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LOOKMOM NOHANDS
Warpoint Sharx
23
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Posted - 2015.02.22 05:42:00 -
[1] - Quote
As a way to help newbies and encourage people to actually want to win the winning team should have all gear that has been lost refunded. The losing teams gear would be divided up in the payout as it works now.
This would give newbies the ability to go proto to fight a proto stomp as long as they win but reduces the ISK reward of actually winning. |
Talos Vagheitan
Ancient Exiles.
1002
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Posted - 2015.02.22 05:46:00 -
[2] - Quote
I proposed something similar in a different game mode, where 100% salvage rate would replace ISK rewards....
In the games current balance though I worry that a bunch of proto players would earn a bunch of militia gear in most matches.
Who cares what some sniper has to say.
CCP, let's push for the license of Dust/Legion on both current Gen consoles!
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Cat Merc
Negative-Feedback. Negative-Feedback
15253
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Posted - 2015.02.22 05:46:00 -
[3] - Quote
Having people actually fight? Preposterous!
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Terry Webber
Molon Labe. General Tso's Alliance
587
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Posted - 2015.02.22 05:48:00 -
[4] - Quote
I doubt newbies would have the required skill level to use proto. |
Damodred Matari
Heavy Support INC
16
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Posted - 2015.02.22 05:50:00 -
[5] - Quote
People would have to lift every single game bro, rekt, goml.
360 no scoping every single kill bro, not going to happen. . Rekt in 1v1's, gg's
I lift bro, rekt.
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Atiim
Heaven's Lost Property Negative-Feedback
15706
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Posted - 2015.02.22 05:51:00 -
[6] - Quote
This doesn't encourage new players to win a match.
This encourages me to run my Officer Weapons with others as I'm guaranteed to get them back, while also laughing at new players even more because they'll never win that match.
The 1st Matari Commando
-HAND
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LOOKMOM NOHANDS
Warpoint Sharx
23
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Posted - 2015.02.22 06:13:00 -
[7] - Quote
Terry Webber wrote:I doubt newbies would have the required skill level to use proto.
Have you logged in anytime in the last several months?
750k per week * 3 active boosters 1k per match after that * 3 active boosters
24k per day * 3 passive boosters
A newbie can grind out a proto suit in week one while they are still excited about the game and think that will actually help them.
You would be surprised how well the matchmaking actually works when there are not people going AFK after the first 5 minutes of the match. |
DRT 99
OUTCAST MERCS RISE of LEGION
124
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Posted - 2015.02.22 07:15:00 -
[8] - Quote
this wouldnt help new players, only give old players a risk free way to spam proto. |
LOOKMOM NOHANDS
Warpoint Sharx
24
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Posted - 2015.02.22 07:43:00 -
[9] - Quote
DRT 99 wrote:this wouldnt help new players, only give old players a risk free way to spam proto.
I totally disagree. It gives new players the ability to run proto against those proto stompers and also rewards doing whatever is needed to try for the win. |
tander09
Amarr Empire
240
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Posted - 2015.02.22 09:20:00 -
[10] - Quote
LOOKMOM NOHANDS wrote:DRT 99 wrote:this wouldnt help new players, only give old players a risk free way to spam proto. I totally disagree. It gives new players the ability to run proto against those proto stompers and also rewards doing whatever is needed to try for the win. But those newbies will still lose and the established protostompers would get away scot free.
The idea is stupid.
"The feud shall not be forgotten. But those who forget, never witnessed the true horror of it."
-Nexle Skimfuse
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cray cray FISH
Caught Me With My Pants Down
34
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Posted - 2015.02.22 12:33:00 -
[11] - Quote
I agree with those that say this will increase stomps. As soon as a side gets a sniff of a win they can go nuts spamming their best gear, which would actually break the resistance of the opposition because now they don't want to risk their gear. More redlines, not less.
Also knowledge of game helps more than gear, so even if a blueberry crew brought out their best gear, an organised squad would still win. Whilst it might make some games better, ultimately the blueberries are losing out.
Catchphrase: "I hate team games, I'm shellfish"
Team BD's Resident Fish
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roblox098
SVER True Blood
49
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Posted - 2015.02.22 14:48:00 -
[12] - Quote
DRT 99 wrote:this wouldnt help new players, only give old players a risk free way to spam proto. And that's the point
Assault mk.0 and scout gk.0
I LOVE =ƒö¬ ing
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Louis Domi
Knights Of Ender RISE of LEGION
874
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Posted - 2015.02.22 14:53:00 -
[13] - Quote
Officer/proto stomp? Noobs will get nothing back |
Thor Odinson42
Negative-Feedback. Negative-Feedback
6089
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Posted - 2015.02.22 15:54:00 -
[14] - Quote
A gamemode like this would open up regular pubs for the window lickers to sit on roofs 100 meters away from each other in 3.5 hour matches. Every 20 minutes two snipers would coincidently shoot and hit the same dude resulting in a kill.
I'm selling Templar Codes. 2 of 5 remaining. 225 mil ISK. Message me in game.
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Terry Webber
Molon Labe. General Tso's Alliance
589
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Posted - 2015.02.22 17:32:00 -
[15] - Quote
LOOKMOM NOHANDS wrote:Terry Webber wrote:I doubt newbies would have the required skill level to use proto. Have you logged in anytime in the last several months? 750k per week * 3 active boosters 1k per match after that * 3 active boosters 24k per day * 3 passive boosters A newbie can grind out a proto suit in week one while they are still excited about the game and think that will actually help them. You would be surprised how well the matchmaking actually works when there are not people going AFK after the first 5 minutes of the match. I know newbies can get SP quickly but it will still take time to use proto. Until then, they'll have to live with losing several matches. |
Terry Webber
Molon Labe. General Tso's Alliance
589
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Posted - 2015.02.22 17:33:00 -
[16] - Quote
LOOKMOM NOHANDS wrote:Terry Webber wrote:I doubt newbies would have the required skill level to use proto. Have you logged in anytime in the last several months? 750k per week * 3 active boosters 1k per match after that * 3 active boosters 24k per day * 3 passive boosters A newbie can grind out a proto suit in week one while they are still excited about the game and think that will actually help them. You would be surprised how well the matchmaking actually works when there are not people going AFK after the first 5 minutes of the match. I know newbies can get SP quickly but it will still take time to use proto. Until then, they'll have to live with dying several times in a match. |
maluble
Art.of.Death VP Gaming Alliance
209
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Posted - 2015.02.22 18:39:00 -
[17] - Quote
LOOKMOM NOHANDS wrote:DRT 99 wrote:this wouldnt help new players, only give old players a risk free way to spam proto. I totally disagree. It gives new players the ability to run proto against those proto stompers and also rewards doing whatever is needed to try for the win.
Proto wont make a new player good especially against vets. This would only be encourage vets to proto stomp 100% of the time with very little risk of losing it. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17193
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Posted - 2015.02.22 20:06:00 -
[18] - Quote
LOOKMOM NOHANDS wrote:As a way to help newbies and encourage people to actually want to win the winning team should have all gear that has been lost refunded. The losing teams gear would be divided up in the payout as it works now.
This would give newbies the ability to go proto to fight a proto stomp as long as they win but reduces the ISK reward of actually winning.
The only reason I don't like this idea is that I don't believe that the winners should be rewarded with anything more than their ISK and LP.
Some battles you win you don't win easily and the costs outweigh the gains. That is a fundamental part of Dust I believe needs to continue mainly because some of the best battles you might fight are the battles that cost your personally the most to win.
E.G- My favourite fight was one in FW I lost upwards of 5,000,000 ISK on (when tanks cost more than 1,000,000 ISK apiece) against Carbon 7. We eventually won but boy did it bankrupt us all.
If I'd gotten my ISK and assets back I don't think the fight would have meant half so much. However I don't just oppose this from a winners perspective but also the losers. Teams that win and gain their assets back don't suffer any economic loss, when they suffer not economic loss it encourages and enables them to continue to use those same assets against different foes and potentially not lose them again.
One thing that players can do when the battle is lost is attempt to harm the winning teams economy using low tier suits. I like this idea. Dust is about the economics of the game as much as the gunplay.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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LOOKMOM NOHANDS
Warpoint Sharx
28
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Posted - 2015.02.22 20:16:00 -
[19] - Quote
True Adamance wrote:LOOKMOM NOHANDS wrote:As a way to help newbies and encourage people to actually want to win the winning team should have all gear that has been lost refunded. The losing teams gear would be divided up in the payout as it works now.
This would give newbies the ability to go proto to fight a proto stomp as long as they win but reduces the ISK reward of actually winning. The only reason I don't like this idea is that I don't believe that the winners should be rewarded with anything more than their ISK and LP. Some battles you win you don't win easily and the costs outweigh the gains. That is a fundamental part of Dust I believe needs to continue mainly because some of the best battles you might fight are the battles that cost your personally the most to win. E.G- My favourite fight was one in FW I lost upwards of 5,000,000 ISK on (when tanks cost more than 1,000,000 ISK apiece) against Carbon 7. We eventually won but boy did it bankrupt us all.If I'd gotten my ISK and assets back I don't think the fight would have meant half so much. However I don't just oppose this from a winners perspective but also the losers. Teams that win and gain their assets back don't suffer any economic loss, when they suffer not economic loss it encourages and enables them to continue to use those same assets against different foes and potentially not lose them again. One thing that players can do when the battle is lost is attempt to harm the winning teams economy using low tier suits. I like this idea. Dust is about the economics of the game as much as the gunplay.
Okay so how about the player gets a random amount of their gear back in salvage.
Only the gear destroyed (not put in salvage) would be counted towards the payout. This would significantly reduce payouts while making it viable if you fight to win and not make it risk free as over spamming proto would lead to the possibility of a huge loss thanks to less payout and not receiving all of your gear back. |
killertojo42
KnightKiller's inc.
159
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Posted - 2015.02.23 00:20:00 -
[20] - Quote
Just quit crying because you loose too much of your best gear
Because both of us dying as I'm in my nomad BPO is to my benefit
Rank 10 winmataar
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