no? Here let me brake it down nice and simple for you little atiim... 460/4.0 (1% of Min health) = 115% take that number and now multiply by .0742 (1 of min speed ) = 8.533 meters per second !!!! If we amarr were following the same health/speed ratio, we would be running at 8.533 meters per second with 460 health... here I'll compare gal/cal to amarr 460/4.3 (1% Gal/Cal Health) =106.976 take that number and now multiply by .07 ( 1% Gal/Cal Speed ) = 7.488 meters per second!!! If we followed the Gal/Cal health/speed ratio we would be running at 7.488 meters per second with 460 health... Now lets check if my math is wrong since you assume you are so smart lol 460/4.6 (1% Amarr Health) = 100 Take that number and multiply by .0672 (1% of amarr Speed) = 6.72 Meters per second which sounds about right so sit down or do some research/thinking before you try to refute someone lmao
What's interesting is, assuming CCP already determined the cost of armor- speed-wise (see armor modules and speed penalties), we have not equal percentages (trade 15% Armor for 15% speed) to deal with, but the ratio CCP already applied for every suit and race modules-wise:
Min Assault 400 eHP (210 shield, 190 armor) vs. Amarr Assault's 460 eHP (-65 shield, +125 armor)
If we assume, the shield recharge delay for Min assault being better than Amarr's despite going with modules it should have been about 7% worse (65shield ~complex shield extender), isnt't it correct to assume, the surplus of armor on amarr side, module-wise normally penalized with ~4.6% on speed (sprint speed AND movement/strafe), should not be punished with a 10% sprint, strafe, movement speed nerf as it is right now?
Amarr being overly penalized for more armor, but minmatar not penalized for more shields, even benefitted does not seem right.
I can understand, if a shield oriented suit should have better shield related stats through the board like: - better shield HP with better recharge rate & depleted shield recharge timer - so why better sprint, movement and strafe speed I ask? - minmatar suits are built for versatility, which means they can be armor as well as shield fitted, which puts these suits a bit away from pure shield suits, more to armor suits: - why better sprint, movement and strafe speed than all the other race's suits I ask?
How come, the same reasoning does not apply to armor suits?: - better armor HP traded for worse than normal speed and worse than normal strafe and movement speed (normal = armor module speed penalties)
My proposal might sound odd at first, but it sounds the only fair thing to do to me:
[1] give all assault suits equal sprint, movement and strafe speeds as Gallente and Caldari have already, the same counts for all other roles: each race's scout is basically as fast as the other race's scout.
[2] let fitting slot allocation and modules alone decide over final suit speed and fighting style.
[3] if not [1] and [2], at least bring dropsuit speeds in relation to their armor difference based on penalties suffered from armor modules use.
By the love of the great One, big Baba Matumba, lord Almighty
Sky Wizard, please CCP, turn me true Amarr. finally...
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All Gucci
T.H.I.R.D R.O.C.K General Tso's Alliance
166
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Posted - 2015.02.01 18:59:00 -
[45] - Quote
I think the real fix is to use the gal/cal assaults health and speed ratio for both the amarr and the min.
Director / Slayer / Emperor
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